Dolphin - Emulating Wii and Gamecube Games

Why For? said:
Probably a stupid question, but I'm sure Nintendo is aware of Dolphin, so what are the chances the next Nintendo home console will do this to Wii and Gamecube games?

Because if Nintendo were charitable enough to implement this tech into the next console, my lord, I would go back and buy sooooooooooooooooo many more Wii and Cube games just to see them in proper 1080p.
Implement Dolphin in a console?

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FoxSpirit said:
edit: damn, wrong thread

No, it still works. :-3

Why For? said:
Probably a stupid question, but I'm sure Nintendo is aware of Dolphin, so what are the chances the next Nintendo home console will do this to Wii and Gamecube games?

Because if Nintendo were charitable enough to implement this tech into the next console, my lord, I would go back and buy sooooooooooooooooo many more Wii and Cube games just to see them in proper 1080p.

glee-wtflooks4agi.gif
 
Why For? said:
Probably a stupid question, but I'm sure Nintendo is aware of Dolphin, so what are the chances the next Nintendo home console will do this to Wii and Gamecube games?

Because if Nintendo were charitable enough to implement this tech into the next console, my lord, I would go back and buy sooooooooooooooooo many more Wii and Cube games just to see them in proper 1080p.
Why would they? From a professional's perspective, Dolphin is rubbish. Nintendo could write a far, far better emulator then Dolphin.
 
Maybe their next console can support Cube/Wii code pretty much natively, but use the extra horsepower to increase the resolution.
By the way, does the 360 uprez Xbox1 games or just upscale them?
 
Why For? said:
Probably a stupid question, but I'm sure Nintendo is aware of Dolphin, so what are the chances the next Nintendo home console will do this to Wii and Gamecube games?

Because if Nintendo were charitable enough to implement this tech into the next console, my lord, I would go back and buy sooooooooooooooooo many more Wii and Cube games just to see them in proper 1080p.

No, they would never do that. If i were to guess i would say that they will have backwards compatibility but if you want it in HD they will sell them to us as remakes.
 
Crunched said:
It's funny, cause it's not just a little better. It's better by leaps and bounds.
maybe a lil late but seriously just post the 2 pics in a random thread and people will think that Tenchu Z is Tenchu Wii and vice versa :lol
 
Nintendo isn't going to give you the option to play your old games when they can just sell them to you again like they do every generation.

Those Tenchu shots look great by the way.
 
Zeal said:
Dolphin is seriously gonna inspire Nintendo to make sure their next-gen system runs games like this. I swear.

that being said, i cannot wait until this is up and running properly on PS3. simply beautiful.

You really have no idea how little horsepower the PS3 actually has, do you.
 
StevieP said:
You really have no idea how little horsepower the PS3 actually has, do you.
The PS3 actually has quite a lot of horsepower, at least the CPU. It's just that it's power that is more or less impossible to harness for emulation.
 
Durante said:
The PS3 actually has quite a lot of horsepower, at least the CPU. It's just that it's power that is more or less impossible to harness for emulation.

The gimped and memory-starved power-5-ish CPU (even if there are like 7 of them) are completely and utterly trumped by generations of x86 CPUs now.
 
StevieP said:
The gimped and memory-starved power-5-ish CPU (even if there are like 7 of them) are completely and utterly trumped by generations of x86 CPUs now.
For emulation, sure, but that's not what I was talking about. For HPC workloads, the overall achievable FP throughput of mainstream CPUs is only now (6 years later) getting close to Cell -- on a comparatively huge amount of transistors. It's fucking hard to program, sure, and its not suited to some workloads (e.g. emulation is one of the worst), but for what it's designed to do its a supreme architecture, and the performance/transistor is still in a class of its own.
 
Brettison said:
Thanks for the info!

Sadly the game I wanted to play won't work. The pal version runs fine but the NTSC version is borked. :(
Don't go off any list, a ton are outdated and there is a reason there is several dozen builds a week. Try the game out, and if it works, it works.

What game anyway?
 
The problem is that no one with any skill is working on it, and porting dolphin is a poor idea since it is made for an X86 CPU and not a PowerPC. You could use the source code for insight, but you would likely have to make a new emulator.
 
ArjanN said:
Nintendo isn't going to give you the option to play your old games when they can just sell them to you again like they do every generation.

Those Tenchu shots look great by the way.
But my Wii plays my GC games, and my DS lite plays GBA games, and my (futureDS plays DS games.
I can totally see Wii2 having Wii BC (maybe not GC) if they keep the same kinda control scheme. I doubt they'd bother rendering the games at a higher res though, probably just upscale.
 
Sanjay said:
The PS3 has enough horsepower, could be doable. Not the 360 though.

Dolphin doesn't use more than 2 cores though, I thought. That'd kill the PS3's shot at it wouldn't it?
 
Zomba13 said:
But my Wii plays my GC games, and my DS lite plays GBA games, and my (futureDS plays DS games.
I can totally see Wii2 having Wii BC (maybe not GC) if they keep the same kinda control scheme. I doubt they'd bother rendering the games at a higher res though, probably just upscale.
There would be no reason to drop GC support and keep Wii Unless Nintendo wanted to scrap the GC ports (And even then, they could just sell an attachment for them)
 
ector said:
That's a laughable statement.
From a stand point that nintendo help write all of the firmware and built the wii. IM pretty sure a software emulation done by nintendo would make dolphin look sad. That said the reverse enginerring and work that goes into dolphin is awesome, and are doing a hell of a job.
 
I'm looking for a wireless keyboard and mouse for my new PC, and I'd like it if the transreceiver worked with the Wiimote out of the box. I know there is a link to list of compatible devices in the OP, but it's a very long list and I'm primarily looking for ones that are less than $70 (the lower the better) and available on Amazon.com

Any recommendations?
 
Just wondering, roughly how much would a laptop capable of running games like Mario Galaxy and Brawl at a good framerate set me back at the very least? I can live without masses of AA or ultra-high resolution, but I do have a limited budget.
 
Wichu said:
Just wondering, roughly how much would a laptop capable of running games like Mario Galaxy and Brawl at a good framerate set me back at the very least? I can live without masses of AA or ultra-high resolution, but I do have a limited budget.

Depends on what you call a good framerate.
 
JADS said:
Depends on what you call a good framerate.
Preferably 60 FPS, but I can settle for 30. I'm just deciding whether to invest in a new laptop, and I thought it would be nice to be able to play my Wii games (I'm leaving the actual console for my younger brother).
If you can't tell, I'm new to buying gaming PCs - in fact, both my existing laptop and PC have Intel integrated graphics :(
 
I'm building a new computer for the first time in several years and the parts I ordered are on the way. I had a limited budget, so I opted for an AMD Athlon II X3 435 Rana. I'm hoping to unlock the 4th core and overclock it to somewhere between 3.2 and 3.5 GHz. Anyone know how this processor will handle Dolphin (stock and unlocked/overclocked)?
 
Wichu said:
Preferably 60 FPS, but I can settle for 30. I'm just deciding whether to invest in a new laptop, and I thought it would be nice to be able to play my Wii games (I'm leaving the actual console for my younger brother).
If you can't tell, I'm new to buying gaming PCs - in fact, both my existing laptop and PC have Intel integrated graphics :(

If you want fullspeed emulation in most games, I personally wouldn't buy a laptop. Since they usually have slower CPUs and GPUs when compared to a desktop computer. Especially the weaker CPU is a large bottleneck for fullspeed emulation. When it comes to emulation you don't have a choice between 30 or 60 FPS. A 30 FPS game running at 60 FPS or a 60 FPS game running at 30 FPS will often lead to undesirable results (Ie it will run too fast or way too slow). Have you had a look at this topic yet? They can be of great assistance when making your choice :)
 
JADS said:
If you want fullspeed emulation in most games, I personally wouldn't buy a laptop. Since they usually have slower CPUs and GPUs when compared to a desktop computer. Especially the weaker CPU is a large bottleneck for fullspeed emulation. When it comes to emulation you don't have a choice between 30 or 60 FPS. A 30 FPS game running at 60 FPS or a 60 FPS game running at 30 FPS will often lead to undesirable results (Ie it will run too fast or way too slow). Have you had a look at this topic yet? They can be of great assistance when making your choice :)
Problem is I'm off to uni later this year, which means I'll probably be moving around a lot. I'd rather not have to lug a large desktop PC between uni and home several times a year :P

Thanks for the link though; I'd forgotten about that thread.
 
Sandy Bridge i2500k at 4.5ghz 4gig ram and a 4890 1gig graphics.

anybody know how i can get my xbox360 pad to work so i can press one button for all waggle thing. im getting tired to having to waggle to kill guys only to have the game not register.

my dolphin setting are default except for res is 1080p with 16af 4ssa and 2Xres dolphin build r7126
 
ector said:
That's a laughable statement.

Why?

Dolphin is made by reverse engineering the system and haphazardly trying to get things to work properly.

Nintendo know exactly how their systems work and could easily write an emulator for it.
 
Started this Dolphin thing and have a few questions:

  1. I tried Sin & Punishment 2 as my first test, but it was really slow. I didn't do much tweaking/adjusting yet, but I want to know if it was even a good choice?
  2. Should I be using the latest SVN builds or stable build?
  3. I'd like to try a game with high compatibility (minimal glitches, high FPS), what would you suggest?
 
So I followed the guide and am using Dolphin r7128 and any time I try to run Wind Waker I get a decent FPS but am getting popping audio. It's really annoying.

My current specs are:

Intel Core I7 950 3.0 GHZ
ATI Radeon 5850
OCZ 4 GB PC 1600 RAM
Windows 7 64 bit.

I am running the game at 1280x720 and have followed the specific game guide listed. Anyone have any ideas how to fix this?
 
I have a similar setup, but no audio issues. I'm not sure what the problem could be. You could try switching from dsound to xaudio2.

For anyone looking for a somewhat recent revision (7168), click here and grab the top one.
 
I would absolutely love it if someone would post shots of Mario floating/spinning with the dandelion from Super Mario Galaxy 1. Also Link gliding with the leaf from Wind Waker. I would freaking frame those immediately.
 
Nabs said:
I have a similar setup, but no audio issues. I'm not sure what the problem could be. You could try switching from dsound to xaudio2.

For anyone looking for a somewhat recent revision (7168), click here and grab the top one.

Wow that's terribly frustrating. What O/S are you running? Also what kind of sound card do you have?
 
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