Here are some of the shots, in an archive. A little over 100 captures total.
END GAME spoilers obviously included.
The link may not work right away, but in a few minutes it should be good.
Awesome, thanks a lot!
Here are some of the shots, in an archive. A little over 100 captures total.
END GAME spoilers obviously included.
The link may not work right away, but in a few minutes it should be good.
So I already have Sin & Punishment, are there any other Wii games I should get to play with a 360 controller on Dolphin? Usually more of a 360/PS3/PC gamer, but I really like Sin & Punishment. I have no Wiimotes, however, so Wiimote-only games are excluded.
I have a beast PC so running most games shouldn't be a problem. GTX 570, Core i5 2500k @ 4.5 Ghz, 8 GB of RAM, SSD, etc
Actually, that's completely wrong. Nothing says you need to own the hardware to run an emulator. Of course, that is only true as long as the emulator doesn't use any binary blobs extracted from the hardware. So in the case of Dolphin, you'd only be able to use the HLE sound option. Also, it's hard (but not impssible) to get the game data without a Wii.
How did you dump your games if you don't own a Wiimote?
So I already have Sin & Punishment, are there any other Wii games I should get to play with a 360 controller on Dolphin? Usually more of a 360/PS3/PC gamer, but I really like Sin & Punishment. I have no Wiimotes, however, so Wiimote-only games are excluded.
I have a beast PC so running most games shouldn't be a problem. GTX 570, Core i5 2500k @ 4.5 Ghz, 8 GB of RAM, SSD, etc
I'm pretty sure a Wii Remote comes bundled with every Wii sold in the US.
You uh...you are buying and dumping your own games I would hope.
Amazon.com said:Shipped on May 4, 2011
Items Ordered Price
1 of: Sin and Punishment: Star Successor
Condition: New
Sold by: Amazon.com LLC
$13.99
Not really, although it could be considered a grey area if he doesn't personally own the equipment necessary to make a legal backup of his games.I'm pretty sure the moral code of emulation is that you own both the system and game, no?
I'm pretty sure the moral code of emulation is that you own both the system and game, no?Am I actually going to get an answer, or just thinly veiled accusations of piracy?
Am I actually going to get an answer, or just thinly veiled accusations of piracy?
I wasn't accusing you of anything, I was just curious how you were getting your games if you don't have a Wiimote. I would recommend buying a Wiimote + Nunchuk + Bluetooth adaptor + Wireless sensor bar, since most games (including S&P) are going to play much better with it, but if that's not an option for you then I would check out Klonoa.
My brother has a Wii if that counts. I've never used it though.I'm pretty sure the moral code of emulation is that you own both the system and game, no?
But why would you buy a game with no system to play it on?
No problem. Hopefully they are what you were looking for.Awesome, thanks a lot!
An emulator is a means to enable compatibility between systems. There's legal precedent establishing that this is perfectly valid. As you say, it's not a grey area -- as long as the rules are followed (no use of protected binary blobs/documentation in building the software) the situation is very clear: emulators are legal, regardless of whether you own the system being emulated.Completely wrong? Bit of a grey area, actually it's kinda black and white. Since the days of roms and emulators it's ALWAYS been expressed you need to own the roms and the HARDWARE that accompanies them to be able to play them.
Copyrighted code or not, it's emulating a system in which you have to pay for to play the games. I'll just sit in the corner and be quiet now though as it's kinda pointless me saying anything else.
So the Wireless Wii Sensor Bar I ordered from DealExtreme arrived today and it works but the Wiimote is having problems with being tracked. The Wii Sensor Bar position is set to top in the settings, I can track the Wiimote as a cursor in games but it only seems to be in certain areas. A
Any recommendations would be awesome?
Still don't know what's wrong.
I'm starting to think *some* (obviously not all) complaints about motion controls come from Dolphin users.
Purely SS M+ usage. I'm not trying to discredit Dolphin in any way as it's an amazing creation, but my experience with this specific game and the motion controls shows that the true Wii hardware does a superior job.That's a fairly broad statement. Do you mean in general, for the Wii or very specifically motionplus games? I'm hard pressed to find many complaints about regular Wiimote usage in Dolphin and obviously there's a big gap between the quality of emulation with and without.
Purely SS M+ usage. I'm not trying to discredit Dolphin in any way as it's an amazing creation, but my experience with this specific game and the motion controls shows that the true Wii hardware does a superior job.
And for a game that's centered around motion controls, it could lead to some bad impressions of it.
After having tried both in essentially your exact situation, I agree. Finished it on the Wii, went to Dolphin for "second playthrough" and ran into some of the problems people were talking about with the controls, whereas my experience on the actual console itself were near-flawless.
Are you sure "Skip EFB Access to CPU" (or soemthing) is off? 'Cause that messed up the aiming in Dolphin really bad.I use the slingshot as an example, shooting stuff is way way inaccurate for me no matter how precise I aim the aiming dot in Dolphin but on the Wii itself, is razor sharp accurate
Are you sure "Skip EFB Access to CPU" (or soemthing) is off? 'Cause that messed up the aiming in Dolphin really bad.
AA does not cause glitches for everyone. I used it all the way through with no problems. Others actually required it to get rid of bugs present when it was disabled.If they all used Thoraxes' "internet famous" settings then...yes, I know where all the complaints are coming from.He has it enabled and is also running with FSAA (which is causing gfx glitches).
AA does not cause glitches for everyone. I used it all the way through with no problems. Others actually required it to get rid of bugs present when it was disabled.
It's best to take a "try and see" approach.
Could be some difference between the PAL and NTSC versions, or maybe a conflict with certain drivers. All I know is the game worked exceedingly well for me from visuals to controls. It wasn't perfect, but problems were rare -- and often, what I ran into differed from the more ubiquitous glitches. It's either that, or the problems I had have not been reported on elsewhere.Right. I wonder what makes the difference here, we are all using the same revision. It's weird that it glitches only for some.
Just played for a few hours and I agree. The controls are bad on dolphin for me whereas it was near flawless on my Wii. Back to the Wii it goes.
Ah well. At least I'm now completely confident in Nintendo's HD ability. The game is gorgeous and I was floored at the first cave alone. Up there with Team Fortress, imo.
Simple stuff really, I slash one way he slashes another. I'll go diagonally, he'll go vertically. I know it happened on the Wii but it's worse here.
Simple stuff really, I slash one way he slashes another. I'll go diagonally, he'll go vertically. I know it happened on the Wii but it's worse here.
Not at the first slash though, right? It gets "off" the more you swing, but much earlier than on the Wii. At least that's the way for me.Simple stuff really, I slash one way he slashes another. I'll go diagonally, he'll go vertically. I know it happened on the Wii but it's worse here.
Weird. My Wiimote + addon is perfectly 1:1 with links sword. Even the latency is quite slow. I don't know why we are experiencing such vastly different things.
@Chris
Same experience like Mr. Sandmann? Or both versions behaved the same? That sentence is unclear. ;D
Haha you are right it was ambiguous. I have had the same experience playing it on the wii as I have had playing it on the dolphin.
And for what its worth, I played about 3 or 4 hours into the game on the wii, and then switched to the dolphin version and redid the same 3 to 4 hours before continuing on with the rest of the game.
On Dolphin, my controls generally seem to be much more inaccurate. And it's not the EFB issue. Links sword placement even when I'm not swinging commonly screws up, where on Wii it probably happened once over 50 hours. I could be holding the Wiimote to my side and Link will have it across his whole body. Aiming is janky and so is item selection (item selection can be all sorts of wrong sometimes :S) It all works but nowhere near as well as on Wii, which is so smooth. And when just moving the sword, even when it is accurate, it can also be janky. When making the eyes dizzy for example, instead of smooth circles, Link makes these... bumpy, disjointed circles. lol
If this can be fixed, enlighten me! Again, I'm not hating on Dolphin. But Wii is definitely working better for me (and others it seems). You can't dispute it.
Simple stuff really, I slash one way he slashes another. I'll go diagonally, he'll go vertically. I know it happened on the Wii but it's worse here.
I think it's mostly in accordance to how the motion+ automatically re-orients itself whenever it can pick up the sensor bar and with some sluggishness of picking up the actual motions I do. It's not horrible, but it's enough that it throws off the agility I as used to when playing on the actual Wii itself.Which problems should that be? I compared them and I didn't notice any differences. My movement is 1:1 with the sword movement of link, that's how it should be, isn't it?
Hey now, I made these settings way back when the demo came out for the demo. In multiple posts since then I have constantly said that they may not carry over as well to the actual full game, which in my case they have not. Also I know what each does, know what they effect, and how that relates to overall performance, and in general it's helped many people out as you can see. No need to call me a fool for not knowing what does what, because I do what affects what, why, and how.lol @Thoraxes for making some settings which are more or less just "click everything I can" including EFB Access which fucks up the aiming and then stop playing it on dolphin because "the cursor feels better on the wii". WTH dude. To think that people just copy & paste that settings without even...ah, whatever. Internet. It's the internet.
So, is anyone else getting framerate problems when locked on enemies sometimes? I didn't have those till the first lizard enemy, where it began. And then it came sometimes back when those red guys with the electricity things came. Running 4x res with 16AF and no AA.
It isn't really necessary to use a fat32 drive, fyi. I don't know if you made that choice purposefully. Usbloader can just as easily write to ntfs drives.
argh. from what i have been reading, the only way to rip gamecube games is on a hacked gamecube. is this true?
i have a small collection of gamecube games (wind waker and eternal darkness being 2 of them) and am sad i wont be able to play them on dolphin.![]()