I really like Returns, so if this one is at least as good as the first, I'll be good.
So this is presentation related and not about gameplay mechanics, level design, puzzle piece placement and things of that nature.
You would play DKC 2 due to its immersion factor, but avoid DKC TF because it's too light hearted.
I have recently understood this fact and why Rayman Legends is considered a better platformer than NSMB U. I can never understand how immersion plays such a huge role in people's taste of games, the fact that a game purchase depends on it.
The car was the best cheesy example I can come up with, Lol!That's where we differ, I guess, because I think that is fair. I may not agree with the reviewer on what's important, but that doesn't mean he/she is wrong for relying upon his/her own criteria for evaluating something. "Cup holders are too big" may seem like a silly reason to dock a car for, but again I'm free to disregard that review (and reviewer) as not being in line with my tastes.
And I disagree with the premise behind that example, actually. Cars, even luxury ones, are much more utilitarian than games. It has a clear function which defines certain "objective" parameters (speed, fuel efficiency, safety) by which to judge them by. Games aren't like that, at all.
A game could be a perfectly realized example of its particular genre, and a person might still legitimately hate it and have perfectly good reasons for doing so. We should welcome all opinions, even as we grant some more weight than others based on our own opinions and tastes
The car was the best cheesy example I can come up with, Lol!
But back to the GS review, I wrote earlier comparing Game Inforrmer's review with that one and they're quite the polar opposites.
Combining that comparison with Gamespot's reviewer's love for Pupetteer, it's pretty fair to assume the reviewer may have felt DKC Tropical Freeze was really a frustrating and difficult game.
So it's fair to say DKC isn't for everyone, just like people hating Dark Souls. I can understand how difficulty and frustration can result in a unenjoyable experience.
In both cases, it doesn't necessarily mean they're bad games that are poorly designed, which is the point I'm driving home.
When Cranky Kong takes over Twitter on Thursday, someone should ask him where the heck the original DKC trilogy have gone on the Virtual Console. I downloaded all three, but I want everyone to be able to access them. Taking those off the VC is like a library saying, "Yeah, let's lock away the collective works of Shakespeare."
I think it's more disingenuous to act like DKCR and TF are just more of the same DKC 1, 2, and 3. The Retro games are so much better than the Rare Donkey Kong games in terms of how they play it's practically a new series.
wow, wow, wow, let's not get exited, Retro's games are amazing, but you don't talk shit about the original trilogy, those games are CLASSICS and still better than 90% of the games publishers shit every year.
How often people constantly shit on the original trilogy makes me wonder if their experience with it is limited to the first few levels while playing on an emulator.
How often people constantly shit on the original trilogy makes me wonder if their experience with it is limited to the first few levels while playing on an emulator.
I have recently understood this fact and why Rayman Legends is considered a better platformer than NSMB U. I can never understand how immersion plays such a huge role in people's taste of games, the fact that a game purchase depends on it.
The reviewer scored Puppeteer a 9/10.
That is all.
Imagine if they have high-res assets available for all of the backgrounds and characters. They could reconstitute them into HD versions of the originals, could they not?
A big co-op gamer, this review swayed me http://www.co-optimus.com/review/1338/page/2/donkey-kong-country-tropical-freeze-co-op-review.html
Without great immersion the game devolves into feeling like a rejiggered reflex test using 20 year old game mechanics. Not everyone's cup of tea.
Chris Carter ‏@DtoidChris 8h
Death threats for a Donkey Kong 10/10 review "because it took a new Metroid Prime away from me."
Stay classy, Metroid fans
this guy gets itThinking of what could have happened to Enguarde, Expresso, and the rest of DKs SNES buddies.
I can only imagine what kind of letters Retro gets.Chris Carter ‏@DtoidChris 8h
Death threats for a Donkey Kong 10/10 review "because it took a new Metroid Prime away from me."
Stay classy, Metroid fans
it's his own fault for not listening to the people and putting in shadow the hedgehog or narutoActually... imagine what kind of letters Sakurai gets.
Chris Carter ‏@DtoidChris 8h
Death threats for a Donkey Kong 10/10 review "because it took a new Metroid Prime away from me."
Stay classy, Metroid fans
or chibi robo...it's his own fault for not listening to the people and putting in shadow the hedgehog or naruto
1. Is correctShacknews cons
-Doesn't use the Wii tablet
-Too difficult
-Unresponsive controls combined with difficult stages
-Hitbox dissonance
-Barrel levels require mashing and are frustrating
Interesting and a bit worrying, but it's nice to see they were looking right at the game controls.
Also...
Well no shit. If an enemy barely grazes you, they still touch you. Your toe is part of your body, aka your hitbox. You don't say "the hit detection was bad in this FPS because a bullet barely grazed my toe."
Does it save after every level?
The reviewer scored Puppeteer a 9/10.
That is all.
Shacknews cons
-Doesn't use the Wii tablet
-Too difficult
-Unresponsive controls combined with difficult stages
-Hitbox dissonance
-Barrel levels require mashing and are frustrating
Interesting and a bit worrying, but it's nice to see they were looking right at the game controls.
Also...
Well no shit. If an enemy barely grazes you, they still touch you. Your toe is part of your body, aka your hitbox. You don't say "the hit detection was bad in this FPS because a bullet barely grazed my toe."
So just like the SNES DKC games in other words.
When Cranky Kong takes over Twitter on Thursday, someone should ask him where the heck the original DKC trilogy have gone on the Virtual Console. I downloaded all three, but I want everyone to be able to access them. Taking those off the VC is like a library saying, "Yeah, let's lock away the collective works of Shakespeare."
You can do that with every genre btw.
You bring up the twitch skill aspect, yes that's important too in keeping me engaged. I don't feel like I'm doing something meaningful when I'm platforming in Assassin's for example, it's a lack of stimulation. Some people I observe get off by the cosmetics of it all; you're jumping from rooftop to rooftop in a "cool" manner with shaky cams. But when you break it down it's automatic gameplay and thus boring to me.
I find that it's the puzzle solving element that ultimately grabs me. Think about it, combat in Zelda is about figuring out the/a solution using the mechanics and the game's logic. Things like star coin placement in Mario, or optimizing your Pikmin run to get the best possible time. These are immensely satisfying experiences.
There's Killer Instinct stuff in DKC2, but nothing really springs to mind in DKC or DKC3. Maybe Rare still owns the code and whatever deal Nintendo had with them to resell it expired a year or so ago?There's only one reason why they'd be taken down and that is legal issues with Rare/MS. Might be cameos from a property MS owns now or something.
I always hate low score conversations and the speculation behind what sinister motivations are at play in handing out the scoring. No matter which way you slice it, it seems unproductive. If the writer is being sincere and truly believes it's a 6/10 game, then I think we undermine that diverging opinions are actually a good thing. I'm not saying everyone here knocking that will agree with the following sentiment, but I see a lot of chatter about how reviews are too homogeneous and that there's basically an 8 to 10 scale, with everything below an 8 basically existing in some "it's terrible" category. Someone giving an honest 6 to something that isn't terrible isn't automatically a bad thing, as it encourages using more of the scale.
But let's just assume for one second that we know better and that there's no reason to extend such a benefit of the doubt to the author. They're trolling for clicks, and it would be an insult to the intelligence of everyone involved in this conversation to pretend otherwise. We're not that gullible! OK, then I would argue that this meandering conversation serves no other purpose than to shine more of a light on the review, thus helping it accomplish just what it set out to do.
Maybe I'm just crazy, but no matter the medium, if I don't see eye to eye with a particular critic, I just know that I personally can take their criticisms with a grain of salt. There's no need to get worked about about whether it's valid or try to convince others that the score should be ignored. Once I get around to playing DK, if I think it's the cat's pajamas, I might look back on Gamespot's review and conclude that I don't agree with that score. But, that'd be the extent of it. They have their opinion, I'll have mine.
I don't believe this at all.They're a dying breed besides Nintendo and indies.
I don't understand why we can't just take a review for what it is, just read it, understand what the reviewer is trying to say and stop trying to review the review. ... If you don't agree with what someone is saying, that's ok, its not the end of the world, its an opinion.
I don't believe this at all.
Platformers (especially 2D) *WERE* a dying breed for a while, but in the last few years, they've been almost completely revived. There are a LOT of platformers out there.
Nintendo is making more platformers these days than they did during the N64 and Gamecube era and Indies, of course, have been releasing them by the truck load, as you note. I don't think you can brush those things off so quickly, though, as this does represent a LOT of games.
That said, a smattering of platformers from the last generation and beyond. The list goes much deeper, but this excludes the real indie stuff as well as Nintendo's games. Add those in and you'll be buried in excellent platformers. The genre is stronger now than it has been since the 16-bit days. Let us rejoice!
Why shouldn't be we allowed to discuss the opinion? Why can't we critique it?
Why can't we have an opinion on the opinion presented in the review?