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Doom 64: Unseen Evil recreates the entirety of Doom & Doom II in Doom 64's atmosphere

IbizaPocholo

NeoGAFs Kent Brockman



Doom 64 has surely being one of the most underrated games from the Doom franchise, and its setting, atmosphere, cacophonies and overall foreboding and dreaded tone is one thing that sets this title apart from all the others.

One point of interest from the original Doom 64 was that it recreated a lot of the original Doom and Doom II enemies in entirely new assets, be it the Imp, the Pinky or the nightmare-fuel that is the redesign of the Pain Elemental in this iteration. However, not all the monsters from the originals made the transition to the N64 game, as the Revenant, the Chaingunner, the Arch-vile and the Spider Mastermind sadly got axed.

But as always, you can expect the fandom to act upon it, much more so given how Doom is by far one of the most modded games, if not the most modded games, of all time.

DrPyspy has recently released a brand new mod for Doom & Doom II using the GZDoom engine to recreate both games in Doom 64 assets and behaviours, be it the weapons (adding the Unmaker too), the enemy design and behaviours, SFX and music (based on the PSX tracklist), and even an entirely new difficulty setting to bring the harder enemy placement from the PSX version into the original games.

DrPyspy said:
Doom 64: Unseen Evil is a mod for GZDoom that brings the atmosphere of Doom 64 to the worlds of Doom and Doom II. Everything is entirely overhauled: from the player and their weapons, to the halls and the demons that stalk them.

All of the demons that were absent from the original Doom 64 have finally emerged from the deepest pits of hell, including the unsettling Revenant and the sinister Arch-vile. If you're looking for a new challenge, the exclusive Redemption Denied difficulty will bring some of the crueler monster placements from PSX Doom into the vanilla Doom maps.

Proceed with caution; there are many evils yet unseen.

The changes include the following:
  • The full Doom 64 arsenal at your disposal, including the Unmaker
  • All monster behaviors from Doom 64 recreated as faithfully as possible
  • Missing monsters reimagined in the Doom 64 style: the Chaingunner, the Revenant, the Arch-vile, and the Spider Mastermind
  • Quality of life improvements, including new sounds, new weapon animations, and customizable settings
  • The Terraformer: a powerful system that comprehensively transforms any Doom/Doom II level into a Doom 64-style level
  • Redemption Denied: an exclusive difficulty level that implements monster spawns from PSX Doom (and other surprises) into the vanilla Doom levels
 

March Climber

Gold Member
beautiful-whoa.gif


You’ve made my week IbizaPocholo IbizaPocholo I’ve always dreamed of this.

Going to go download.
 

Neon Xenon

Member
Had no idea something like this was in development. I always wondered what Doom 64 interpretations of the Chaingunner, Revenant, Arch-Vile, and Spider Mastermind would look like; basically something more twisted than their original counterparts, like going from the Doom 2 Pain Elemental to the nightmarish Doom 64 Pain Elemental. Going off the trailer alone, this delivers.

Definitely downloading this.
 

Cakeboxer

Member
Things like this are the reason why i love pc gaming so much. There are so many great mods for timeless old games like the brutal mods (Wolf3d+Doom), Operation Serpent (Wolf3d), Castle Totenkopf (Wolf3d), Eisenfaust (Wolf3D), Death Wish (Blood) and many more.
 

Garibaldi

Member
I have doom/doom2 on steam...
someone walk me through getting it working on steam
Install em. Install GZDoom. Grab the wads from the D1/D2 steam install folders. Install them in the GZDoom folder. Uninstall them from Steam as the are no longer needed.

Then follow the GZDoom instructions on creating a profile for the game/mod you wanna play. Launch that profile. Done
 

Ceadeus

Member
Epic soundtrack, Doom is still so impressive. We don't get new games like this anymore.

Edit: one question here, is it downloadable for the switch?
 
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I have never liked 64’s take on Doom. I wonder if that’s because at the time I only knew and played the original fanatically. Maybe if I played that or the psx version I would like this horror take more? But I feel the world looks much more simple and is missing a lot of doom-y things. Who knows.

Anyway, looks awesome for those who like it, enjoy.
 
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Alexios

Cores, shaders and BIOS oh my!
The new sprites/textures for stuff that weren't in Doom 64 and new animations are so well done. Doom 64 shotguns reload! I wished the recent remaster of Doom 64 had added stuff like that since they were clearly borne from the N64's limitations back then (still ace and the real Doom 3 though).
 
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Saber

Member
I remember playing one of those 64 mods of Plutonia and TNT and absolute hate it, because the creator "took liberties" with the stages and made them worse. Hope those are better, also like they created the monsters that weren't on 64.
 
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Cattlyst

Member
This looks awesome. They even added reload animations to the shotguns that was left out of the original 64 version. Definitely giving this a go!
 

March Climber

Gold Member
I have never liked 64’s take on Doom. I wonder if that’s because at the time I only knew and played the original fanatically. Maybe if I played that or the psx version I would like this horror take more?
Your reason is exactly why quite a few of those who played the original didn't like it. Doom 64 is mostly a horror game, and it has horror-esque pacing within it's level design, including monster placement. Trying to force Doom 64 to feel like Doom 1 and 2 doesn't quite work because of that (unless you mod it of course). The same can be said for Doom 3, which took a lot of Doom 1/2 fans a while for that game to grow on them as well.
But I feel the world looks much more simple and is missing a lot of doom-y things. Who knows.
Part of it is hardware limitation, but the other part is it going for darker environments and more simplicity for the horror aspect.

I always enjoyed 64 more because it's dark elements, it's level design, and monster placement always reminded me of old school horror and old school RPGs, where you weren't sure what would happen when you'd turn the corner or what the button/trap door in front of you does, so you couldn't go too fast. I'm just glad in the end the game was not only remembered fondly, but also remastered and fan modded as well to lead to this point today.

The only slight issue I've always had with Doom 64 is it's music. I tell everyone I recommend the game to, to just turn the music off. It's much more scary that way and you're not missing anything at all since most of it sounds the same anyway. The droning music can potentially ruin scary moments, as there is power in silence and ambiance when in comes to horror.
 
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Your reason is exactly why quite a few of those who played the original didn't like it. Doom 64 is mostly a horror game, and it has horror-esque pacing within it's level design, including monster placement. Trying to force Doom 64 to feel like Doom 1 and 2 doesn't quite work because of that (unless you mod it of course). The same can be said for Doom 3, which took a lot of Doom 1/2 fans a while for that game to grow on them as well.

Part of it is hardware limitation, but the other part is it going for darker environments and more simplicity for the horror aspect.

I always enjoyed 64 more because it's dark elements, it's level design, and monster placement always reminded me of old school horror and old school RPGs, where you weren't sure what would happen when you'd turn the corner or what the button/trap door in front of you does, so you couldn't go too fast. I'm just glad in the end the game was not only remembered fondly, but also remastered and fan modded as well to lead to this point today.

The only slight issue I've always had with Doom 64 is it's music. I tell everyone I recommend the game to, to just turn the music off. It's much more scary that way and you're not missing anything at all since most of it sounds the same anyway. The droning music can potentially ruin scary moments, as there is power in silence and ambiance when in comes to horror.
It’s interesting what you say about the music. I think it is definitely one of the main reasons why it feels very different to me. It has a really unnerving music that adds a lot to its horror atmosphere IMO.
 
Bummer. I´ve tryed on GZDoom (latest version, I think) but it says that I´ll need the OpenGL drivers, and I don´t have a machine compatible.

But it looks awesome! Hope these mods (alongside Brutal Doom, etc.) someday could run on the PS5 or XBox One S latest Doom release.
 

IbizaPocholo

NeoGAFs Kent Brockman


Doom 64, the Nintendo 64 original Doom game...has now been ported to Doom and Doom II? Well kind of! It's basically a new Doom game...except modders took Doom and Doom II in GZDoom and made it entirely feel like it was made to run on the Nintendo 64! Doom 64: Unseen Evil is out! Because Doom 64 was so unique...now the original Doom and Doom 2 can be as unique!

and this is after Doom 64 was ported to Dreamcast!
 
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