Doom 2016 vs Doom Eternal vs Doom: The Dark Ages

Which of the modern Doom trilogy is your favorite?

  • Doom 2016

    Votes: 159 64.1%
  • Doom Eternal

    Votes: 68 27.4%
  • Doom: The Dark Ages

    Votes: 21 8.5%

  • Total voters
    248
The fact that all 3 doom games are so good is enough said, doom was the typical shooter and they brought it back as an important franchise. I think Dark Ages had work done on the story, there's a complete story here, the cinematics, the cutscenes are great and I'm very impressed by the graphics, the beasts you slay, the environments are good.
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Doom Eternal was released during COVID and it's focus was on the guns and treated the story differently. Doom 2016 and discovering hell for the first time was memorable, plus it had multiplayer.
 
Boomer console players who cant aim for shit stating doom 2016 is better than eternal are objectively wrong, these people are the reason ID dumbed down and slowed down dooms gameplay in dark ages
 
Gaf hates Eternal because its a skill game, however it is one of the best shooters of all time not just the best Doom.
Because Doom isn't a skill game. It's a blast demons in the face with a fucking shotgun game, and Eternal took that away by forcing you to juggle weapons, ammo and its other bullshit. No thanks.

Also Doom 2016 OST is a GOAT soundtrack
 
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Doom 2

But, so that Im not just being a party pooper
2016 >> Eternal = The Dark Ages

It was the stupid lore they decided to add which did me in. I even would have been fine with the mario aspects of Eternal if it didnt reek of distilled reddit
 
Eternal > TDA > 2016

I played through both 2016 and Eternal before starting TDA so it's possible that I don't fully appreciate it yet. But Eternal was already my all-time favorite FPS so it's a bit too early to call.

I still love Doom 2016 but my replay was after finishing Eternal. I definitely found it a step back.
 
DooM feels very lost to me as a franchise. 2016 was sheer perfection for a modern take on an old classic. iD keeps trying to reinvent the wheel with every new iteration. When in fact, this is the rare exception where a new entry should amount to little more than firing up a level editor from 2016 and making a new campaign, populating it with some new weapons and enemies here and there. That's literally all that is needed to make the sequels a success.

Instead, iD is obsessed with making every game "bigger and better". Eternal was a major culprit of this--being very limiting in its arenas and constantly locking you into tight areas that limit your ability to run and gun effectively, turning the game into just an enemy wave generator. When you weren't doing that, it loved its complicated 3D platforming that was excruciatingly unfun and throwing tons of lore at you instead of just dumping you into a playground and letting you kill demons. There were so many little rules added on designed to "make them game fresh and challenging" but in actuality just got in the way of the fun.

Then we get to The Dark Ages and DooM seems to finally lose its identity entirely, becoming some weird kind of first person Dark Souls. More lore, more terrible ideas no one asked for in a DooM title. TDA might actually have fared better as something original. But wearing the DooM name, it sets itself up for terrible comparisons and cannot live up to its legacy.

The franchise keeps moving further and further in the wrong direction and I can't see iD announcing anything to make me want to come back to the series. It's been killed by bloat and a betrayal of its own identity.
 
Eternal and TDA were somehow dead serious in their attempt to tell a story. 2016 was self-aware, sarcastic and played with the perception of the Doom legacy as well as corporate culture.
And it made you feel like a total badass, who does not adhere to any rules ever. This is where Eternal failed due to its forced gameplay.
TDA wasted potential, as I felt just like another errand boy for that He-Man girl trying to summon Cthulhu or whatever.

 
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I'm in the middle of playing DA now and having a lot of fun.

Eternal took a long time to click for me - the almost mandated weapon switching felt a little forced. Conversely I'm loving the movement speed of shield charge in DA.

All really good fun games - there's no bad installment in this series. For me it's 2016 > DA=Eternal
 
Nope, I guess you are talking about Master Levels, that are also great stuff

Extra Life is a way to replay the game with a spicy twist (if you lose all the lives you've collected the game ends).
Ah never tried those, but i really enjoyed the Master Levels, and wish there was at least 10 on launch. I do remember trying them at the beginning, and they felt literally impossible, but after beating the main game and pre nerfed first dlc on nightmare, they felt just right and chaotic af.
 
I thought Doom 2016 was great, but I feel like Eternal was ruined by the forced platforming and ammo scarcity (In a Doom game, people shouldn't worry about ammo). As for Dark Ages, I just bought that game and will test it tonight. I wonder how much the gameplay and graphics have changed. The assets in Eternal are dated, so I expect to see a significant improvement in that area. My RTX4080S 60TF OC (5080 59TF stock level of performance) will probably not be sufficient to run this game with PT at 4K, even with DLSS performance. I might however try lower resolutions, such as 1800p or 1440p. I wonder how muchbt
 
NGL, Eternal is growing on me. I'm about 2/3rds of the way through the main missions. I like how immersive 2016 was, but the combat encounters in Eternal are kind of exhilarating. You have to move and shoot for five minutes straight, making micro-decisions all the while. It's next level compared to 2016 where I basically circle-strafed with shotgun grenades for most of it.

Great games. I haven't played Dark Ages yet, but I plan to after I finish Eternal.
 
I haven't played Dark Ages yet, but I plan to after I finish Eternal.
Just kidding. I hit a save game bug in the penultimate level of Eternal that is not letting me progress. The checkpoint I'm at is AFTER hitting a skull that opens a gate, but the gate is closed.

Restarting the mission, I get a "Game unable to save mission" at each checkpoint. And if I "Load Checkpoint", it takes me to the bugged checkpoint from before.

Bethesda has this to say this on their support site:

"In general save games can become corrupted due to the following reasons:
  • Taking advantage of any glitches or cheats.
  • Installing any kind of mods or third party software for DOOM Eternal.
  • Editing or manipulating the savegame file."
The AUDACITY to blame it on me. I did none of those things.

 
I've played all 3.

Eternal >> Doom 16 > Dark Ages (in progress)

Dark Ages didn't feel like Doom, at all. For me it was a good game overall but a disappointment as a Doom game. If my opinion changes when I beat Dark Ages, I will honestly reply to this thread and update.
 
Ah never tried those, but i really enjoyed the Master Levels, and wish there was at least 10 on launch. I do remember trying them at the beginning, and they felt literally impossible, but after beating the main game and pre nerfed first dlc on nightmare, they felt just right and chaotic af.

Arc Complex, the one that was there at lauch, was already good, but Super-Gore Nest and Mars Core are ace, definitely my fav.

Speaking about The Ancient Gods - Part 1, in my opinion Blood Swamps Pre-Nerf is DOOM Eternal's peak and among the 20 best FPS levels of all time:


Tight challenge, alot of great ideas, both for combat and puzzle/exploration, and a terrific OST.
For Dark Ages id Software should have call back Hulshult and Levy, the authors of the music of DLCs, instead of whatever guy made that generic bland shit we found in the game.
 
Eternal and TDA were somehow dead serious in their attempt to tell a story. 2016 was self-aware, sarcastic and played with the perception of the Doom legacy as well as corporate culture.
And it made you feel like a total badass, who does not adhere to any rules ever. This is where Eternal failed due to its forced gameplay.
TDA wasted potential, as I felt just like another errand boy for that He-Man girl trying to summon Cthulhu or whatever.


Hugo himself was as vulnerable as anyone else when it comes to sniffing your own farts to the point that you think millions of people want you to tell them a story.
 
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