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| DOOM Eternal OT | : Dragged Ripping & Tearing Into The New Decade!

Golgo 13

The Man With The Golden Dong
It is so fucking wild using the SSG to propel yourself across the map toward a demon to come down on him with your chainsaw. I was avoiding the SSG like I typically do because of the ammo usage but you have every reason to use it here, ammo is free and dear god that upgraded meathook is just amazing.
Agreed, it’s probably my favorite weapon in the game (again).

Also don’t sleep on Ice Grenades, they’re so damn useful for mobs (the health upgrade on them is nice as well).
 

Nymphae

Banned
For ammo.

Kill the large and more dangerous thing with your glory kill and then hunt for the walking ammo farms. In every skirmish so far, except for the one in the last level, I've been able to buy time by simply running and looking for the fodder demons, then engaging again once I'm topped up.
 
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Nixonomics

Member
FYI, you can skip the intro splash screens when booting the game up by right clicking on the game in Steam and adding "+com_skipIntroVideo 1" in the "set launch options" field. This also works for Doom 2016 for those playing that.

But anyways, I finished the campaign on Ultra Violence this weekend and loved every second of it. I struggled a bit in the beginning learning how to take advantage of the new mechanics, but once that started clicking and muscle memory started settling in I felt like I WAS the Doomguy. I'm playing on PC and shooting weakpoints is one of my favorite new aspects of the game. Mancubus spawns in -> press 2, quickly snipe the cannons -> get back to controlling the arena now that he's neutered. I could see this being more difficult on a controller.

Started a new game on Nightmare and I love how more effective I can be now that I've got a good grasp on how to play. I don't know when or if I'll attempt it - but it's fun to plan for an Ultra Nightmare run. Trying to identify the parts that will pose the biggest threat and developing good routes.

Some tips/thoughts that I felt helped:

- The rune that allows you to glory kill from further away combined with the rune that gives you a speed boost after a glory kill work well together. You could also grab the Praetor suit upgrade that resets dashes after a glory kill and the rune that speeds up glory kills if you really just gotta go fast.

- Blood punch is really strong. Make sure you're using it. I really liked the crystal upgrade that would charge the bloodpunch with health drops if you were at max health.

- Later in the game when you have the suit upgrade that makes frozen enemies drop health you can launch your grenade at a group, freeze them, then flame belch them before the grenade blows up to get a huge drop of armor and health. This works really well with the crystal upgrade mentioned above and the armor version of that upgrade. This also synergizes with the rune that decreases equipment cooldowns if you get kills with them.
 

Nymphae

Banned
I've been very impressed with the load times on PS4, the thing loads insanely fast. I'm used to playing fighting games which for some reason take longer to load a goddamn stage and 2 characters than this game takes to load a level..

Also I've noticed odd fan behavior, typically with newer games, my PS4 is a jet engine the entire play session. With Doom Eternal, it's a jet engine when I'm playing, but the second I pause it, the fan winds down. Any time I'm in menus it's pretty quiet, as soon as I start the gameplay it kicks in.
 

MiguelItUp

Member
Anyone know if the DLC going to be just master levels or will there be some new narrative/campaign content?
It's going to be legit narrative/campaign DLC from my understanding. Master Levels are going to be added from time to time, along with events, etc. Not to echo Nikana, haha.

Man, it's amusing, a lot of the negative criticism I've seen about the game and from people that prefer 2016 has been pretty similar. A lot of them are upset that you can't just "use the gun(s) you want" 100% of the time. I'm unsure of why anyone would want that IMO, it makes the game too easy, not to mention then you'd just go throughout the campaign without touching some weapons at all.

I really loved that they made you use specific weapons for specific enemies, it made you rotate a lot more, which added to the strategy and tactics of combat. Also makes it even more chaotic as a result as you're trying to do so much so quickly, haha.
 

Bolivar687

Banned
I just finished it today. The game is just way too heavy, I really think they went too far with all the things to do and the enormous enemy encounters with everyone having different weak points. It's just way too much and I wouldn't be surprised if this game induced seizures in some people. I close my eyes and I can see monsters hunched over glowing orange and blue. It's still a phenomenal game and I respect how hard they went after and nailed the arcade aesthetic. I'm excited to hunt down the last few collectibles and to see what the game is like just straight running through the combat of the levels. But it's not the perfect experience that was 2016. I understand the people who are vastly more satisfied with this than 2016 but I can relate more to the folks who returned it for a refund. It's a controversial game in that it evokes such strong opinions on the opposite end of the spectrum. It's just such a huge behemoth of a game.
 

CrustyBritches

Gold Member
DOOM[2016] is more like kung-fu movies where you fight a few guys at a time while rest strafe around you in the background looking menacing. I haven't had a chance to play Eternal yet, but it looks like every enemy is fully aggro'd and constantly advancing towards you in a straight line like the Netflix show Kingdom, where they are running and freaking out at you full speed.

Would just playing on Easy solve the problem some people have with game, or does that break the experience?
 
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Nymphae

Banned
Just finished it, that last boss is a chore. And man they really can't land an ending, Doom 2016 was a let down in that regard but at least it was a slight twist + cliffhanger, this is just.....you did it! I would have almost appreciated just a screen of text instead as a throwback lol. Pumped for getting the rest of the stuff and then moving onto the harder difficulty levels. Will definitely be buying the Season Pass.
 

MiguelItUp

Member
Just finished it, that last boss is a chore. And man they really can't land an ending, Doom 2016 was a let down in that regard but at least it was a slight twist + cliffhanger, this is just.....you did it! I would have almost appreciated just a screen of text instead as a throwback lol. Pumped for getting the rest of the stuff and then moving onto the harder difficulty levels. Will definitely be buying the Season Pass.
I felt that way about the ending too, but with planned DLC coming, I figured it's gonna feel more buttoned up, haha.
 

TacosNSalsa

Member
DOOM[2016] is more like kung-fu movies where you fight a few guys at a time while rest strafe around you in the background looking menacing. I haven't had a chance to play Eternal yet, but it looks like every enemy is fully aggro'd and constantly advancing towards you in a straight line like the Netflix show Kingdom, where they are running and freaking out at you full speed.

Would just playing on Easy solve the problem some people have with game, or does that break the experience?
From my experience of playing ultra violence and hurt me plenty and also hearing it during an interview with Hugo Martin , difficulty only really helps your survivability by making them do less damage per attack and also actually attack less. Other than that the encounters are the same when it comes to number of enemies and variety. So I would guess you can still get that rush without getting your face ripped off as quickly
 
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Nikana

Go Go Neo Rangers!
I just finished it today. The game is just way too heavy, I really think they went too far with all the things to do and the enormous enemy encounters with everyone having different weak points. It's just way too much and I wouldn't be surprised if this game induced seizures in some people. I close my eyes and I can see monsters hunched over glowing orange and blue. It's still a phenomenal game and I respect how hard they went after and nailed the arcade aesthetic. I'm excited to hunt down the last few collectibles and to see what the game is like just straight running through the combat of the levels. But it's not the perfect experience that was 2016. I understand the people who are vastly more satisfied with this than 2016 but I can relate more to the folks who returned it for a refund. It's a controversial game in that it evokes such strong opinions on the opposite end of the spectrum. It's just such a huge behemoth of a game.

Play on an easier difficulty then.
 

Vinlaen

Member
Yeah, I'm a little overwhelmed with the different options during combat. During a fight I'm just trying to avoid the enemies and need to think about:

* Chainsaw for more ammo
* Flamethrower for armor
* Glory kill for health
* Switching to best weapon
* Using weapon mod (i.e. secondary fire)
* Target weak spots

I think I'd rather armor and health pickups around a battle arena rather than trying to think about so many different things while being chased and murdered by the enemies. Of course there is a balance between mindless shooting (Serious Sam?) and something more but I feel Doom Eternal has too many systems you need to juggle.

Just my opinion though ... the game is still fantastic.
 
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DragoonKain

Neighbours from Hell
I'm only about an hour in, so maybe this is way too early to judge, because some games evolve as you play, but so far it feels a lot different than the previous Doom. It feels less... I can't figure out how to describe it... the level design seems less intricate and complex and it seems even more frantic than the previous Doom. Doom as you progressed added some Metroid-like elements to it with exploring, finding hidden secrets, some backtracking and intricate level design. I remember clearing certain areas and just walking around and exploring nooks and crannies. This level design feels a lot more bland and straight forward so far, and the enemies just never stop pouring in, it feels like they ramped up the action and dialed back the Metroid elements the previous had.

Is this the case throughout the whole game or does it evolve more as you play? Because that is one of the things I loved about the previous one. Exploring for upgrades, looking for the nooks and crannies in the environments. It had a sense of exploration I'm not feeling in this so far, although I did find some secrets so far but they were very unimaginative.
 
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Golgo 13

The Man With The Golden Dong
Yikes. Last two boss fights in the game are fucking ATROCIOUS. Like bottom of-the-barrel bad. ID needs to hire some different boss encounter people.

Also, quality control and editing. There’s almost too many levels here, some of which just aren’t good and don’t belong. Whatever that one was where they introduced the archville (out of nowhere, you thought it was a buff totem) and had the fucking swimming-in-toxic-slime.

TbTYG3C
 
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Hostile_18

Banned
Yeah, I'm a little overwhelmed with the different options during combat. During a fight I'm just trying to avoid the enemies and need to think about:

* Chainsaw for more ammo
* Flamethrower for armor
* Glory kill for health
* Switching to best weapon
* Using weapon mod (i.e. secondary fire)
* Target weak spots

I think I'd rather armor and health pickups around a battle arena rather than trying to think about so many different things while being chased and murdered by the enemies. Of course there is a balance between mindless shooting (Serious Sam?) and something more but I feel Doom Eternal has too many systems you need to juggle.

Just my opinion though ... the game is still fantastic.

Add in

*Grenade management
*Blood Punch
*Dodge and Double Jump

It is a bit overwhelming.
 

Golgo 13

The Man With The Golden Dong
I'm only about an hour in, so maybe this is way too early to judge, because some games evolve as you play, but so far it feels a lot different than the previous Doom. It feels less... I can't figure out how to describe it... the level design seems less intricate and complex and it seems even more frantic than the previous Doom. Doom as you progressed added some Metroid-like elements to it with exploring, finding hidden secrets, some backtracking and intricate level design. I remember clearing certain areas and just walking around and exploring nooks and crannies. This level design feels a lot more bland and straight forward so far, and the enemies just never stop pouring in, it feels like they ramped up the action and dialed back the Metroid elements the previous had.

Is this the case throughout the whole game or does it evolve more as you play? Because that is one of the things I loved about the previous one. Exploring for upgrades, looking for the nooks and crannies in the environments. It had a sense of exploration I'm not feeling in this so far, although I did find some secrets so far but they were very unimaginative.
I played the shit out of Doom 2016 and now also Eternal so I feel qualified to answer you — the secrets on the whole aren’t as intricately designed as Doom 2016 — they’re a little easier and a little more obvious. They also rarely contain ammo or life, now it’s a 1-Up or a music track or a hidden doll. I was able to find pretty much every secret on my own this time on my first play through. Don’t get me wrong though, exploring is still a lot of fun and quite rewarding, it’s just a small step down from 2016, and that could also be because this is a much longer game with more (and bigger) levels.
 
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xrnzaaas

Member
Yeah, I'm a little overwhelmed with the different options during combat. During a fight I'm just trying to avoid the enemies and need to think about:

* Chainsaw for more ammo
* Flamethrower for armor
* Glory kill for health
* Switching to best weapon
* Using weapon mod (i.e. secondary fire)
* Target weak spots

I think I'd rather armor and health pickups around a battle arena rather than trying to think about so many different things while being chased and murdered by the enemies. Of course there is a balance between mindless shooting (Serious Sam?) and something more but I feel Doom Eternal has too many systems you need to juggle.

Just my opinion though ... the game is still fantastic.
It definitely gets easier over time. You'll start performing some things instinctively. For me the "hardest" part was to remember about using the flamethrower, but I didn't have any issues with regaining health and ammo.
 

Paasei

Member
I'm exhausted, and I love it. Completed it on nightmare after a painful start learning the ropes properly. It paid off in the last 4 or so missions. Finally mastered it and felt like a god in those.
Also took the time to get all the collectibles and upgrades. I only have weapon mastery's left.

What an amazing game with a crazy high skill ceiling, should you want to go for it. Not sure if I want to try the deathless version of this.
 

SweetShark

Member
Kill the large and more dangerous thing with your glory kill and then hunt for the walking ammo farms. In every skirmish so far, except for the one in the last level, I've been able to buy time by simply running and looking for the fodder demons, then engaging again once I'm topped up.

Fire + Chainsaw = 👌
 
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Nymphae

Banned
Minor spoiler here....I was thinking to myself that it would have been nice if they let you play Doom 1 & 2 on the Slayers sick PC in his room, then I looked up some info on the cheat codes and saw that you can indeed play these two games from the other old school computer in his room. Very nice. I don't know how you're intended to figure out the password for Doom 2, it's FLYNNTAGGART
 

Roberts

Member
I must be near the very end. This has to be Uncut Gems of games, meaning, a very stressful experience. That doesn't mean it is bad or anything, but definitely stressful. That said, I'm enjoying it - I love all the upgrade possibilities and the huge amount of things you can do in it, but I'm not sure I like it better than 2016's Doom. It feels like a non-existing Darksiders game with Doom skin.
 

Nymphae

Banned
I'm finding going back through Hurt Me Plenty fully upgraded is pretty boring, SSG/Meathook/Blood Punch melts through everything, probably going to move on to Nightmare tonight instead of hunting for all of the secrets.
 

Allforce

Member
Yeah, I'm a little overwhelmed with the different options during combat. During a fight I'm just trying to avoid the enemies and need to think about:

* Chainsaw for more ammo
* Flamethrower for armor
* Glory kill for health
* Switching to best weapon
* Using weapon mod (i.e. secondary fire)
* Target weak spots

I think I'd rather armor and health pickups around a battle arena rather than trying to think about so many different things while being chased and murdered by the enemies. Of course there is a balance between mindless shooting (Serious Sam?) and something more but I feel Doom Eternal has too many systems you need to juggle.

Just my opinion though ... the game is still fantastic.

I'm kind of with this mindset, I love the game but it just feels so much more frantic than fun 99% of the time. So I turned to a trainer on PC and just turned on Infinite Ammo and left Health and Armor as is. So now it's just Glory Kills and Flamethrower to worry about staying alive rather than running out of ammo every few seconds during a battle.

Anyone use any alternate control schemes? I really need paddles or something because I want Jump and/or Dash to be on a trigger or bumper.
 

TacosNSalsa

Member
Oh good f*cking lord this game has swamps in it ...you know when I saw the interview with Martin a huge red flag should have went up when he said that they want to frustrate the player ...
 

mcz117chief

Member
I saw a good deal for the game so I went ahead and bought it for the Bethesda launcher (almost 50% off). It is pretty decent. Better than 4 but still not as good as Shadow Warrior 2. The gameplay has a nice pace but the one thing that really bothers me is how little ammo you carry. I got an option twice to upgrade my stuff and both times I picked ammo and I feel like I don't have significantly more than I had before. I usually go through two guns before I kill some of the beefier bosses. One time I ran out of ammo and was chased around the arena by an arachnotron and there was nobody to chainsaw, that was really annoying. It also irks me how punches don't deal damage anymore for some reason. Movement is very good though (after you get the air control rune) and the damage masks on enemies are great (reminds me of EDF 5 and Killing Floor 2). Still, I don't regret my purchase. One thing I found funny is how when you leave the first temple you can see the Earth's hellish landscape with the big monster, which reminded of me of Resistance 2 but far less shocking, that moment you come out of that bunker and see this, one of the greatest "wow" moment ever, I stood there for like 15 minutes before I went on, but I digress, DOOM 5 looks very pleasant, I don't see the "cartoony" look some people complained about.
 
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I saw a good deal for the game so I went ahead and bought it for the Bethesda launcher (almost 50% off). It is pretty decent. Better than 4 but still not as good as Shadow Warrior 2. The gameplay has a nice pace but the one thing that really bothers me is how little ammo you carry. I got an option twice to upgrade my stuff and both times I picked ammo and I feel like I don't have significantly more than I had before. I usually go through two guns before I kill some of the beefier bosses. One time I ran out of ammo and was chased around the arena by an arachnotron and there was nobody to chainsaw, that was really annoying. It also irks me how punches don't deal damage anymore for some reason. Movement is very good though (after you get the air control rune) and the damage masks on enemies are great (reminds me of EDF 5 and Killing Floor 2). Still, I don't regret my purchase. One thing I found funny is how when you leave the first temple you can see the Earth's hellish landscape with the big monster, which reminded of me of Resistance 2 but far less shocking, that moment you come out of that bunker and see this, one of the greatest "wow" moment ever, I stood there for like 15 minutes before I went on, but I digress, DOOM 6 looks very pleasant, I don't see the "cartoony" look some people complained about.

Zombies and soldiers spawn in at regular intervals, so focus your chainsaw on those dudes once it recharges every 30 seconds. Punch is weaker now because you unlock an ability called "Blood Punch" which builds up as you got glory kills. It eventually causes a shockwave when you punch that can decimate multiple enemies at once.
 

mcz117chief

Member
Zombies and soldiers spawn in at regular intervals, so focus your chainsaw on those dudes once it recharges every 30 seconds. Punch is weaker now because you unlock an ability called "Blood Punch" which builds up as you got glory kills. It eventually causes a shockwave when you punch that can decimate multiple enemies at once.
I know all those things, but thanks.
 

Nymphae

Banned
It also irks me how punches don't deal damage anymore for some reason.

I felt that initially too, but you literally have no reason to melee guys anymore for piddly damage. You shouldn't be melee attacking big guys unless it's a blood punch or glory kill, and if you're trying to kill a fodder demon with melees, why? Wait for the chainsaw pip and use them for ammo, or use a weapon.
 

mcz117chief

Member
I felt that initially too, but you literally have no reason to melee guys anymore for piddly damage. You shouldn't be melee attacking big guys unless it's a blood punch or glory kill, and if you're trying to kill a fodder demon with melees, why? Wait for the chainsaw pip and use them for ammo, or use a weapon.
Well, I guess it is an instinct from 4 where I ran at an enemy shooting at him and punching at the same time to put him in the dazed state. Just a habit I suppose.
 

Nymphae

Banned
I know it has the Master Levels and the Slayer gates and so forth, but god damn I really found myself wanting a Survival mode or something akin to DMC's Bloody Palace Mode.
 

niilokin

Member
Finished the game on Hurt me plenty. Up until mid way of the campaign I got really fucking frustrated at times, but in the last few levels I had so many spare lives I just didn't give a shit anymore. I never got good, I got these weird thought blocks like I forgot what I was going to do and having to look to the sides if my flame belch or blood punch are ready broke my focus. The most I died were to this tight corridor to a fucking gargoyle! Some of the fights were super cool though, especially Tyrants towering over other demons. I also liked the marauders, they felt and looked like the baddest mofos of the game.

Few of my main annoyances:

-Trying to do glory kill but I blood punch instead
-Having to repeatedly chainsaw zombies in the middle of intense fights got me swarmed too often by bigger demons
-Platforming meant alot of trial and error for me
-Bugs like the hell force field/door not opening after fights, having to reload the last checkpoint or no Slayer key


I found the story really forced with the og Doomguy tie-in. So original Doomguy was fighting forces of Hell and defeated Icon of Sin long before the Sentinels or Maykr even knew about demons or Doomguy became a demigod? And why the hell do the Maykr heads resemble Spider Mastermind?
 
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mcz117chief

Member
I know it has the Master Levels and the Slayer gates and so forth, but god damn I really found myself wanting a Survival mode or something akin to DMC's Bloody Palace Mode.
Wait, isn't there some sort of gauntlet or survival or random missions? I thought the whole reason why it is called Eternal is because it has "infinite" content.
 

Nymphae

Banned
Wait, isn't there some sort of gauntlet or survival or random missions? I thought the whole reason why it is called Eternal is because it has "infinite" content.

Not that I'm aware of, there are the Master Levels which sound like harder remixes of existing levels, the Slayer Gates which are tougher arena challenges within the campaign, and then the Battle Mode thing which I haven't touched yet but sounds like just typical online stuff.

I literally want a Bloody Palace mode with like 1000 floors and varying groups of enemies, you'd think something like this would be trivial to add.

I thought that's what the room at the bottom of the Fortress of Doom was for, but I really don't quite get that place either, I did it once when the campaign asked me to but it seems weird to have to travel there just to do "practice" skirmishes.
 

Nymphae

Banned
-Having to repeatedly chainsaw zombies in the middle of intense fights got me swarmed too often by bigger demons

I didn't find this to be too much of an issue since you get invincibility when sawing. As soon as I was done sawing I'd jump and dash out if there was a swarm, which was then a target for ice bomb/grenade/fire/blood punch.
 

#Phonepunk#

Banned
God damn it I love this game.

The climbing and jump dashing mechanic is weird and kinda metroid almost but I like it!

Combat is super intense, almost too fast for me at times. just an overwhelming onslaught of brightly coloured demonic viscera

Love the medieval techno architecture they have going in some places, it reminds me of Quake a bit, especially the jump pads. Truly this is a game that celebrates the whole legacy of Doom!
 
God damn it I love this game.

The climbing and jump dashing mechanic is weird and kinda metroid almost but I like it!

Combat is super intense, almost too fast for me at times. just an overwhelming onslaught of brightly coloured demonic viscera

Love the medieval techno architecture they have going in some places, it reminds me of Quake a bit, especially the jump pads. Truly this is a game that celebrates the whole legacy of Doom!
You just wait till you see the last boss.
 

GymWolf

Gold Member
what style do you prefer? i kinda like 2016 more...



also is it me or some monsters looks more detailed or "realistic" in D2016?!
 
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-Troid-

Banned
I'm on I'm assuming the last level but I'm saving the finale for tomorrow. Never thought I would see basically a 3D game version of Mother Brain in a DOOM game before a Metroid game, but a few levels before hand that's basically what one of the bosses was.

I have to say throughout this initial playthrough the Maurader is the only thing I've really had trouble with. It seems you have to avoid him while killing the rest of the demons in the encounter before squaring off with him solo to finish the fight. Other wise you get gang banged by everyone and him and his doggo.

I did find a cheese strategy for him though if you have resources. Normally he blocks the BFG if you shoot him with it raw. For some reason though I've found if you launch a grenade a split second before shooting the BFG he looks at the grenade like a dunce and eats the BFG and either dies or gets staggered in to glory kill depending how close he is to the blast. It's not completely consistent but I've gotten it to work like 4/5 times.
 
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Nymphae

Banned
I have to say throughout this initial playthrough the Maurader is the only thing I've really had trouble with. It seems you have to avoid him while killing the rest of the demons in the encounter before squaring off with him solo to finish the fight. Other wise you get gang banged by everyone and him and his doggo.

I have had absolutely no trouble with these guys since changing up my approach - I find all I have to do is run, he always stays close behind but I don't seem to get hit by any ranged attacks. I TCB around the arena and just turn around now and then to fire off a SSG blast into his face (once you turn around he seems to always do the green flash and forward strike making it easy to hit him) The only real issue is the dog but he goes down in one blast, no biggie.
 

Golgo 13

The Man With The Golden Dong
Is there a way to go back into levels after you’ve beaten the game, on different difficulties (like you could in Doom 2016)? Or do you have to start a new game? I went to Mission Select but didn’t see any difficulty options.
 

Nymphae

Banned
Is there a way to go back into levels after you’ve beaten the game, on different difficulties (like you could in Doom 2016)? Or do you have to start a new game? I went to Mission Select but didn’t see any difficulty options.

You can only use Mission Select on the save game/difficulty you've played the levels on.
 
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