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Doom RPG (mobile) hands-on

http://www.gamespot.com/mobile/action/doomrpg/preview_6125669.html

After posting on his blog details of his foray into J2ME programming, John Carmack has begun work on a Doom role-playing game. Just a few weeks into coding, the game is looking excellent. Carmack has repurposed the original Doom sprites and user interface, crafting a sizable RPG, the plot of which expounds on those of the three FPS Dooms. Weapons and monsters from the entire trilogy have been included, and each monster is vulnerable to a specific weapon. The Doom RPG plays a lot like its real-time predecessors, minus the fast-twitch gameplay. Set to launch in October, in conjunction with the film, Carmack's Doom RPG should be playable by anyone who's bought a handset within the past year.

[snip]

Many of Doom's signature elements are intact, like its explosive frag animations. When you unload on a zombie or revenant, it will explode in a delicious, pulpy mess, all amid classic auditory fanfare.

Doom RPG will provide fans with 10 levels, or approximately three and a half hours of pain and suffering. We look forward to romping through the nine circles of hell come October.

Sounds like a silly/amusing diversion. :p
 
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