Doom's MP - mixes modern & retro, still fast as hell [Polygon]

People whining about load outs. Would you prefer it has loadouts and a healthy online base for a while or no loadouts and a dead multiplayer within 3 years?

Yes, the key to a games longevity is obviously loadouts. If only all those other first person shooters had them, then they wouldn't be dead like CS:GO.
 
Brief phonecam footage of Multiplayer

Guy starts the video with a rocket launcher, dies, respawns with a rocket launcher?? Not only is it loadouts but they don't even restrict the heavy hitters lol. At least the single player looks somewhat promising but based on this info it doesn't seem like they're even trying to do anything commercially risky here.
 
That looks around UT3 speed. Which got flak for being slower than all the other UTs (which were already slower than doom/quake). Obviously concessions need to be made for consoles but the classic doom crowd will be disappointed at the speed if that's max movespeed.

If id Software wants to make a massive AAA seller, then they need the console crowd and the console crowd can't play something at Doom 1 speed.

With that said, SnapMap allows you to increase the movement speed anyway.

Where are people getting "FORCED ADS" from?

The game doesn't even allow you to aim down the sights lol. The heavy machine gun has a scope attachment, but that's it.
 
People whining about load outs. Would you prefer it has loadouts and a healthy online base for a while or no loadouts and a dead multiplayer within 3 years?

Within 3 years? I'll take that one. It won't be supported for that long anyway.

Also where is this unstated fact of video games that loadouts make or break an online FPS? Halo 5 is fucked if that's the case.
 
The game doesn't even allow you to aim down the sights lol. The heavy machine gun has a scope attachment, but that's it.

Yeah I'm sort of mystified by people taking something that's not even mentioned in the article and saying that it's forced.

There's a difference between having a sour outlook on a game and making stuff up so you can be the alpha cynic.
 
All of that makes me think I won't give a single fuck about their multiplayer. I guess I'm never going to get a new game with the classic Doom deathmatch style that just adds multiple players to single-player .wads.
 
Brief phonecam footage of Multiplayer

Guy starts the video with a rocket launcher, dies, respawns with a rocket launcher?? Not only is it loadouts but they don't even restrict the heavy hitters lol. At least the single player looks somewhat promising but based on this info it doesn't seem like they're even trying to do anything commercially risky here.

It's also an alpha. I wouldn't hold it up as a final statement on balance.
 
Brief phonecam footage of Multiplayer

Guy starts the video with a rocket launcher, dies, respawns with a rocket launcher?? Not only is it loadouts but they don't even restrict the heavy hitters lol. At least the single player looks somewhat promising but based on this info it doesn't seem like they're even trying to do anything commercially risky here.

Looks slow. But so did Quake 4 originally and that ended up being the 2nd fastest Quake after people figured out the movement.
 
Sounds like they might be making the same mistakes 343i already went through.

I'm going to Quakecon tomorrow, will post impressions.
 
I'll have to play it before making judgement. I remember what kind of shitstorm was raised because of Quake live loadouts and other changes, but it turned out to be a no-problem for anyone.
People just overreact when they hear words "loudout", "ADS" or "progress" without even thinking what that means. Brutal Doom has ADS and it's still feels fucking amazing, I'd say even better than without ADS.
 
Really dont like the loadout trend. Miss just running around for set weapon pick ups. Just start everyone out with a handgun and go from there.
 
Are people really thinking this one mode with pre set load outs will be the only way to play multiplayer? Some of you must be really stupid to think it won't have a classic rule set with weapon spawns and a default starting weapon, but I guess posting "this game sucks" or "bye doom!" is much more constructive.
 
Really dont like the loadout trend. Miss just running around for set weapon pick ups. Just start everyone out with a handgun and go from there.

Nah, starting weapons in classical FPS games were always sort of fucked. Hand gun? Give me a break. You're getting nowhere with that. The only game I can think of with a good default spawn weapon is halo 1. Spawning with a usless weapon is no fun. The answer is either A) an actually useful spawn weapon or B) loadouts. I'd prefer A, but as long as power weapons are still (dangerously placed) pickups I'm fine with loadouts
 
I've been ignoring this thread because I thought it was a retrospective of the original. This game should be called Doom 4.
 
Load outs in Doom? No thanks guys. There was nothing wrong with old Doom and Quake's multiplayer, why go and try to screw it up. It's been so long since we had a big title that didn't ape Call of Duty I don't think they realize that by keeping it the same they are actually standing out.
 
Its not going to have a healthy MP either way.

This. All it does is upset fans of the classic games (and Quake for that matter) and won't really draw in the Call of Duty crowd.

The lack of faith in the "pick up weapons on the map" element of Quake-like multiplayer design makes me wonder how muck faith they'll have in DOOM's single player design.
 
The singleplayer looked fun to me. But loadouts? What about map control? What about timing pickups? Ah fuck that, those 12 year old CoD players dont have that much of a brain anyways, right?
Another thing, i really cant stand it that they let people play the game with a controller. Showing singleplayer is okay because you can do slow swipes to show the scene, but "fast paced" multiplayer?
Good thing a new UT is coming...

Its not going to have a healthy MP either way.
This. The mp will be dead after a short time. Like anything thats an fps and not CoD or Halo.
I suppose they can at least pretend that they tried though.
 
Everyone realizes there are going to be custom game modes as well as completely new ones created by other players with the mod tools, right?

I can almost guarantee you there's going to be some sort of classic MP modes available right when it launches. If not by id themselves, it'll come from modders.

The quotes in the OP are almost definitely talking about the primary MP game modes, which we still know very little about.
 
Seems like an interesting blend of old school and modern mechanics if they pull it off right. Color me interested if I can avoid the stupid takedown mechanics in SP. (not dealbreaker but come on seriously?) Classic doom fans might be dissapointed but theyre probably a minority in the potential playerbase.
 
That looks closer to Halo than it does to CoD. Would have preferred weapon pick ups on the ground but still it could be fun.

Not that it matters much. MP will probably not live past the first week. Definitely not on the PC.
 
Seems like an interesting blend of old school and modern mechanics if they pull it off right. Color me interested if I can avoid the stupid takedown mechanics in SP. (not dealbreaker but come on seriously?) Classic doom fans might be dissapointed but unfortunately theyre probably a minority in the potential playerbase.
Actually, they are obviously not targeting the classic Doom fans. They are targeting CoD and Halo. But CoD and Halo fans have their games and are not likely to jump ship. This games mp will be dead after a short time. The only thing that may keep it alive for a little while is the name Doom itself.
 
This thread again. It's nice to see the Destiny multiplayer speculation thread has resurrected itself. :P

Loadouts have no place in a Doom game. Zero. If the choice is between loadouts and a healthy community and no loadouts, I choose no loadouts, because it seems every FPS shooter under the sun has had loadouts for the last decade now. Older shooters required you to memorize timing and make loops around the map to both acquire and defend key weapon placements. I haven't had to do that in a long time.

I also hate this bullshit "ADS is there but you don't have to use it". This says only a few things to me. A. ) This is a cop out on proper design and trying to steal the dwindling COD user base still and B.) ADS exists in the game in some form so it will have some function.
 
Actually, they are obviously not targeting the classic Doom fans. They are targeting CoD and Halo. But CoD and Halo fans have their games and are not likely to jump ship. This games mp will be dead after a short time. The only thing that may keep it alive for a little while is the name Doom itself.

And even Halo doesn't do custom loadouts anymore.
 
This is so fucking slow... Just wow.

Looks no different than the Quake Arena move speed without strafe jumping.

People still not bright enough to rub two braincells together and think this pre set loadout deathmath is a single gametype, did everyone actually forget the E3 reveal showing of a massive custom map builder, touting custom game modes and such? It's obviously going to have a classic, weapons on map, one starting weapon, gametype, but most of you are happy to ignore that and throw shit at the game instead.
 
This sounds MOSTLY good but I can't shake the feeling they're not targeting Doom fans so much as making a game COD fans will play but Doom fans won't entirely hate.

People whining about load outs. Would you prefer it has loadouts and a healthy online base for a while or no loadouts and a dead multiplayer within 3 years?

Unreal tournament '99 has a healthier online population 16 years later than most games with loadouts that aren't called Battlefield or Call of Duty have after a year. Loadouts don't mean shit for longevity.

Brief phonecam footage of Multiplayer

Guy starts the video with a rocket launcher, dies, respawns with a rocket launcher?? Not only is it loadouts but they don't even restrict the heavy hitters lol. At least the single player looks somewhat promising but based on this info it doesn't seem like they're even trying to do anything commercially risky here.

Also from the apparent TTK with that rocket launcher I'm not sure it's one of the heavy hitters? At the start that guy takes like 5 rockets (mostly splash damage though). I assume there's probably nothing at the level of fists/pistol/non-super shotgun from Doom at least in multiplayer so everything's more even.

Does the game have a jump button? The only time I saw anyone in the air was when they got hit by a rocket.
 
Everyone realizes there are going to be custom game modes as well as completely new ones created by other players with the mod tools, right?

I can almost guarantee you there's going to be some sort of classic MP modes available right when it launches. If not by id themselves, it'll come from modders.

The quotes in the OP are almost definitely talking about the primary MP game modes, which we still know very little about.

Sounds more like the publisher would not green light a non-COD-esque multiplayer and the devs will try to sidestep that using the mod support.
 
Another game gets executive produced to death. It will end up trying to appeal to everyone, probably not pleasing anyone. The way he's openly talking about carrots on sticks, and Call of Duty players is an alarm bell to me.

Would try an open beta but this alienates me.
 
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