shira
Member
Ayesee is really pushing for that TI6 invite and I think he's going to get it.
If anything the recent roster clusterfuck shows, players could end up anywhere regardless of any bad blood or past performance.
Unless he's permanently content with losing to tier 4 teams in his current squad, i'd go easy on the public show of butthurt anytime a former team/teammate of his doesn't perform.
Players and management will always be watching.
Ayesee is really pushing for that TI6 invite and I think he's going to get it.
No joke for the longest time I thought this was based on KreayshawnKreygasm
Shoutouts to KreayshawnNo joke for the longest time I thought this was based on Kreayshawn
the world was better then
I just did 15k tower damage holy shit. Anybody ever done or seen this much? This is the first time I've seen 13k+ and those games were usually me as well if I remember correctly.
http://www.dotabuff.com/matches/2315291461
most ive done was like 4 years ago http://www.dotabuff.com/matches/25500406
Outstanding. How much tower damage is there to be had? I killed every single tower + all rax I think.
Probably 18k, idk how much the huts cost also Omniknight and Treeant can heal towers and melee rax and ancient can heal over time.
The most I ever got was 13k and I was only attacking towers.
http://www.dotabuff.com/matches/414389227
6.87 or bagel
Ayesee is really pushing for that TI6 invite and I think he's going to get it.
Im the opposite. I loved that style of play.
The problem for me is, my brains are hard-wired for efficieny. Whatever I do I always try to find the most efficient way out of. So finishing games as fast as possible became a goal for me(to maximize MMR) gains, and I gained a large amount of enjoyment when I invented a strat I could quickly win games with.
With DotA before I could innovate and come up with new pushing strats on the fly. Strats no one has even tried in pro games before, and they work, because they're so unexcepted.
With comeback mechanics, DotA completely threw this out of the oven. What could have been a 20 min game became 40 min game, and so on. Individual hero picks matter more. This means I can no longer pick a hero that I like, I must pick a hero that fits the team's composition. And if I pick a hero that my teammate doesn't know am going to play something out of the meta or what they are not accustomed to.
This forced meta(akin to something from LoL) has now led to the point where only teamfightning heroes are viable. And consequently it also means that the game is now more focused on picking than before, which reduces the amount of flavour and fun that can be had in the game. As opposed to previously crafting strats on the fly.
In short, DotA is more of a teamfight simulator(think LoL or HotS) than ever before. Because only teamfights matter more and more. If this is the direction that DotA is going, then it's very worrying.
Already, the amount of games I play a day have dropped significantly, because each game is not exhausting. Im also someone who believes in what is fair, which means something like comeback mechanics is extremenely unfair for me as a person. The only way I can motivate myself to play is by playing carries while still putting pressure on the map and having 0 deaths. I do not enjoy a game if I won just "barely;" I want to completely outplay and dominate my opponents and feel like I can win even if in the end I throw a couple of deaths.
Already, the amount of games I play a day have dropped significantly, because each game is not exhausting.
GOT MY DICK WET IN SOME DUMB SKANK
PANTIES WET LIKE A FISH TANK
WHEN I MAKE DEPOSITS I BREAK THE BANK
WHEN I QUEUE I QUEUE SOLO RANKED
KFJDA8FJDA9FJ 9j9fjd
wish me luck team im going to DIE
rip shirts
these guys will never receive this many high fives in their lives again
ballsy bettotal
wouldn't "Extra Medium" just be even more average sized? Thus not actually larger, unless "medium" is smaller than medium.If there was an XM shirt size I would be all over that. M is too snug and L is too big.