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DOTA2 |OT15| anime only please

Arol

Member
Well, what do you expect from "nobody is boss 'round here" company

This.

At the very latest whoever was in charge of booking the venue and choosing the date should have said something to major tournament organizers.

Or just release the info as soon as it's booked. Not like Valve relies on sponsors.
 

Wok

Member
I approve Fortress Centaur after giving it a try on a smurf made specifically for the occasion. 30 games, most of which in Normal Skill. Feeding a lot, trying lots of stupid plays, which resulted in even more feeds, tanking towers until I am 1 hit to die, but still 73% winrate in the end.



http://www.dotabuff.com/players/374079903/matches?hero=centaur-warrunner

The Radiance is good but hard to pull off.

I love the additional movement speed of Tranquil Boots. I like to buy the wind lace for even more speed.

Somehow, my winrate is higher with brown boots.

zrcL4uk.png


I would add Batrider to the list of counters. The sticky napalm is a freaking nightmare.
 
At the very latest whoever was in charge of booking the venue and choosing the date should have said something to major tournament organizers.
LD said they knew for about 5 weeks that the Major might fall on the same weekend as The Summit, and they have been working on alternatives since then.

The problem for Dreamleague's finals is that Dota is just a small part of the huge event that is Dreamhack, so even if they had ample warning they can't move their finals based on one game.
 

Chris R

Member
I approve Fortress Centaur after giving it a try on a smurf made specifically for the occasion. 30 games, most of which in Normal Skill. Feeding a lot, trying lots of stupid plays, which resulted in even more feeds, tanking towers until I am 1 hit to die, but still 73% winrate in the end.



http://www.dotabuff.com/players/374079903/matches?hero=centaur-warrunner

The Radiance is good but hard to pull off.

I love the additional movement speed of Tranquil Boots. I like to buy the wind lace for even more speed.

Somehow, my winrate is higher with brown boots.

zrcL4uk.png


I would add Batrider to the list of counters. The sticky napalm is a freaking nightmare.

I just suck :(
 
Real 2k scrubs watch JoJo's.

Dunno how I manage to keep my head above 3k when I cs like a 1k.

I had a game where I ended up picking a jungler and somehow I ended up 3 levels ahead of even the mid players by mid game.

That was a great game.

Usually I support and try to scrape whatever farm together I can.
 

Yazzees

Member
Real 2k scrubs watch JoJo's.



I had a game where I ended up picking a jungler and somehow I ended up 3 levels ahead of even the mid players by mid game.

That was a great game.

Usually I support and try to scrape whatever farm together I can.
Of my 1500 matches I've played probably 2/3 of them as a starved support. My carry play is easily a full grand below my rating. It's an awful gaping hole in my skill.
 

kiguel182

Member
Bought the Fall pass because I need those hooks to keep me invested and I do want to play more Dota.

First match went terrible since the other team was so much better than us and I played with Juggernaut (which I'm still terrible at).

Second match I switch to Lich (my main) and the game starts with us going toe to toe on kills but they taking way more towers and then mid game our carries start dominating and we take it in the end. What a match and man, 52 minutes flew buy. This game is too good.

EDIT: Only bummer was I forgot to bet on that last game.
 

gai_shain

Member
Just played ability draft and played with the worst player I ever encountered. This guys mmr was probably below 1k, sadly thats not enough and I had another one in my team that was just as bad.
 

The M.O.B

Member
I wish somebody at Valve would work on ability draft for a little bit. I understand it's a niche mode but it's unique. The BS astral spirit combos are still in I believe, Silencer stealing INT when he doesn't have a single silencer ability, the completely random hero picker that allows a team of 5 melee heroes to be possible, and a few abilities that straight up do not work unless you pick the hero it was made for.
 

inkls

Member
I wish somebody at Valve would work on ability draft for a little bit. I understand it's a niche mode but it's unique. The BS astral spirit combos are still in I believe, Silencer stealing INT when he doesn't have a single silencer ability, the completely random hero picker that allows a team of 5 melee heroes to be possible, and a few abilities that straight up do not work unless you pick the hero it was made for.

That's not a bug. It used to be tied to his second ability but they changed it so it was innate so you wouldnt have to skill glaive at level 1 iirc.
 

Archie

Second-rate Anihawk
Love the 5 year old boy rhetoric of "I'm only doing what the other boys also did". Wrong is wrong period. Just because some instance of wrongdoing slipped through the cracks in the past doesn't mean someone shouldn't take action against it now.
Some might say what's happening right now is even more predatory simply because a digital store enables it to be so.

Is that a yes?
 

Hylian7

Member
I wish somebody at Valve would work on ability draft for a little bit. I understand it's a niche mode but it's unique. The BS astral spirit combos are still in I believe, Silencer stealing INT when he doesn't have a single silencer ability, the completely random hero picker that allows a team of 5 melee heroes to be possible, and a few abilities that straight up do not work unless you pick the hero it was made for.

On top of this, Arc Warden's ult: If you don't have Arc Warden's skills in the right slots, you don't get a skill on the double in that slot.
 
I wish somebody at Valve would work on ability draft for a little bit. I understand it's a niche mode but it's unique. The BS astral spirit combos are still in I believe, Silencer stealing INT when he doesn't have a single silencer ability, the completely random hero picker that allows a team of 5 melee heroes to be possible, and a few abilities that straight up do not work unless you pick the hero it was made for.

I enjoyed Ability Draft when it first came out but don't really play it anymore. Feels like everyone who is still playing that understands the meta WAY more than me and custom games are for other more casual folks.
 
Things I learnt after watching 2 replays ( https://www.opendota.com/matches/2693261816 and https://www.opendota.com/matches/2691514577 ) of Milk's Fortress Centaur build:

1. Start the game with a psychological advantage by calling the opponents "fucking tryhards" with a "TI draft".
2. Just before showing in lane, throw the enemy mid off-balance by saying "What's going to happen when you lose mid to Lifestealer?", then strutting up to mid like a boss.
3. Always type "?" in all-chat after escaping a gank. This is especially important if they send 3 heroes on you at mid and you just walk away at half health.
4. Depend on your team to win 4v5 teamfights. While they are doing so take down towers ridiculously fast with Return.
5. Stay hidden inside Roshan pit while the rest of your team is fighting their team. At this point the enemy is used to fighting your team 5v4. Your sudden appearance after they've committed all their big spells confuses them and lets you wipe them all. It's important after the team fight to continue to suppress the enemy's morale by all-chatting "Easiest bait of my life"
6. Once all the enemy barracks are down, make sure to rub it in the opponent's faces by standing just outside their fountain, buying 26 sentries, then killing the fools who try to go at you.
7. Finish the game up by reminding the enemies of their failure by saying "Who loses mid to Centaur? Kill yourself please!"

( I'm joking, please don't hate me!)

In all seriousness though Milk, some questions if you don't mind:
1. I can see how this build works great Radiant side with you constantly stacking the nearby camps. The Dire game I saw however you didn't really stack the camps all too much but still got Radiance really fast by basically crushing your lane against Invoker. If you don't really get the benefits of the jungle camps on Dire mid why not just run Centaur safelane then? If it's the solo XP you want it seems like you could ask your support to leave you alone, or ask your team to pick a jungler instead. On Dire safelane you could stack/pull the hard camp similar to how you do on Radiant mid. Maybe you don't do that since that would reset the lane equilibrium, when you really want to just be pushing it all the time?

2. The Fortress Centaur play style seems to be very split-push focused: while your team is taking fights you push towers and with Return + your creep wave hitting the towers they go down really fast. What's the benefit of picking Centaur instead of more traditional split-pushers like, say, Morph or Anti-Mage? Is it because Centaur comes on line earlier? I did notice that you're REALLY hard to kill with just Vanguard and your Ult if things get hairy. I see a lot of attempted tower defenses where they TP a bunch of heroes, you start running away, and between Return + Stampeded, the enemy realizes: 1. They can't kill you, you're too tanky with Vanguard, and too fast now that you're stampeded, and 2. Their attempts at right-clicking you down have already left them at half-health.

3. How come you don't go Treads at all? I can see not getting BoTs since everytime it looks like you might want it you've already taken a set of barracks, but are the stats from Treads not worth the delay for Radiance?
 

Wok

Member
3. How come you don't go Treads at all? I can see not getting BoTs since everytime it looks like you might want it you've already taken a set of barracks, but are the stats from Treads not worth the delay for Radiance?

Getting treads for the stats on a tanky hero?

You don't really care about the attack speed to take down towers.

You don't need to tread switch. The mana pool is not a big deal, so you don't need the int.

So investing 1k gold for a bunch of additional strength points?
 

elyetis

Member
I wish somebody at Valve would work on ability draft for a little bit. I understand it's a niche mode but it's unique. The BS astral spirit combos are still in I believe, Silencer stealing INT when he doesn't have a single silencer ability, the completely random hero picker that allows a team of 5 melee heroes to be possible, and a few abilities that straight up do not work unless you pick the hero it was made for.
I played it quite a bit for a few month when it got released, but yeah ultimately the fact that the hero side of the pick is actually what is really unbalanced in ability draft killed my interest.
They either need to make people also pick their hero ( last to pick his skill is first to pick his hero ), or do what random OMG does in dota IMBA and make every player have the same hero.

It really doesn't need too much work to be a pretty great mod. And sadly no arcade mods could really replace it since arcade ultimately mean no real matchmaking and people leaving 2 minutes into a game.
 

Hylian7

Member
I played it quite a bit for a few month when it got released, but yeah ultimately the fact that the hero side of the pick is actually what is really unbalanced in ability draft killed my interest.
They either need to make people also pick their hero ( last to pick his skill is first to pick his hero ), or do what random OMG does in dota IMBA and make every player have the same hero.

It really doesn't need too much work to be a pretty great mod. And sadly no arcade mods could really replace it since arcade ultimately mean no real matchmaking and people leaving 2 minutes into a game.

Basically, AD needs just a few things to be truly great again:

1. Unintended behavior of spells/heroes needs to be fixed.

Intended: Faceless Void, and any other hero that takes Chronosphere aren't stopped by it. We know Faceless Void is innately NOT stopped by any Chronosphere, this is explicitly mentioned in a patch, and I'm pretty sure in the alt text it says so too.

We also know the Int Steal on Silencer is an innate part of the hero, as it was reworked to be this way in a patch.

Definitely unintended: Arc Warden's ult. I'm still salty about this, but one time I did a build and picked Arc Warden's ult, and a teammate was already calling me an idiot saying it was a "shit pick" so I asked why, he just says "you'll see" and won't tell me what it is. I hit level 6 and find out that the double gets NOTHING unless you have Arc Warden's skills in the right slots, not even passives work. It's a creep with items.

The Astral Spirit is also a huge unintended bug, and I'm not even sure of the programmatic explanation for it. It's still the same skill ET has, but yet it works this way on other heroes and not ET. If for whatever reason, they can't fix the bug of being stuck with the return skill, at least make it where the return skill doesn't trigger passives like Aftershocks/Static Field/Overload/etc.

2. This one is more about making skills viable. A change in the game made it where melee attacks over a certain range (300 I think) automatically missed. The effect this has on AD is taking orbs such as Searing Arrows on melee heroes. You just miss unless you're right in their face. MKB mitigates this, but still you have to get there first. It really ruins a lot of the fun of grabbing these skills on melee heroes.

3. Having at least some kind of fairness in what heroes you get in this mode. Whether it smartly creates teams of heroes that benefit more from passives and have low mana pools as well as heroes with good mana pools. If you go into an AD game and see you have Troll Warlord, you're probably going to have a bad time.

AD isn't going to be balanced, but I think eliminating the moments of "that makes no sense" will go a long way to make it fun.
 

elyetis

Member
Basically, AD needs just a few things to be truly great again:

1. Unintended behavior of spells/heroes needs to be fixed.

Intended: Faceless Void, and any other hero that takes Chronosphere aren't stopped by it. We know Faceless Void is innately NOT stopped by any Chronosphere, this is explicitly mentioned in a patch, and I'm pretty sure in the alt text it says so too.

We also know the Int Steal on Silencer is an innate part of the hero, as it was reworked to be this way in a patch.

Definitely unintended: Arc Warden's ult. I'm still salty about this, but one time I did a build and picked Arc Warden's ult, and a teammate was already calling me an idiot saying it was a "shit pick" so I asked why, he just says "you'll see" and won't tell me what it is. I hit level 6 and find out that the double gets NOTHING unless you have Arc Warden's skills in the right slots, not even passives work. It's a creep with items.

The Astral Spirit is also a huge unintended bug, and I'm not even sure of the programmatic explanation for it. It's still the same skill ET has, but yet it works this way on other heroes and not ET. If for whatever reason, they can't fix the bug of being stuck with the return skill, at least make it where the return skill doesn't trigger passives like Aftershocks/Static Field/Overload/etc.

2. This one is more about making skills viable. A change in the game made it where melee attacks over a certain range (300 I think) automatically missed. The effect this has on AD is taking orbs such as Searing Arrows on melee heroes. You just miss unless you're right in their face. MKB mitigates this, but still you have to get there first. It really ruins a lot of the fun of grabbing these skills on melee heroes.

3. Having at least some kind of fairness in what heroes you get in this mode. Whether it smartly creates teams of heroes that benefit more from passives and have low mana pools as well as heroes with good mana pools. If you go into an AD game and see you have Troll Warlord, you're probably going to have a bad time.
Didn't know about Arc Warden or even Astral spririt, but yeah I agree with everything there. I remember forgetting about the skill range thing quite a few time, it does lead to pretty disapointing builds.
AD isn't going to be balanced, but I think eliminating the moments of "that makes no sense" will go a long way to make it fun.
It's really the important part. Sure the mod will never be really balanced, I'd say it need to make sense ( with the way skill/hero are working ) and to be fair ( not feeling like the game will be shit because you lost the hero lottery ).
 

Hylian7

Member
Didn't know about Arc Warden or even Astral spririt, but yeah I agree with everything there. I remember forgetting about the skill range thing quite a few time, it does lead to pretty disapointing builds.
It's really the important part. Sure the mod will never be really balanced, I'd say it need to make sense ( with the way skill/hero are working ) and to be fair ( not feeling like the game will be shit because you lost the hero lottery ).

Yeah, Astral Spirit is basically picking Astral Spirit and Aftershocks/Static Field/Overload/Essence Aura with some other spell, going immediately to Rosh and letting him it you, and throw the spirit out before you die and die while it's out. You get stuck with the return ability, which costs no mana, and counts for all those passives. If you thought toggling WD's heal for those things was ridiculous, just imagine doing that for free.
 
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