epmode said:Everyone gains full experience. This includes incapacitated characters as well as those not actually in your party.
Excellent.
epmode said:Everyone gains full experience. This includes incapacitated characters as well as those not actually in your party.
Loudninja said:Hey what is the level cap?
It's obvious we're looking for different experiences. I want to be able to know without a shadow of a doubt, what the statistically "correct" move is. Relying on past "effectiveness" is subject to being skewed by small sample sizes, by atypical resist/dodge/block/armor ratings on the mobs where the effectiveness was tested, and by all sorts of cross-contamination from stacking effects from other party members.Himuro said:On the contrary. I learn what spells to use by effectiveness. I don't fling around spells wildly.
epmode said:Everyone gains full experience. This includes incapacitated characters as well as those not actually in your party.
Zeliard said:Some have said there technically isn't one but that it becames nearly impossible to continue leveling at one point, I think around level 26 or so. Not positive though.
Doytch said:It's obvious we're looking for different experiences. I want to be able to know without a shadow of a doubt, what the statistically "correct" move is. Relying on past "effectiveness" is subject to being skewed by small sample sizes, by atypical resist/dodge/block/armor ratings on the mobs where the effectiveness was tested, and by all sorts of cross-contamination from stacking effects from other party members.
What I'm trying to say is that you can't test these things in a vacuum unless you want to do a hell of a lot of F5/F9ing. And if you're not testing in a vacuum with controlled variables, then your results could very well be incorrect.
Zeliard said:Some have said there technically isn't one but that it becames nearly impossible to continue leveling at one point, I think around level 26 or so. Not positive though.
LiK said:great, now i dont need to worry about my part members getting knocked out if i'm close to finishing off a boss. woot. every RPG needs to do this.
Tobor said:In the manual it says there is no hard cap, so you mean impossible as in the amount of xp you need to earn is insurmountable?
Snuggler said:I'm still early in the game, but I love the banter between my party (Morrigan & Alistar) and the dialogue choices. The last Bioware game that I played was Mass Effect, I loved it, but most of the dialogue choices came down to good cop/bad cop, if you were to stick with paragon or renegade you didn't really have that many choices. Dragon Age seems to have a lot more options and it makes the conversation feel natural.I tried my hardest to make Morrigan's mum like me, I only got a few sassy responses from her.
Zeliard said:Party members who get knocked out not getting EXP is okay by me, but I've always been annoyed when party members I don't use don't get EXP (or get a gimped amount), since that only makes it less and less likely that I'll use them the more I progress through the game.
Himuro said:On the contrary. I learn what spells to use by effectiveness. I don't fling around spells wildly.
Worse: Excel files for baseball stats. Come join us in the offseason thread!Victrix said:I fear your porn folder is filled with dirty, dirty little excel files
Zeliard said:Party members who get knocked out not getting EXP is okay by me, but I've always been annoyed when party members I don't use don't get EXP (or get a gimped amount), since that only makes it less and less likely that I'll use them the more I progress through the game.
I'm not completely sure but that's what I've been gathering.
I would imagine someone will test all the nitty gritty details and post up a chart somewhere at some point. Don't all the mod tools expose this information for the base game anyway?Doytch said:It's obvious we're looking for different experiences. I want to be able to know without a shadow of a doubt, what the statistically "correct" move is. Relying on past "effectiveness" is subject to being skewed by small sample sizes, by atypical resist/dodge/block/armor ratings on the mobs where the effectiveness was tested, and by all sorts of cross-contamination from stacking effects from other party members.
What I'm trying to say is that you can't test these things in a vacuum unless you want to do a hell of a lot of F5/F9ing. And if you're not testing in a vacuum with controlled variables, then your results could very well be incorrect.
Well i think the reason there is no cap is that Bioware has stated that they intend to release DLC for at least 2 years. Everything ranging from small quest chains to full blown expansions.Tobor said:In the manual it says there is no hard cap, so you mean impossible as in the amount of xp you need to earn is insurmountable?
Snuggler said:I'm still early in the game, but I love the banter between my party (Morrigan & Alistar) and the dialogue choices. The last Bioware game that I played was Mass Effect, I loved it, but most of the dialogue choices came down to good cop/bad cop, if you were to stick with paragon or renegade you didn't really have that many choices. Dragon Age seems to have a lot more options and it makes the conversation feel natural.
Snuggler said:I'm still early in the game, but I love the banter between my party (Morrigan & Alistar) and the dialogue choices. The last Bioware game that I played was Mass Effect, I loved it, but most of the dialogue choices came down to good cop/bad cop, if you were to stick with paragon or renegade you didn't really have that many choices. Dragon Age seems to have a lot more options and it makes the conversation feel natural.I tried my hardest to make Morrigan's mum like me, I only got a few sassy responses from her.
Yeah, this wiki helps greatly, but it's obviously a WIP.Azih said:I would imagine someone will test all the nitty gritty details and post up a chart somewhere at some point. Don't all the mod tools expose this information for the base game anyway?
Thats why you might as well put the stats in somewhere , because the people who want them will figure them out one way or another and the people who can truly roleplay will be able to ignore the underlying statistical framework.Azih said:I would imagine someone will test all the nitty gritty details and post up a chart somewhere at some point. Don't all the mod tools expose this information for the base game anyway?
mentalfloss said:Yea, upping your persuasive abilities in this game actually has a legitimate affect on conversations and decisions you make in the game, unlike ME which made a very shallow impact on dialogue.
Doytch said:Yeah, this wiki helps greatly, but it's obviously a WIP.
Speaking of which, I just read that bows use 50%/50% Str/Dex attributes when calculating attribute modifiers. Was this listed...anywhere? I thought it was purely Dex contributing to bows, since that's what the attribute screens said.
Flib said:I really just love this game. Easily the best Bioware game since Baldur's Gate 2, and the best RPG in years.
fanboi said:Anyone started on hard? I did on the PC and its a blast.
LCfiner said:I hate all of you who are playing the game now and not stuck at work.
argh, and I won't be able to get home for another 6 hours. I'm dyin' here. :lol
Zeliard said:Anyone know if anything ultimately happens with that boy looking for his mom in the first village?
I sent him running in a certain direction for her, and then:lolwhen he didn't find her (naturally, as I had lied), I told her she was killed and he went off crying looking for her.
I am such a bastard.
Zeliard said:Anyone know if anything ultimately happens with that boy looking for his mom in the first village?
I sent him running in a certain direction for her, and then:lolwhen he didn't find her (naturally, as I had lied), I told her she was killed and he went off crying looking for her.
I am such a bastard.
I just told him to piss off and it became a quest there also.LCfiner said:it can become achanter board quest to find her body and give a keepsake to the son
Zeliard said:Anyone know if anything ultimately happens with that boy looking for his mom in the first village?
lorddarkflare said:I have been hearing a lot about BG2(As far as i know, KOTOR was the best RPG released by BW, but everyone says otherwise).
I have been playing WRPGs that i missed and am just about to finish 'The Witcher', maybe i should pick up BG2.
mentalfloss said:
Where the hell have I seen this face before? Actress??
Currently daggers are broken (for the better). For attr bonus calculations, you're supposed to get half from str and half from dex for daggers. Right now you get a full bonus from str. So your bonus is 1.0(str bonus) + 0.5(dex bonus) where it should be 0.5 and 0.5. This is assuming you don't take the third level rogue talent, Lethality, which makes attr bonus calculations use cunning and dex instead.Tripwood said:I plan to make a crit melee rogue (backstabing mostly) and i was wondering if daggers are the way to go or are swords just as good for that purpose?
Also i'm not 100% clear on dex and str for this build. If i only use daggers then i don't have to put points into strength?
U K Narayan said:Holy fucking shit. The website to confirm your DLC codes is a nightmare. I previously registered with my EA account, and now it won't let me log in with my display name. Now, every time I try to log in - it prompts me to make a new account. What the fuck?! Is anyone having the same issue as I am?