Culex said:That looks earily similar to the world map from 1000 AD in Chrono trigger...
belgurdo said:Looks like a combo of that and DQIII's (which was Earth-shaped)
iapetus said:Japanese RPG in generic map shocker. Anyone taking bets on you getting a boat at some point in the game, but not being able to get to the island in the middle of the map until you've found some way of navigating the reefs/rocks/giant sea monsters that block all the routes in to it?
dog$ said:Well that's been in 3, 6, and 7 at least so I hope you're laying a low line Otherwise sure I'll take ya' up on that.
Still, that World Map is bee-youty-ful; FFX couldn't have one. SO3 couldn't have one. Finally, a PS2 RPG giving me a world to explore.
belgurdo said:Looking at a poorly rendered ocean and mountains while (still) going in a linear path is exploring?
I agree. Jessica looks too plain.jiggle said:They should've make that spikey raven haired girl Jessica.
Doom_Bringer said:I think this game will be like Dark Cloud 2, and that wasn't linear at all.
Guns N' Poops said:You can't compare DC2 with any straight DQ.
Doom_Bringer said:Level 5 was involved in making this. It also looks like it was influenced by Dark Cloud 2. I think we will see many similarities between the two.
Anyone taking bets on you getting a boat at some point in the game, but not being able to get to the island in the middle of the map until you've found some way of navigating the reefs/rocks/giant sea monsters that block all the routes in to it?
What makes DQ linearity different is that they hide it by using physical or task-based boundaries that you need to overcome to get to the next area. That causes you to go to a specific area and that forces players into a line of progression decided by the designers.
Non-linear JRPGs are rare, and just not as good. Have you played Saga Frontier or Legend of Mana? (although I actually like them).