That's true, I'm currently rolling with Bianca, a Slime Knight and an Orc King and can't imagine playing without a full party at this point.Monsters are pretty important for most of the 2nd segment though since you don't have many (if any) characters around for much of it.
I'm shocked how low the chance of capturing most of the monsters is to be honest. I often grind around towns to afford the best equipment, which leads to fighting the same monsters over and over and have barely caught anything with a chance 1/16 or lower.
Unrelated, but I was wondering about DQ7. Is the mobile version a port of the 3DS game? I can grab the 3DS version for quite cheap, but if it's done as well as 1-5, I think I might go mobile.
I'm shocked how low the chance of capturing most of the monsters is to be honest. I often grind around towns to afford the best equipment, which leads to fighting the same monsters over and over and have barely caught anything with a chance 1/16 or lower.
Unrelated, but I was wondering about DQ7. Is the mobile version a port of the 3DS game? I can grab the 3DS version for quite cheap, but if it's done as well as 1-5, I think I might go mobile.
I prefer DQ7 mobile because the random encounters bring the game balance a bit back toward where I feel it should be. You get into far more battles with visible enemies on 3DS than you do with random encounters on mobile.
Hmm, reading about this and how the intro was apparently gutted in the 3DS version, would you reccomend the PS1 original over the remake or are there other improvements to the experience that make up for its shortcomings?
Just wondering which would be better for a first-timer, and also someone who likely won't revisit the game again since it's so long (or at least not anytime soon for the next few years). Android is out of the question since my cellphone sucks and I dislike touch controls.
Dialac was my favorite part of the game. Difficulty nerfing? Does this remake have anything going for it or did it just remove everything that was good about the original?
A few posts up Aeana said it overall is an improvement over the original.
What's improved, Aeana?
I don't think visible enemies would make up for losing the difficulty. Especially since visible enemies seems to lead to more encounters. That sounds like it makes it worse.
Is this a case of absence makes the heart grow fonder?
This the same intro that people disliked because it ran on for too long, with the most common complaint being it took up to 2 hours before you got to fight your first battles?
Also I forgot DQ7r was actually ported to mobile. Still waiting on that NA release, SE...
I've been meaning to ask for a while, I always hear about how the DS version of Dragon Quest VI is inferior to the original game, but have found it really hard to find specific reasons on why it would be noticeably worse. For people who've played both, what makes it worse (if you think it is)?
I'm just curious because the game is quite low on my rankings of Dragon Quest games, but if that's because of a poor port I'd be interested in playing it again on SNES or something.
A big complaint about dqvi ds is that they completely neutered the monster master class. It was one of the most unique classes and they ruined it
I'm surprised to see such positive reaction for DQ7, since I assumed it was pretty bad based on how many people are excited for the 3DS version's localization.
Speaking of 3DS versions, how does the remake of VIII compare to the mobile version?
Thanks. I guess that will be the first one I'll clear on an actual console.Completely different. Mobile runs like shit but looms closer to the ps2 version. 3ds is graphically worse bit makes up for it with orchestral music (new recordings?), voice acting and new content. Plus visible encounters.
I'm surprised to see such positive reaction for DQ7, since I assumed it was pretty bad based on how many people are excited for the 3DS version's localization.
Speaking of 3DS versions, how does the remake of VIII compare to the mobile version?
DQ7 is an incredibly special, unique game within the series. It's a bit divisive, but if you get into the vignettes then it's going to really pay off for you. Yuji Horii took the time travel concept he started with Chrono Trigger and had another go at it, and it's really just... honestly, incredible in my opinion. It's very long, frankly with enough content to fill two or three games with nothing that actually feels like filler, but it's worth it.
I missed a word there. I meant to write "I'm surprised to see such positive reaction for DQ7 mobile"DQ7 is an incredibly special, unique game within the series. It's a bit divisive, but if you get into the vignettes then it's going to really pay off for you. Yuji Horii took the time travel concept he started with Chrono Trigger and had another go at it, and it's really just... honestly, incredible in my opinion. It's very long, frankly with enough content to fill two or three games with nothing that actually feels like filler, but it's worth it.
DQ8 3DS is absolutely, absolutely the way to go for that game.
The mobile version wasn't localised/released outside of Japan which is why we are looking forward to the 3DS localisation rather than playing it on mobile. We don't expect to get the mobile version until long after the 3DS game's international release.I missed a word there. I meant to write "I'm surprised to see such positive reaction for DQ7 mobile"
Oh, my mistake then. For some reason I assumed that all 8 games are out in English on mobile.The mobile version wasn't localised/released outside of Japan which is why we are looking forward to the 3DS localisation rather than playing it on mobile. We don't expect to get the mobile version until long after the 3DS game's international release.
Is this a case of absence makes the heart grow fonder?
This the same intro that people disliked because it ran on for too long, with the most common complaint being it took up to 2 hours before you got to fight your first battles?
Also I forgot DQ7r was actually ported to mobile. Still waiting on that NA release, SE...
Interesting to hear this, I've always been told DQVII (at least the ps1 original) was for hardcore DQ fans only. I'll admit, I was always put off by the sheer length of the game and the more episodic story telling.
It is what I asked to get for Christmas last year. I played it a lot soon after getting it and a little in the months since. It's pretty good but the technology holds it back a bit, like needing to lock onto a point in order to attack anywhere but a line in the middle horizontally or vertically. I'll play it again soon.DQS is just a spinoff but I'm having tonne of fun currently.
TIt's a good port. It's just that several people who played the original first weren't satisfied with the remake due to several factors, including reusing the same graphics engine used for 4 & 5 DS (the original had a more unique look), pacing being overall faster (due to both battles and character movement speed being faster), missing the monster catching, etc.
Having played the two, I feel like the DS one is overall an improved version, especially concerning battles. Plus it has party chat, which makes the little stories a bit more meaty (IMO). But the differences are really small overall and I don't personally think playing one version over the other is going to change drastically your opinion of the game.
The primary complaint I have with 6 DS is difficult to quantify. There's a dramatic difference in pacing, which manages to make each story feel cheaper and less impactful. Most people who played the DS version first say that the stories didn't really affect them, which is really sad for me since my experience with the original version was very different. Several of the scenarios in 6 really got to me. On DS, they just skate by before you know it.
People do talk shit on the P4 intro, but it has a larger internet fanbase so players tend to be willing to overlookoverlook and forget it. Whereas it seems to have dissuaded some players from playing DQ7.I always find it weird that everyone shits on the intro of DQ7 but no one ever talks about how long it takes before you get to a battle or dungeon in P3 or P4. I'm pretty sure it took twice as long in P4 for me to get to anything beyond reading text boxes as it did for DQ7, and at least DQ7 gives you puzzles and movement.
/rant
So, what is a good level to fight against (Dragon Quest V post-game spoilers)? It's the only major "sidequest" from V I haven't done yet unless there's another optional superboss I'm not aware of. I have my wife, kids and hero at levels 32 to 35, a level 17 Golem, 32 Sabrecat, 27 Kimera, a Slime and a few other not-that -good monsters. I'm assuming that's not nearly ready enough, right?Estark
Your levels are fine, but you're going to run into a problem with healing power. If you recruit a king cureslime, you'll get a significant boost. Combine that with the sage's stone and war drum which you can get from the board game in the bonus dungeon, and you'll manage just fine. King cureslime isn't required, of course. There's other good healers. A regular cureslime can handle it too, but you might need some backup monsters to swap in for things like resurrection. Orc king is a good candidate for that.
Speaking of DQV, I'm currently fighting against the monster to get the last key.
My team consists of hero, kids and a slime knight, everyone on levels 24-28. I thought I would be fine, but not having anyone with a group heal makes the fight more of a pain than it should be, because of all those aoe attacks.
Thanks for the tips, I completely forgot that フバーハ exists. Should make the fight easier. The worst part is the super long cutscene before each attempt.It can be tough. What I do personally is bring a golem, cast バイキルト on it and have it use ちからため or きあいため, and keep フバーハ and スクルト up at all times to reduce the breath damage. Your levels are plenty high, (I'm usually not that high, usually around 23 because I go as soon as the son learns フバーハ. Equip any stuff you have that's strong against fire attacks. Dragon shields or magic shields, for instance. Don't let him buff his defense too much, try to counter it with ルカニ. That's really all there is to it.
DQ6 is longer. HowLongToBeat.com lists DQ6 at about 41 hours long vs DQ5 being 30.5 hours. I think it took me 53 hours for DQ6 though.Stayed up oast 2 am yesterday, but I finished DQV!
That might have been the easiest last boss fight in the series so far.
Already started DQVI, but there's no way I can finish it before DQH2 which comes out tomorrow.
By the way, how long is 6? Should I expect another 35+ hour adventure like 5?