Dragon Quest I & II HD-2D on Switch will not have an upgrade path to Switch 2 version (save data also cannot be transferred or shared between them)

Nintendo might be happy with this, they can sell digital only as a better solution (further missing the point but…).
That could have happened... But it's also difficult. Because of Nintendo's stupidity, the Switch 2 only has 256 GB of storage.

And even dedicated SD cards don't provide enough space. So, Nintendo is also in trouble and facing limitations on this front.
 
It's really more about smaller sizes not bigger. The smallest option is 64GB. Even for a solid 20GB size game, they don't want to pay for a 64GB express speed cart, so keycard is the only other viable option for a physical game. For 1-5GB indie type games, this is a joke. There needs to be a smaller cart, or I guess Nintendo just expects them to be Switch 1 games.
Ah, OK. That's... fucking weird that Nintendo don't offer a smaller one.
 
Guess I'll buy it and play it on PC then

Maybe in six months when they remove the Denuvo
 
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Nothing strange, third parties focus on PS (Which is why they give all their PS4-PS5 games free updates, as well as making free PS5 pro upgrades), their only strategy when it comes to ecosystems they don't focus on such as Nintendo is to make as many people as possible double dip and buy the games two times on Switch 1 + Switch 2. The irony is DQ sell most on Nintendo platforms, but that won't stop publishers like Square Enix to cater all they have to PS audiences anyway.
 
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You should be grateful they even let you play the game.

I wonder if Square has unrealistic expectations for this games sales like they have in the past.
 
All of these games except Hogwarts are Switch 2 Editions, containing the full Switch 1 games + Switch 2 upgrades. These are basically paid patches ala the PS5 Pro/Xbox One X and are cross-compatible with Switch 1. This system might be fine for Nintendo, but it isn't great for third parties. For big games this can lead
to serious file size bloat if a developer wants to incorporate next generation assets and shaders on S2.

Switch 2 "exclusive" games such as Sonic X Shadow and this are completely new builds that take full advantage of the hardware and can't be played on Switch 1. Game Key Cards as a format literally can't be read on Switch 1, so Nintendo decided that Switch 2 Editions should have their own unique card format that contains both versions. Marvelous talked about this in an interview with RPGGamer last month.



Not having a Switch 2 Enhanced label was what allowed Square to sell the DQ Remake at a low price on the system. It's on Nintendo for not having the infrastructure in place to support true multi-gen game upgrades.
Instead of blaming Nintendo, can you answer this.
How is it possible that Hogwarts legacy was able to create an update path even with keycards, while you are claiming this isn't possible.
The evidence is right there so i'm wondering on what you are basing this.
 
Ah, OK. That's... fucking weird that Nintendo don't offer a smaller one.
Cyberpunk looks way different when you realize this. It's not that they "did the work other devs won't and fit it in the cart", it's that it was big enough to fit on the cart. Sure CDPR cares about "game preservation", but if their game was 10GB, would they care enough to buy this 64GB cart from Nintendo? Uh...
 
Cyberpunk looks way different when you realize this. It's not that they "did the work other devs won't and fit it in the cart", it's that it was big enough to fit on the cart. Sure CDPR cares about "game preservation", but if their game was 10GB, would they care enough to buy this 64GB cart from Nintendo? Uh...
I have misunderstood the situation, it seems. I genuinely thought there are like 16GB, 32GB and 64GB cartridges and that there might be bigger ones still coming up (or the 64GB is hard to come by because of issues Micronix might be having).
 
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I have misunderstood the situation, it seems. I genuinely thought there are like 16GB, 32GB and 64GB cartridges and that there might be bigger ones still coming up (or the 64GB is hard to come buy because of issues Micronix might be having).
Your impressions probably came from Switch 1 history because the carts come in a variety of sizes topping out at 32 but 64 was once planned. Maybe the Micronix story comes from that. Incidentally, 64 is the only size Switch 2 game, being the reason for current issues...thank you for finally making 64GB big N, amazing lol

That's so N though to do something good and mess it up by tripping on something painfully easy and basic. It looks like the whole thing might have cost them lot of third party game sales, if so: is this a newer smart Nintendo, or the old one who just kinda rakes in 1p sales and doesn't really give a shit what 3p suffer through, because they have the eshop now?

Since 1p N games are all on cart, if the situation doesn't change, then Nintendo knowingly squeezes 3p into a format they know customers don't prefer, that they can give preferential treatment on 1p games. It all gets exponentially lame.
 
Your impressions probably came from Switch 1 history because the carts come in a variety of sizes topping out at 32 but 64 was once planned. Maybe the Micronix story comes from that. Incidentally, 64 is the only size Switch 2 game, being the reason for current issues...thank you for finally making 64GB big N, amazing lol

That's so N though to do something good and mess it up by tripping on something painfully easy and basic. It looks like the whole thing might have cost them lot of third party game sales, if so: is this a newer smart Nintendo, or the old one who just kinda rakes in 1p sales and doesn't really give a shit what 3p suffer through, because they have the eshop now?

Since 1p N games are all on cart, if the situation doesn't change, then Nintendo knowingly squeezes 3p into a format they know customers don't prefer, that they can give preferential treatment on 1p games. It all gets exponentially lame.
I hope the backlash from both customers and third-parties will make them course correct and offer other cartridge sizes as well. I thought that third-party sales for Switch 1, especially smaller titles, were pretty amazing. That's at least how I remember reports (on this very forum). Would be weird to fuck that up for Switch 2.
 
Yeah, that's bad. I'll get the SW1 version. Though, it's also on the publisher that releases the game-key card.

Also, Hogwarts Legacy is a Game-Key but the upgrade is still possible - no idea how they solved it technically. I also assume they could've offered it for those who at least bought the digital version...

p.s. I'm really curious to know how much Suikoden weights that warranted a Key Card... Fuck Konami.
The steam version of suikoden 1 and 2 hd is 16gb...

The roms for the first two games on ps1 total 1.14gb (one cd each).

It's those 4k textures
I keep saying people clamoring for 4k ruined file sizes and performance.
TV manufacturing needed something new once 3d didn't hit.
Problem is the storage and performance is still not there a decade later.

I have 150+ switch games on my 1tb sd card. The switch 2 only has what a 256gb card for a high price tag.
Means less games installed.

The storage sd chips cost money. Most devs won't buy past 16gb some even past 8gb. Large 3rd parties are notorious for this. Only some like cdpr would do a 32gb card on switch 1.

What can nintendo do really. They need to push 4k to remain competitive with the hd twins. This jacks up the disk space needed.

I bet most switch 2 games will be on those key cards, as even pixel art games will be massive in size.

SD storage tech has not caught up to demand or pricing. New technology for it is severely needed .
 
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Since 1p N games are all on cart, if the situation doesn't change, then Nintendo knowingly squeezes 3p into a format they know customers don't prefer, that they can give preferential treatment on 1p games. It all gets exponentially lame.

I doubt it's squeezing at all. Publishers pretty obviously asked for something like the Key Card.
 
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