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Dragon Quest III HD-2D Remake |OT| Timeless JRPG that's fun for body types A and B alike

ap_puff

Banned
I did! And while their typical compliment of skills they learn by leveling up are generally pretty decent, they're easily the weakest party member I have (Wizard and Sage being the others). So - off to find more monsters!
If you find their strength to be lacking, you can switch them to "paragon" personality, or meathead. It will slow down their other traits but they will have really high str growth.
 

DonkeyPunchJr

World’s Biggest Weeb
Yep, that's the plan for tonight. Turn Warrior to Monster Wrangler, hunt all monsters I've missed. Tower of transcendence for the words of wisdom scroll and turn my mage to sage.

I'm also thinking of getting rid of my priest since the hero will have omniheal eventually. I'm thinking of turning her into a thief for a while for some abilities like footpad and maybe work towards a martial artist
Nose for treasure, footpad, and snoop are absolutely essential. There are so many mini medals and other treasures that have zero visual indication. Well worth at least getting someone to 20 (I think thats when you get snoop) as a thief even if you don’t use the class after that.
 

Jinxed

Member
Is it just me or I don't see the point of a sage for a caster?

Let's say you both level up a priest and mage to level 40 or so, you'll get all their class spells. Then just switch them to the opposite and you have two sages. You STILL have to level the sage from level 1 anyhow
 
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DonkeyPunchJr

World’s Biggest Weeb
Is it just me or I don't see the point of a sage for a caster?

Let's say you both level up a priest and mage to level 40 or so, you'll get all their class spells. Then just switch them to the opposite and you have two sages. You STILL have to level the sage from level 1 anyhow
You answered your own question. It doesn’t make much sense to switch a level 40 priest or mage to sage. It makes sense if you’re not a level 40 priest/mage and you want to learn both sets of spells.
 

Jinxed

Member
You answered your own question. It doesn’t make much sense to switch a level 40 priest or mage to sage. It makes sense if you’re not a level 40 priest/mage and you want to learn both sets of spells.
Then just wait a bit? You can only switch at level 20. I mean there's no point to waste a words of wisdom on them then
 
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DonkeyPunchJr

World’s Biggest Weeb
Then just wait a bit? You can only switch at level 20. I mean there's no point to waste a words of wisdom on them then
By the time you get to Alltrades Abbey you can level a character from 1 to 20 in under an hour easily. Whereas you’ll need to progress the game probably 15 hours after that point before you’ll hit the 40s and unlock all the skills for a given class.

You’ll also likely end up with much higher stats if you change class at 20 something and then level up to 40 vs if you never change.

Makes a lot more sense to do at least one class change in the low 20s IMO.
 

Jinxed

Member
By the time you get to Alltrades Abbey you can level a character from 1 to 20 in under an hour easily. Whereas you’ll need to progress the game probably 15 hours after that point before you’ll hit the 40s and unlock all the skills for a given class.

You’ll also likely end up with much higher stats if you change class at 20 something and then level up to 40 vs if you never change.

Makes a lot more sense to do at least one class change in the low 20s IMO.
I don't know, I mean I have them already (words of wisdom) and I won't level a thief with high agility to turn into a sage at endgame like I keep seeing people do so I might as well just use it I guess
 

Jinxed

Member
Swapped my priest to a merchant to lvl 20 to get service call-->thief to lvl 20 to get padfoot and snoop --> finally Sage level 20. She'll have some good tools.
The tower is a good place to grind for these levels!
 
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ap_puff

Banned
My gadabout is level 35 now and it's becoming excruciating leveling her up further, worst class in the game by far
 

MAX PAYMENT

Member
The game feels pretty light on story so far. Which feels unusual to me as someone new to jrpgs. What the game's biggest strengths? That way I can focus on the good stuff.
 

ap_puff

Banned
I've gotten my gadabout to level 44 and it's insane how much the EXP required to level up has increased since even level 40, it's now over 100k per level. This dude better learn his level 45 skill on the dot or I'mma fire him into the sun
 

Danjin44

The nicest person on this forum
The game feels pretty light on story so far. Which feels unusual to me as someone new to jrpgs. What the game's biggest strengths? That way I can focus on the good stuff.
Dragon Quest III is less about big stories and deep character story and more about sense of adventure….its suppose to feel you are going through your personal cozy adventure.
 
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ap_puff

Banned
It's finally over FFS

qE6z1ly.jpeg
 

Impotaku

Member
Only just started this yesterday but already charming as hell. I kind of wish they would do all of the older ones in this style it’s like dragon quest the diorama game. Have them as the famicom versions triple pack but it’s fun to go through now in it’s updated form.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
I 100% the game in the 20th but haven't had the opportunity to summarize my thoughts, so here we go:

+ OST, Sugiyama is a frikkin' God
+ Gameplay loop
+ Sense of exploration
+ Sense of being in a vast world with dangerous monsters and locations
+ Exactly the kind of brutal difficulty I wanted from a 2D-HD experience (Draconian difficulty)
+ Optional content felt rewarding, be it through dialogue and/or loot
+ The vocations felt very diverse and every character seemed to fit an essential role to the team
+ My favorite looking 2D-HD game out of the bunch. Never too over-satured, relaxed depth of field and perfectly balanced bloom
+ Perfect JRPG length. I'm starting to burn myself out on these 120+ hour JRPGs so having a 50-60 hour game is VERY welcoming in my books
+ Monster capture is distracting enough to keep me on the look-out and doesn't become obnoxious either
+ After having 100% two Atlus games in a row, this whole "straight-to-the-point-story/gameplay-loop" is such an unbelievable fresh of air to me

- Not enough bosses
- Not enough (different) songs
- Never been a fan of spamming X to find hidden obstacles (when they're not in a pot, drawer etc). Even with a thief, having to spam Nose for Treasure and Snoop abilities is not my take of "fun"
- End game XP farm sucks massive dongles. I haven't experienced a tedious shit-slop like this in a whole while. No "real" place to farm XP end game besides 1: finding a place where Liquid Slime-fucks spawn 1/20 battles and when they DO show up, there's a 4/5 chance they flee despite having 850 agility (trust me, I tried). It's not rewarding to look for them, it's not rewarding to see them flee - and heck, it's not even rewarding to FINALLY land a killing blow because at this point you're so fed up with this shit. And killing one gives 1/5th of a level, WOOO!

And yes, I had all my characters with boomerang, high enough agility to sometimes initiate before the metal slime AND had every character sub-class into thief for assassin's stab. Still an AWFUL way of grinding. I don't care if it's nostalgia or not, Dragon Quest needs to get away from this metal slime-exclusive farming come DQXII.

Neither + nor -
I had wished to have seen our character models even during combat animations (like we did in the announcement trailer)
 
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ap_puff

Banned
I 100% the game in the 20th but haven't had the opportunity to summarize my thoughts, so here we go:

+ OST, Sugiyama is a frikkin' God
+ Gameplay loop
+ Sense of exploration
+ Sense of being in a vast world with dangerous monsters and locations
+ Exactly the kind of brutal difficulty I wanted from a 2D-HD experience (Draconian difficulty)
+ Optional content felt rewarding, be it through dialogue and/or loot
+ The vocations felt very diverse and every character seemed to fit an essential role to the team
+ My favorite looking 2D-HD game out of the bunch. Never too over-satured, relaxed depth of field and perfectly balanced bloom
+ Perfect JRPG length. I'm starting to burn myself out on these 120+ hour JRPGs so having a 50-60 hour game is VERY welcoming in my books
+ Monster capture is distracting enough to keep me on the look-out and doesn't become obnoxious either
+ After having 100% two Atlus games in a row, this whole "straight-to-the-point-story/gameplay-loop" is such an unbelievable fresh of air to me

- Not enough bosses
- Not enough (different) songs
- Never been a fan of spamming X to find hidden obstacles (when they're not in a pot, drawer etc). Even with a thief, having to spam Nose for Treasure and Snoop abilities is not my take of "fun"
- End game XP farm sucks massive dongles. I haven't experienced a tedious shit-slop like this in a whole while. No "real" place to farm XP end game besides 1: finding a place where Liquid Slime-fucks spawn 1/20 battles and when they DO show up, there's a 4/5 chance they flee despite having 850 agility (trust me, I tried). It's not rewarding to look for them, it's not rewarding to see them flee - and heck, it's not even rewarding to FINALLY land a killing blow because at this point you're so fed up with this shit. And killing one gives 1/5th of a level, WOOO!

And yes, I had all my characters with boomerang, high enough agility to sometimes initiate before the metal slime AND had every character sub-class into thief for assassin's stab. Still an AWFUL way of grinding. I don't care if it's nostalgia or not, Dragon Quest needs to get away from this metal slime-exclusive farming come DQXII.

Neither + nor -
I had wished to have seen our character models even during combat animations (like we did in the announcement trailer)
the liquid metal slimes are annoying af, also the warrior's metal slash attack is a ripoff as it only ever does 1-2 damage, at least let it fkin do full damage. Also I found assassin's stab sucks, the best way to kill them is to use monster pile-on or sword dance due to the 4x hits
 
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sloppyjoe_gamer

Gold Member
This OT died off quick.....thinking of getting this on PS5. Ive read the random encounters are too many, and i've also read that they aren't bad. Which is it? lol thats gonna be my main factor determining if i get this or not.
 

ap_puff

Banned
This OT died off quick.....thinking of getting this on PS5. Ive read the random encounters are too many, and i've also read that they aren't bad. Which is it? lol thats gonna be my main factor determining if i get this or not.
There are a lot of enemy encounters, probably around once every 15-20s of walking on the map. There are ways to mitigate the frequency, but you do want to fight often as the game gets fairly difficult without leveling your party adequately.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
the liquid metal slimes are annoying af, also the warrior's metal slash attack is a ripoff as it only ever does 1-2 damage, at least let it fkin do full damage. Also I found assassin's stab sucks, the best way to kill them is to use monster pile-on or sword dance due to the 4x hits
The best tactic I had was having my wizard or sage cast puff. The firebreathing attack is a guaranteed hit of 100+ damage

downside is that the pesky bastards have to stick around for two rounds, which is rare
 

ap_puff

Banned
The best tactic I had was having my wizard or sage cast puff. The firebreathing attack is a guaranteed hit of 100+ damage

downside is that the pesky bastards have to stick around for two rounds, which is rare
I just ended up doing the post-game dungeon for grinding

there's a spot in ??? Where you can have encounters with king hydras, 24k exp a pop and they don't run, you can have a fight with 3 of them and sometimes they can come with metal babbles too
 

Danjin44

The nicest person on this forum
The interesting about this game you dont see often in other RPGs is bosses also can run out of MP.

The last boss I fought overused too many magic skills that half through the fight he used up all his MP.
 

Jinxed

Member
Still plowing through this. Been playing it more lately as I want to finish it before PoE2. I'm hyped about the 1 and 2 remakes now, it's still as good as when I started my playthrough
 

ap_puff

Banned
The interesting about this game you dont see often in other RPGs is bosses also can run out of MP.

The last boss I fought overused too many magic skills that half through the fight he used up all his MP.
You can also steal their MP which is fun. I also love that they kept the original minidemons that didn't have enough MP to cast any of their spells
 
Beat this tonight. Easily the best looking hd-2d game by far, the detail is astounding. The traditional game play mixed with qol enhancements are great, but it's still a very old game with limited story and almost no character development. Therefor I think this product is vastly inferior to Octopath Traveler 1 & 2, and am basically shocked that so many people have ranked this game as the Pinnacle of DQ games, when in my mind it's barely better than DQ IX was.

Don't get me wrong, I really enjoyed the game, but I strongly prefer when the games have unique characters with their own stories to this style of game, and the OT/BD battle systems should be the standard for all turn-based JRPGs imo.
 

Metnut

Member
Trying to decide between PS5 or Switch for this game. The portability would be a nice feature for me and I don’t mind a bit of a performance trade off but I really don’t want long load times (especially coming in and out of battle).

Are the load times for the Switch version really bad?

Also, any thoughts on difficulty level? I played the OG back in the day, so don’t mind difficulty at that level. Is the normal level too easy or balanced?
 

clem84

Gold Member
One thing I don't get about monster wrangler. When you collect a certain number of monsters, your MW will get the ability to act twice. But the monsters you have, you can never lose them. It seems to me that at that point, you can turn anyone into a MW to get the act twice ability, and then turn them back into whatever class you want and that character will keep the act twice ability. Is that how it works?
 

Rran

Member
If you're concerned about the random battle frequency, start with a Thief. Around level 15 to 20, he/she will learn the ability Padfoot, which reduces random battles by around 80% for roughly a minute of wandering.

Otherwise I'd say the battle frequency is slightly higher than I'd like. And it's not quite as "varied"--i.e. you'll be guaranteed to get into a battle every 5-7 seconds rather than how some RPGs do it with long stretches of no battles and short walks with several battles. Makes it a little less interesting to me.

Great game though, especially considering it originally came out in 1988.
 

Metnut

Member
Trying to decide between PS5 or Switch for this game. The portability would be a nice feature for me and I don’t mind a bit of a performance trade off but I really don’t want long load times (especially coming in and out of battle).

Are the load times for the Switch version really bad?

Also, any thoughts on difficulty level? I played the OG back in the day, so don’t mind difficulty at that level. Is the normal level too easy or balanced?

Anyone have thoughts on how the Switch load times are?
 

Synless

Member
What I dislike about this games graphics is unlike for example, Octopath 1/2, this games HD-2D graphics don’t have that pixel like graphic look… which imo defeats the purpose.

Now it just looks like any generic ass simplified 3D game with pixel characters.
 

clem84

Gold Member
What I dislike about this games graphics is unlike for example, Octopath 1/2, this games HD-2D graphics don’t have that pixel like graphic look… which imo defeats the purpose.

Now it just looks like any generic ass simplified 3D game with pixel characters.
I kinda agree with this. Octopath traveller had a genuine HD-2D look. 2D assets brought to the 3D world. This game looks like a 3D game. I mean it has some 2D assets, but it's like 90% 3D. I still like it. It's just a weird way to market the game.
 
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