Dragon Quest VII Screens...

Its gonna be a long wait...

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more here
http://www.watch.impress.co.jp/game/docs/20041119/dq.htm

:D :D
 
As someone mentioned in a previous topic about this game I love the graphic design in this game, but it seems to suffer from the same thing Dark Cloud 2 suffered from. That is a great graphic design like this, but pretty subpar animation (at least IMO). It's too stiff and jerky and doesn't really have a natural look to it that would completely sell the graphical package to death.
 
Doom_Bringer said:
yes sadly

Well, that's a style after all. I don't know why ALL traditionnal RPGs should remove this way of doing things. The more strategic and fun battles i've ever played are on traditionnal RPG types with random battles so far...

BUT, i hope this DQ will not suck like the previous one. I have also have the "Level 5" vibe when looking at the screen shots and i was really pleased by Dark Could 2, i hope Level 5 will give us a great game.
 
Meh. Random encounters pretty much ruin any enjoyment I get out of exploring. With such a beautiful, big world as this it's really a shame.
 
Redbeard said:
Meh. Random encounters pretty much ruin any enjoyment I get out of exploring. With such a beautiful, big world as this it's really a shame.

Actually i think it's not directly related to the battles being random generated or not. If it was plenty of monsters everywhere, it would also come against your exploring.
 
Wyzdom said:
Actually i think it's not directly related to the battles being random generated or not. If it was plenty of monsters everywhere, it would also come against your exploring.

If I could see and avoid them, or at least clear an area temporarily so I could walk around without worrying that any second I could be thrown into another battle, then I wouldn't mind it.
 
Redbeard said:
If I could see and avoid them, or at least clear an area temporarily so I could walk around without worrying that any second I could be thrown into another battle, then I wouldn't mind it.

I agree that it gives you "a choice" and that can be really important for some in this case.
Still, when playing the game in overall you'll have to take fights to get your characters stronger and you'll not be able to just dodge battles.
I wonder why nobody pushed an idea i saw in Earthbound: battles where random but when you're strong enough, the game skips the encounter and leave you alone in peace. I though that was a great idea and nobody seemed to give a shit...
 
Wyzdom said:
I agree that it gives you "a choice" and that can be really important for some in this case.
Still, when playing the game in overall you'll have to take fights to get your characters stronger and you'll not be able to just dodge battles.
I wonder why nobody pushed an idea i saw in Earthbound: battles where random but when you're strong enough, the game skips the encounter and leave you alone in peace. I though that was a great idea and nobody seemed to give a shit...

Yeah, one has to fight to level up, but I do wish I had some control over when I gain experience vs. when I just want to look around.

It comes down to me asking myself if I really want to go see what's over that ridge knowing that I'll probably have to fight through five near identical battles with the same enemies just to get there, and another five to get back. That really kills my desire to explore the environment, especially when combat is reduced to just going through the motions.
 
I think random encounters are more of a mental barrier than a gameplay one. I mean, there are games where you indeed can see the enemies AND avoid them, but in those games you often still have "traps" and similar where you can't avoid the enemies jumping towards you as you approach a chest. I don't mind random encounters much, a high encounter rate is much more bothersome. I mean, if I feel that the encounter rate is low when running around, I'm much more at ease and more willing to explore than when I run into battles every other step (see Tales of Destiny).

And well...you can avoid enemies in games with random encounters too (escape)....so I think the speed of the battle system is an important factor as well.

And Wyzdom, have you ever played Wild Arms 2 and 3? Both games use a system where symbols appear above the head of your character before a battle will ensue. If the symbol is green though, the battle will be against enemies of lower levels. And by the press of a button, you can simply avoid it.
 
Said it before and I'll say it again, the game looks great and perhaps looking more forward to play it then FFXII.

Agree with what Kiriku has said, random encounters are a mental thing - many games have an option to take them out of the picture completely. Problem with that though is sometimes you might get slack and just not bother to fight the monsters, thus never levelling up (I know I did that quite frequently in FFVIII, finished the game with Selphie on level 20 :lol)

As for monster roaming around, there has to be an incentive to fight them all in a dungeon. i.e. levelling up slightly stat-wise in Illusion of Gaia, or receiving a certain item each time you defeat every enemy inside a room or something similar. It certainly takes the pain out of walking around, getting close to somewhere and then thrusted into a battle you don't want to go through.

Both have good and bad sides, just that random encounters has seriously only 1 good thing about it and that's the fact that you'll be levelling by default throughout the game without too much of a choice early on.
 
Man, this game looks awesome. I actually loved DWVII, though admittedly I never beat it. I'm not a fan of Level 5, but this game might finally convince me that they are more than just a hack team of talented artists. (Enix IS directing their efforts, right?)
 
I don't mind random encounters as long as the random encounter rate is low. In a 3D game, it takes more time to cross the equivalent distance in a 2D game, so therefore the encounter rate must be significantly lower.

I mean, part of the DQ series is just walking around and fighting crap so you can gain more experience to make your party better. That's when random encounters become fun. It would suck if the encounters were fixed!!!
 
I hope they tone down how much fighting it needed to get money and exp JUST A TAD, however. As much as I loved DW7, despite that in some ways it was a step back for the series, I did feel that they exaggerated the gold drop vs equipment price inventory.
 
I actually liked DW7 too, though I felt that DQ6 (I guess it seems odd to call one DW and the other DQ, but I played the american version of 7 and the translated rom of 6) was a lot better as far as gameplay went (virtually the same amount of abilities but the class system had fewer and took roughly the same amount of time to max out each job). The only ones I haven't finished are 4 and 5.
 
Does anybody know how the new graphical style is being recieved in Japan? I have a sneaky feeling that a lot of traditional gamers may prefer the old 2D-style look from the previous games.

Do people think this is gonna be as huge as DQ7 was?
 
Broshnat said:
Does anybody know how the new graphical style is being recieved in Japan? I have a sneaky feeling that a lot of traditional gamers may prefer the old 2D-style look from the previous games.

Do people think this is gonna be as huge as 6 was?

Yoichi Wada stated 3 days ago the preorders are higher than those of DQVII and wasn't that the most successful part?
For me, I don't see any problem with the new look, because the gameplay is still absolutely comparable.
 
Guns N' Poops said:
Yoichi Wada stated 3 days ago the preorders are higher than those of DQVII and wasn't that the most successful part?
For me, I don't see any problem with the new look, because the gameplay is still absolutely comparable.

Personally, I like the new graphics.

I just have a feeling that knowing how Japanese like their tradition etc, they may not be as accomodating to the new style.

DQVII did 2 million week 1, 1 million week 2, and 4.11 million in total.

I head they were shipping 2.5m copies of DQVIII, so seems to be a little more conservative to me. Although I guess it could be argued they undershipped for DQVII, that's why it sold another million week 2 when more shipments arrived.

I guess it's still going to be enormous though...
 
Apart from Pokemon, I think it's fair to say that Dragon Quest is easily the biggest series in Japan, consistently over the last 18? years...
 
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