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DRIVECLUB |OT3| Evolved

After messing around with the new update, I have to say I'm having fun with the hardcore mode. It makes drifting fun and holding a drift is a lot easier now. As for the tracks, I think they're fine. Though not what I was expecting. For one, they're too short and I'm not fond of some of the corners but still a great update none the less so thanks Evolution for the free content.

Edit
Also,I forgot to mention that with the new tracks I have a hard time seeing at night. I thought there would be more street lights in an area like that. I also love racing with the filters as well. A neat little feature.
 
FUCK YOU, YOU FILTHY SON OF A CUNT

Took your time dint ya! ;-)

Had a multiplayer sesh the other night with the usual suspects on hardcore mode - the first few corners felt like I was driving with a pair of flat front tyres (brake, turn, slam into wall) but after a bit of recalibration of braking I quite enjoyed it.

https://youtu.be/HDc_88VXCiM

Hardcore mode may well rebalance the cars a bit with 4wd stuff like the R8 being easier to drive...

Oh I was going for a sin city look with the vid, which means you can't see much for the first 1/2 lap... Oh and the filter doesn't work on the rear view mirror!
 
Top tip... The sesto is pretty good in hardcore mode!

Ran a few races on the various iterations of the new track with vix and that thing rips round.
 

kie25

Member
I quite like the hardcore handling model but I mean, it's not integrated into the game very well, is it?

If I play with hardcore handling online, I won't win. If I play with hardcore handling offline, I might not be able to win.

The game needs to accommodate the disadvantage that hardcore handling induces. Though one thing I will say, is that it's kind of weird that it's such a disadvantage. In Gran Turismo, Project Cars and the like, while assists like traction control are present, these assists actually slow you down, as while they help stabilise the car, they induce friction to do so, thus slowing the vehicle down. The fastest lap times are usually set with most or all assists off, at least aside ABS which is handy.

In Driveclub it feels as though this is the other way around, removing the assists actually slows you down, causing any degree of turning to incur more friction. That's shame, because ultimately, it doesn't provide any reward for the players undertaking greater challenge.

At the very least, a separate set of stars for all events beaten on hardcore would be nice to have, alongside separate lobbies for online play, or at least an indication of who has hardcore handling enabled in online lobbies, that way you can just ignore the competition from people outside of your handling model.

Just so you know project cars is faster with assist on not off ;) by about 500th-full second depending on track etc. This handling model is meant to be slower as its meant to be a new challenge, EVO said they could held it back untill leaderboards were ready but they wanted to give people the chance to play it which is fair enough.
 

Yopis

Member
Quick question been away from the game for a time. Lvl 47 when I stopped had ton of fun. Are people still playing bike dlc, or is it dead now? Gonna buy what I missed and jump back into game.
 

xrnzaaas

Member
Isn't ironic they hit the trophy limit with the dlc pack named "No Limits"?

I wonder what this means to chances of us getting a season pass 2. I think it's more likely that if we are going to get something new then it'll be like DC Bikes (standalone expansion with its brand new trophy list).
 
I wonder what this means to chances of us getting a season pass 2. I think it's more likely that if we are going to get something new then it'll be like DC Bikes (standalone expansion with its brand new trophy list).

They could just keep adding the trophies for any new tour packs to the Bikes list like they did with No Limits. Since it counts as a standalone, there'd be plenty of room for new trophies before they'd reach the limit again.
 

xrnzaaas

Member
Maybe. I'm curious how it'll work with the No Limits tour, because some people don't own DC Bikes. They'll get the trophies anyway for a game that's not in their library?
 
They could just keep adding the trophies for any new tour packs to the Bikes list like they did with No Limits. Since it counts as a standalone, there'd be plenty of room for new trophies before they'd reach the limit again.

And then they'll do a "driveclub rally" and use that one to put more trophies in afterwards.

I'm in
 
Quick question been away from the game for a time. Lvl 47 when I stopped had ton of fun. Are people still playing bike dlc, or is it dead now? Gonna buy what I missed and jump back into game.

There's plenty in there to enjoy, the online is a bit quiet but hopefully the new dlc will improve things.
 
I quite like the hardcore handling model but I mean, it's not integrated into the game very well, is it?

If I play with hardcore handling online, I won't win. If I play with hardcore handling offline, I might not be able to win.

The game needs to accommodate the disadvantage that hardcore handling induces. Though one thing I will say, is that it's kind of weird that it's such a disadvantage. In Gran Turismo, Project Cars and the like, while assists like traction control are present, these assists actually slow you down, as while they help stabilise the car, they induce friction to do so, thus slowing the vehicle down. The fastest lap times are usually set with most or all assists off, at least aside ABS which is handy.

In Driveclub it feels as though this is the other way around, removing the assists actually slows you down, causing any degree of turning to incur more friction. That's shame, because ultimately, it doesn't provide any reward for the players undertaking greater challenge.

At the very least, a separate set of stars for all events beaten on hardcore would be nice to have, alongside separate lobbies for online play, or at least an indication of who has hardcore handling enabled in online lobbies, that way you can just ignore the competition from people outside of your handling model.

I'm with you on everything you said, hardcore-star system, extra leaderboards, online races with hardcore-mode-only restriction option.

On the "no assists slowing you down in DC"-thing:
The braking distance is much higher overall in hardcore mode, it's not just that the assists are off. Also DC never had realisticly modeled assists to begin with (like a stability management / traction control system that cuts power to certain wheels and wouldn't allow you drift). I would describe the difference from normal to hardcore handling as a change in the physics-rules of the game:
If you perform threshold braking on a straight in reality and then turn the steering wheel, the car won't steer and lock the brakes (well, depending on the brake balance you will spin, but let's not get into that) unless you leave off the brakes slightly. The more you leave off the brakes, the more you're allowed to turn without locking the brakes. This works according to the friction circle.
300px-Circle-of-Forces.gif

If you step outside of the circle, because you've applied to much of a combined x and y load on the tyres, your wheels will lose grip and slide until the rotational direction of the sliding wheel is in sync with the speed and direction of the car over the road surface again.
In reality the friction circle is never a perfect circle (depending in the tyre and road surface, suspension alignment etc.), but more of an ellipse. In DC's normal mode I'd say it's not even an ellipse (maybe more of an y-heavy rectangle with highly rounded edges, and rounder at the bottom than on the top). In hardcore mode it's more of an ellipse, which forces you to leave off the brakes or gas to prevent understeer ( also techniques like power oversteer or brake-shifting your weight to the front to increase the vertical load on the front tyres and thus gain grip).
 

Shaneus

Member
Took your time dint ya! ;-)
Thinking about it now, last time I had this feeling was on the first Venom hot lap. And having completed it, I AM glad it's in there.

Feel more confident in undertaking the advanced challenges now, which I've been avoiding until I got that damn trophy.
 
Thinking about it now, last time I had this feeling was on the first Venom hot lap. And having completed it, I AM glad it's in there.

Feel more confident in undertaking the advanced challenges now, which I've been avoiding until I got that damn trophy.

We've not had a dark souls reference for a while but it is kinda like getting your arse handed to you consistently by a boss but learning from it until you can beat him. I bet your knowledge of Trotternish is a hell of a lot better now than when you started... :)
 

T_Exige

Member
There was this event on Trotternish with a Koenigsegg One, that helped alot to complete the Mercedes event, only the S corner after the long straight keeps being a pain.
 
I don't like the current GAF challenge that much for several reasons:

1) You've got the get past the pack of cars at the start of the challenge. Because of the randomness of the AI it is not always possible to pass them quickly which leads to regular restarts before you even reach the first corner. This is annoying because you don't have control over the situation.

2) You don't really know how well you are doing on a particular run as there is no ghost or other indication that tells you your current position against the number 1. When in doubt you need to keep racing the full 2.5 minutes just to discover you are 1 sec behind. This consumes a lot of time. If there was a good indicator you could restart the race earlier and make the whole challenge more efficient from time investment perspective.

3) Because there is no ghost or comparison tool it takes a long time to find out were to improve. I know now were i am losing my second but it took to long to find out. Also from a time investment perspective it would be nice to have a means in this type of challenge to discover quickly how and were you have to improve.

Just drains a little bit of the fun out of the experience. ( it also does not help that my wife broke her leg and i now have to run a 2 kid household beside my regular job so i might be a little grumpy:p)
 

Makikou

Member
I don't like the current GAF challenge that much for several reasons:

1) You've got the get past the pack of cars at the start of the challenge. Because of the randomness of the AI it is not always possible to pass them quickly which leads to regular restarts before you even reach the first corner. This is annoying because you don't have control over the situation.

2) You don't really know how well you are doing on a particular run as there is no ghost or other indication that tells you your current position against the number 1. When in doubt you need to keep racing the full 2.5 minutes just to discover you are 1 sec behind. This consumes a lot of time. If there was a good indicator you could restart the race earlier and make the whole challenge more efficient from time investment perspective.

3) Because there is no ghost or comparison tool it takes a long time to find out were to improve. I know now were i am losing my second but it took to long to find out. Also from a time investment perspective it would be nice to have a means in this type of challenge to discover quickly how and were you have to improve.

Just drains a little bit of the fun out of the experience. ( it also does not help that my wife broke her leg and i now have to run a 2 kid household beside my regular job so i might be a little grumpy:p)

I agree completely, it's not just you.

Had 5 go's at it and decided it's not worth it trying to spin the "what will the AI do next time" rng wheel.
 
I don't like the current GAF challenge that much for several reasons:

1) You've got the get past the pack of cars at the start of the challenge. Because of the randomness of the AI it is not always possible to pass them quickly which leads to regular restarts before you even reach the first corner. This is annoying because you don't have control over the situation.

2) You don't really know how well you are doing on a particular run as there is no ghost or other indication that tells you your current position against the number 1. When in doubt you need to keep racing the full 2.5 minutes just to discover you are 1 sec behind. This consumes a lot of time. If there was a good indicator you could restart the race earlier and make the whole challenge more efficient from time investment perspective.

3) Because there is no ghost or comparison tool it takes a long time to find out were to improve. I know now were i am losing my second but it took to long to find out. Also from a time investment perspective it would be nice to have a means in this type of challenge to discover quickly how and were you have to improve.

Just drains a little bit of the fun out of the experience. ( it also does not help that my wife broke her leg and i now have to run a 2 kid household beside my regular job so i might be a little grumpy:p)

I understand your frustrations but I don't believe the points you raise are actually negatives - real life races have the random element to them, not being able to see the leaders ghost means you can't just copy their lines and see where they are quicker than you - isn't this fairer? I'd actually like the option to run challenges with a limited number of attempts or retries :)

It's actually been the most popular challenge so far and I guess the point is that we keep switching challenge types to mix things up :)
 

xrnzaaas

Member
I'm in 22nd last I checked and I'm not complaining. I did my best and it's fine if that wasn't enough. ;) Also I don't know if I'm the only one but I always race without ghost cars. I just get distracted by that stuff even if the ghost is barely visible. :)
 
I haven't given this a go yet, I'll give the challenge a whirl later tonight.

I can kinda see peoples point about the RNG of trying to time trial with AI around. It is a problem. Especially as once you familiarise yourself with how it works you can actually use the AI drivers to help you brake late, without inc-curing penalties. I tried to grab a world record in one of the campaign races once, so I know the struggle... though I did manage to end up in first eventually, so it wasn't that bad.
 

Auctopus

Member
I just don't know how to go faster on this challenge.

Edit: for what it's worth and as salty as it sounds, I absolutely despise race challenges. I'm actually better at racecrafting then time trials but when you're judged on your time rather than your position, it's very frustrating. The only reason I even got to 17tg place was because I found a way to bounce off the Atom and propel me past the Aston.
 
https://youtu.be/CbVtGqiGuMw

You should've received your invites for the new weekly challenge, as you can see from the vid we're back on a drift challenge this week as I'm switching between time and score events each week.

I was in a bit of a rush so if you haven't received the invite or a friend request then let me know and I'll forward it on.

You've still got an hour or so on last week's challenge so get on there if you can and see what you can do - current leader is Duallusion with Vagabone in 2nd and Sirenty 3rd I believe (tho I can see Ainsz is currently trying to rectify that situation :)
 
https://youtu.be/CbVtGqiGuMw

You've still got an hour or so on last week's challenge so get on there if you can and see what you can do - current leader is Duallusion with Vagabone in 2nd and Sirenty 3rd I believe (tho I can see Ainsz is currently trying to rectify that situation :)

Bummer I won't get in in time. Can you post the event details and the top times so I can give it a go on my own later? I know it won't count for anything but I just want to give it a shot. Not really interested in the drifting.
 

DrKelpo

Banned
You've still got an hour or so on last week's challenge so get on there if you can and see what you can do - current leader is Duallusion with Vagabone in 2nd and Sirenty 3rd I believe (tho I can see Ainsz is currently trying to rectify that situation :)

Could you please send me an invite for the new (and maybe old) challenge?
 
I understand your frustrations but I don't believe the points you raise are actually negatives - real life races have the random element to them, not being able to see the leaders ghost means you can't just copy their lines and see where they are quicker than you - isn't this fairer? I'd actually like the option to run challenges with a limited number of attempts or retries :)

It's actually been the most popular challenge so far and I guess the point is that we keep switching challenge types to mix things up :)


What is fair or not is not that easy to define imo. First of all this is a game and not real life. It is perfectly fine to project/expect real life behaviour on/in a game but in the end you just have the gameworld and its rules that are imposed on you. Within that rule set you are free to do what you want in order to get the best scores. (Besides, a real life driver has numerous analysis tools at his/her disposal in order to improve and learn as efficiently as possible).

In this specific case we have a challenge that is open for a limited duration and the goal to reach the top position in order to get the most points. Some people are naturally better then others and some people are willing to put more time into a challenge then others...in the end all is fair to reach the top position. A challenge with a limited number of attempts sounds like fun to me. It changes the game's rule set and also my risk/reward approach towards such a specific challenge.

Like i said before, personally i didn't like this particular challenge that much because of the reasons i stated earlier. But your views are just as valid as mine. Anyways.....thanks for arranging this GAF challenge and mixing things up is indeed the way to go. I'm enjoying it a lot.
 
The new challenge is great. Btw can't wait for SigSwat551 or PDogg to participate and score like 7000 points. :D

Started the challenge. Currently +500 on the first corner relative to your score and +200 on the second corner. I lose it all in the last corner :(. Have to figure out what to do there.
 

xrnzaaas

Member
Started the challenge. Currently +500 on the first corner relative to your score and +200 on the second corner. I lose it all in the last corner :(. Have to figure out what to do there.
I went wide in the hairpin and scored about 1000 points then gained some speed and the rest just before the finish line. :) I don't think it's possible to score big there in one long drift.
 

Sirenty

Member
I don't like the current GAF challenge that much for several reasons:

1) You've got the get past the pack of cars at the start of the challenge. Because of the randomness of the AI it is not always possible to pass them quickly which leads to regular restarts before you even reach the first corner. This is annoying because you don't have control over the situation.

2) You don't really know how well you are doing on a particular run as there is no ghost or other indication that tells you your current position against the number 1. When in doubt you need to keep racing the full 2.5 minutes just to discover you are 1 sec behind. This consumes a lot of time. If there was a good indicator you could restart the race earlier and make the whole challenge more efficient from time investment perspective.

3) Because there is no ghost or comparison tool it takes a long time to find out were to improve. I know now were i am losing my second but it took to long to find out. Also from a time investment perspective it would be nice to have a means in this type of challenge to discover quickly how and were you have to improve.

Just drains a little bit of the fun out of the experience. ( it also does not help that my wife broke her leg and i now have to run a 2 kid household beside my regular job so i might be a little grumpy:p)

Agree on all of these and they are why I almost always skip race challenges.
 
It's late so just posting the results for now and I'll reply to some posts tomorrow.

Week 5 and our 5th different winner - Makikou swept in at the last moment to deny Duallusion the victory with Vagabone claiming the 3rd spot. I thought this was gonna be Vaga's week at the start as he led on a few occasions, but then Duallusion looked to have it sewn up until the end.

In the leaderboard the top 3 have held station with Ainsz gaining slightly on Sirenty in 1st and pulling slightly away from SigSwat551 in 3rd. Maki's win has boosted him up to 4th with Vaga the highest placed without a win in 5th. PDogg has dropped down to 8th but another drift event win would put him back in the mix at the top.

Screenshot_2016_02_15_00_17_25.png
 

Duallusion

Member
In the leaderboard the top 3 have held station with Ainsz gaining slightly on Sirenty in 1st and pulling slightly away from SigSwat551 in 3rd. Maki's win has boosted him up to 4th with Vaga the highest placed without a win in 5th. PDogg has dropped down to 8th but another drift event win would put him back in the mix at the top.

Thanks for the effort of putting it all together like that every week, DHC.

And I agree race challenges/events should at least have the option to turn on split times of current next-best/best times on the leaderboard.

I also think they should reintroduce the number of retries counter in challenges and expand on it by (EDIT:) counting restarts at the middle of the race too. I don't know why they took that out.

An option to set a number of retries of challenges created from random events would be nice as well.
 
You should've received your invites for the new weekly challenge

It's almost like you go out of your way to make the worst possible challenges ever! Last week we were playing dodgem cars. This week we're ice skating it seems. What's next? :p

Love the idea of a weekly challenge though. So much so that 3 weeks ago I borrowed the idea and we've been having a weekly challenge much the same over here in Australia. We've had 28, 32 and 30 participants in the previous challenges with the fourth starting yesterday. We don't keep a leaderboard like you do though, as we're trying to keep it a little more casual and on a week to week basis. I do post an expired challenge screenshot showing the top 11 and settings used in our community though.

Thanks for the idea and I hope you don't mind! We've run challenges in the past but everyone was scattered around between a handful of challenges rather than all centralised in the one challenge. It's definitely easier this way and it has created a lot more interest in the game locally.
 
I tried both the skyline and the Civic.

The Honda Civic is the best compact and the Nissan Skyline is the worst performance car. It makes me think that maybe the Nissan would fit better in the sports category. I would have to try it next monday when I buy it, but it doesn't feel faster than the Audi RS5.
 
It's almost like you go out of your way to make the worst possible challenges ever! Last week we were playing dodgem cars. This week we're ice skating it seems. What's next? :p

Lol it has been said before that I make the worst challenges! I usually just take inspiration from the previous week, I enjoyed the drifting in the agera at the end of the Holmastad Elite event so thought I'd mix that with one of the new tracks. The first one I tried tho had an awful kink where you got more points for doing a 360 in it, where I liked skimming the corners in this one :)

Love the idea of a weekly challenge though. So much so that 3 weeks ago I borrowed the idea and we've been having a weekly challenge much the same over here in Australia. We've had 28, 32 and 30 participants in the previous challenges with the fourth starting yesterday. We don't keep a leaderboard like you do though, as we're trying to keep it a little more casual and on a week to week basis. I do post an expired challenge screenshot showing the top 11 and settings used in our community though.

Thanks for the idea and I hope you don't mind! We've run challenges in the past but everyone was scattered around between a handful of challenges rather than all centralised in the one challenge. It's definitely easier this way and it has created a lot more interest in the game locally.

Thanks for the credit but it was actually this post that started the ball rolling...

Nice thread!

Sorry for not looking first -- Is there a weekly challenges for GAF Driveclub players?

So credit to mokalovesoulmate :) And of course I have no problem with you creating your own version :)

Those are good numbers bud, we've only just crept up to 37 but the most on a single event was 33 last week. As for the leaderboard I just thought it adds an extra layer of competition and the urge to come back and beat a rival where you'd normally have given up :) And I love spreadsheets of course :)
 
Thanks for the effort of putting it all together like that every week, DHC.

And I agree race challenges/events should at least have the option to turn on split times of current next-best/best times on the leaderboard.

I also think they should reintroduce the number of retries counter in challenges and expand on it by (EDIT:) counting restarts at the middle of the race too. I don't know why they took that out.

An option to set a number of retries of challenges created from random events would be nice as well.

No probs, I enjoy it :) It's a lot less work than the challenge rallies we used to do and mean we can cover the full range of events in the game.

I think the restart / attempt counters were seen as a negative thing (look he took 150 attempts!) but I've always wanted an option to limit the number of tries you can have but I doubt it'll be added unfortunately.

I like the split time idea, at least you can see where you are losing time or if your on a good run.
 
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