Except, once again, I feel that I must point out that the more defining goals built into AC aren't arbitrary. The key one, obviously, being the paying off of your debt and expanding your home (since they are related activities.) There's no last boss or main story arc, but you do have goals that drive you (though they don't force you on any path.) It reminds me of Daggerfall or Morrowind, where expanding your home and paying off your debt are like completing the main story arc, thereby "beating the game."
In neither game MUST you complete the main goals. You don't have to put the King's ghost to rest in Daggerfall, you don't have to finish expanding your home, or paying off your debt in AC. And in both, if you do finish "the main quest" you don't have to stop playing there. You can continue to make money in AC, continue to do more pointless jobs, continue to fill in your compendium of bugs and fish, continue to collect more rugs, and songs, and furniture, and fruit. In Daggerfall you can join new guilds, do more BS random quests, cater to another land's nobility, collect (or create) more loot and spells, etc.
And yes, I realize that Daggerfall and Morrowind offer up a shitload more gameplay and rules and goals and structure than AC, but since I've already admitted that AC is at best a "lite" and casual kind of game, I'm really talking about Morrowind and Daggerfall in the broadest sense.
As for AC, I consider it a game not because it amused and entertained me (since it did so only in a very limited fashion, particularly given my past history with Nintendo games) but because it is a piece of software DESIGNED to amuse and entertain. So, I guess, now that we've come to it, that is how I would define a video game, in its broadest sense. As a piece of software designed to amuse and entertain. As to whether it succeeded in that, in your opinion, well that's just irrelevant, border. Nintendo isn't out to design games just for you, so who are you to define what makes a Nintendo game? You weren't amused or entertained? Fine, that's valid, but that doesn't change the fact that it was designed to amuse and entertain, as that's the best way to SELL games. Your opinion, and mine, is subjective. Our enjoyment... irrelevant. AC is still a game. Good or bad? Well, I'm not debating that. My position is clear.
In neither game MUST you complete the main goals. You don't have to put the King's ghost to rest in Daggerfall, you don't have to finish expanding your home, or paying off your debt in AC. And in both, if you do finish "the main quest" you don't have to stop playing there. You can continue to make money in AC, continue to do more pointless jobs, continue to fill in your compendium of bugs and fish, continue to collect more rugs, and songs, and furniture, and fruit. In Daggerfall you can join new guilds, do more BS random quests, cater to another land's nobility, collect (or create) more loot and spells, etc.
And yes, I realize that Daggerfall and Morrowind offer up a shitload more gameplay and rules and goals and structure than AC, but since I've already admitted that AC is at best a "lite" and casual kind of game, I'm really talking about Morrowind and Daggerfall in the broadest sense.
As for AC, I consider it a game not because it amused and entertained me (since it did so only in a very limited fashion, particularly given my past history with Nintendo games) but because it is a piece of software DESIGNED to amuse and entertain. So, I guess, now that we've come to it, that is how I would define a video game, in its broadest sense. As a piece of software designed to amuse and entertain. As to whether it succeeded in that, in your opinion, well that's just irrelevant, border. Nintendo isn't out to design games just for you, so who are you to define what makes a Nintendo game? You weren't amused or entertained? Fine, that's valid, but that doesn't change the fact that it was designed to amuse and entertain, as that's the best way to SELL games. Your opinion, and mine, is subjective. Our enjoyment... irrelevant. AC is still a game. Good or bad? Well, I'm not debating that. My position is clear.