DS VS PSP

Darkstalkers shows that the PSP kicks ass in 2D. Capcom was doing this as a test so if they announce some type of Vs collection or Alpha collection, then it will best DS in 2D. The only reason why the DS has so many 2D games is because the N64/PSX levels of 3D is embarrassing. 2D graphics are more forgivable.
 
Too bad all DS 2D games look like they were developed in 1993.

Here's a question. Can the DS do something as sprite heavy as Vampire Chronicles?

No? Piece of shit.
 
jarrod said:
DS has far more 2D content.

Surely a Nintendo fan should know it's quality, not quantity, that counts!

PSP's 2D content looks better, and like drohne said, future market dominance will just lead to more 2D content!
 
chespace said:
Too bad all DS 2D games look like they were developed in 1993.

But, but, you can TOUCH! Thus creating innovative gameplay paradigms not possible before, well, Xerox invented the mouse in 1973. But they're on a handheld now! Totally different! Pay no attention to the PDA behind the curtain!
 
Looking at the release list for PSP the majority of the games seem to be console ports. Why should I pay 50 bucks for a handheld version when I can get the regular one for the same price. Who would pay 50 bucks for a handheld game period? DS has games I would actually want to play on a handheld for less money. I cant imagine PSP lasting long at its price. The hardware kicks the crap out of DS but who cares? These are handhelds we are talking about. Gamegear was infinitly better than gameboy but that didnt help it.
 
Do people really decide to buy a game based on how many "D" it is?

I buy good games, regardless of dimensions. The system with the most good games wins.
 
jarrod's list confirms what i've suspected: the ds is a distillation of the gba's very worst, with the rare ninja five-o or advance guardian heroes carefully strained out. or maybe it's worse: there's the added toxic strain of minigame non-game touchscreen filth. if the odd castlevania or advance wars gets lost in the broth, then that just deepens the tragedy. psp fandom starts to look like a moral imperative.
 
TheDuce22 said:
Looking at the release list for PSP the majority of the games seem to be console ports. Why should I pay 50 bucks for a handheld version when I can get the regular one for the same price. Who would pay 50 bucks for a handheld game period? DS has games I would actually want to play on a handheld for less money. I cant imagine PSP lasting long at its price. The hardware kicks the crap out of DS but who cares? These are handhelds we are talking about. Gamegear was infinitly better than gameboy but that didnt help it.

Those Game Gear analogies don't work. Times have changed, the buying public is different, and the GG didn't have GTA.
 
sonycowboy said:
And the PSP has far more 3D content.
Sure...

Nintendo DS (polygon based)
-Animal Crossing (Nintendo)
-Asphalt Urban GT (UbiSoft)
-Cocoto Card Racer (BigBen Interactive)
-Deep Labyrinth (Interactive Brains)
-Dragon Booster (Konami)
-Feel the Magic: XY-XX (Sega)
-Frogger: Helmet Havoc (Konami)
-GoldenEye: Rogue Agent (Electronic Arts)
-Intelligent License (Now Production)
-Kaido Racing Battle (Genki)
-Lost in Blue (Konami)
-Madden NFL 2005 (Electronic Arts)
-Mario Kart DS (Nintendo)
-Metroid Prime: Hunters (Nintendo)
-Mobile Suit Gundam Seed (Bandai)
-Monster Rancher Jamboree (Tecmo)
-Nanostray (Majesco)
-Need for Speed Underground 2 (Electronic Arts)
-Pac n' Roll (Namco)
-Ridge Racer DS (Namco)
-Snowboard Kids DS (Atlus)
-Sonic DS (Sega)
-Spider-Man 2 (Activision)
-Super Mario 64 DS (Nintendo)
-Tiger Woods PGA Tour 2005 (Electronic Arts)
-Toy Heads World (Interactive Brains)
-Yu-Gi-Oh! Nightmare Troubador (Konami)

-Nintendogs (Nintendo)


PSP Games (polygon based)
-Advent Shadow (Majesco)
-Ape Escape: One the Loose (SCEI)
-Ape Escape Academy (SCEI)
-Archer MacLean's Mercury (Ignition Entertainment)
-Armored Core: Formula Front (Agetec)
-ATV Offroad Fury: Blazin' Trails (SCEI)
-Axel Impact International (SCEI)
-Bleach: Heat the Soul (SCEI)
-Coded Arms (Konami)
-Colin McRae Rally 2005 (Codemasters)
-Crazy Racing: Kart Rider (Nexon)
-Death Jr (Konami)
-Derby Time (SCEI)
-Dynasty Warriors (Koei)
-FIFA 2005 (Electronic Arts)
-Fighting Spirits (SCEI)
-Fired Up (SCEI)
-Formula One Grand Prix (SCEI)
-Free Runing (Eidos)
-Frogger: Helmet Havoc (Konami)
-Gran Turismo 4: Mobile (SCEI)
-Gretzky NHL 2005 (SCEI)
-Hot Shots Golf: Open Tee(SCEI)
-Infected (Majesco)
-Intelligent License (Now Production)
-MediEvil (SCEI)
-Metal Gear AC!D (Konami)
-Midnight Club 3: DUB Edition (Rockstar Games)
-MLB 2005 (SCEI)
-Mobile Train Simulator + Densha de Go! Tokyo Kyuukou Hen (Ongakukan)
-MVP Baseball 2005 (Electronic Arts)
-NBA 2005 (SCEI)
-NBA Street Showdown (Electronic Arts)
-Need for Speed Underground Rivals (Electronic Arts)
-NFL Street 2 Unleashed (Electronic Arts)
-Pac-Man World 3 (Namco)
-Pro Race Driver 2 (Codemasters)
-Pursuit Force (SCEI)
-Rengoku: Tower of Purgatory (Konami)
-Ridge Racer (Namco)
-RNR: We Run Through The Beats (Seed9)
-Soukyuu no Fafner: Dead Aggressor (Bandai)
-Spider-Man 2 (Activision)
-Sticky Balls (tba)
-Syphon Filter: Logan's Shadow (SCEI)
-Tenchi no Mon (SCEI)
-Tiger Woods PGA Tour 2005 (Electronic Arts)
-Tokyo Xtreme Racer: Zone of Control (Genki)
-Tony Hawk's Underground 2 Remix (Activision)
-Twisted Metal: Head On (SCEI)
-Untold Legends: Brotherhood of the Blade (Sony Online Entertainment)
-Volcanus Online (tba)
-WipEout Pure (SCEI)
-World Tour Soccer 2005 (SCEI)
-WRC (SCEI)


sonycowboy said:
I prefer to live in the present and the future, not the past ;)
Then you should buy an Xbox 360 and skip PSP entirely. ;)
 
Ignatz Mouse said:
I buy good games, regardless of dimensions. The system with the most good games wins.

And that's why you play PSP! *high five*

Nintendo seems to be reaching out to a non-gamer audience with non-game software. More power to them -- I'm playing Wipeout!
 
If I was to get a first handheld at this point, I would be torn between getting a DS or a PSP.

Given that I DO have an SP:

PSP + GBA SP = AM HAPPY!

I'm sorry, but the touch screen in my mind is the single largest representation of Nintendo's failure to adapt with the times. That makes me sad, real sad. On the other hand, the ability of the PSP to view images (which also means "read comic books/manga" and "read books thru txt -> jpeg"), play MP3s, and watch movies (through the memory stick duo OR through UMD) makes me feel funny in the pants.

So people are depending on third-party developers other than nintendo to innovatively use a new and different feature that's not found on any other platforms? Sorry kids, know your history: better luck next time.
 
Here's my problem with the DS. Many of the games I see on the DS could and should have been GBA games. So, Nintendo is basically taking the GBA, cutting its support in half, and giving the other half to the DS, which I feel is a stop-gap effort to hold people off of buying the PSP until the next REAL Game Boy arrives.

I don't believe for a minute that 'Third Pillar' nonsense. The GBA will die an early death now, and the DS won't last that long either once the 'Real Deal' arrives.

I could be wrong, of course. But that's why I'm waiting.
 
JackFrost2012 said:
And that's why you play PSP! *high five*

Indeed!

JackFrost2012 said:
Nintendo seems to be reaching out to a non-gamer audience with non-game software. More power to them -- I'm playing Wipeout!

Likewise! Shame I'm playing this console port* when I could be playing WarioWare!




* Note: Sarcasm. Not a port!
 
chespace said:
Too bad all DS 2D games look like they were developed in 1993.
I dunno, CV DS looks like quite a leap over Rondo of Blood. Advance Wars 3 kills Super Famicom Wars.


chespace said:
Here's a question. Can the DS do something as sprite heavy as Vampire Chronicles?

No? Piece of shit.
Sure it could, easily. DS has more intensive 2D hardware than PSone and twice the RAM. It could juggle CPS2 sprites and parallax with no problem, outside resolution it could handle a 100% port of DarkStalkers Chronicle actually. With no loading. :)
 
SonicMegaDrive said:
Here's my problem with the DS. Many of the games I see on the DS could and should have been GBA games. So, Nintendo is basically taking the GBA, cutting its support in half, and giving the other half to the DS, which I feel is a stop-gap effort to hold people off of buying the PSP until the next REAL Game Boy arrives.

I don't believe for a minute that 'Third Pillar' nonsense. The GBA will die an early death now, and the DS won't last that long either once the 'Real Deal' arrives.


Spot on! And when GB Next comes out in late 2006 for $149, PSP will have amassed a decent userbase, a huge arsenal of games, and will also by at the $149 pricepoint with the additional media components included!
 
Ignatz Mouse said:
Shame I'm playing this console port* when I could be playing WarioWare!

Why not take 2-3 hours off to complete WarioWare and unlock all the minigames before returning to the numerous tracks, tournaments, time trials, zone modes, state-of-the-art graphics and licensed music of Wipeout?

...Oh! Because you could play Wipeout for 2-3 more hours, that's why!
 
wobedraggled said:
Cramps your hands too right?

I like both, pro's and con's all around.

yeah it does. To the point where I cant even really enjoy it. I think I'm gonna trade mine in and get an ipod or something.
 
Those Game Gear analogies don't work. Times have changed, the buying public is different, and the GG didn't have GTA.

Why play GTA on a handheld? I dont think porting old console games to the psp and charging 50 bucks for them will work. I would be shocked if it outsells the DS.
 
lol.. your guys' best defense for the PSP if that you can play a bunch of games that have been on PS2 for 3-5 years........

:lol :lol :lol :lol :lol
 
DS game:

need-for-speed-underground-2-ds-20050329033416365.jpg


PSP game:

pt_920780_20041210_screen006_24s0112.jpg


'Nuff said.

(okay trolling sux)
 
So we all call DS a stop gap to hold down the PSP before Game Boy Next, but do you think the DS could potentially destroy the GB line? Nintendo is not treating the DS as a third pillar but more like the Game Boy family. We already have a next gen Game Boy here and that is the PSP. Gamers could end up balking at Game Boy Next because the PSP is here while the DS continues to sell at a decent pace because it is 'different' from both Game Boy Next and PSP.
 
jarrod said:
Sure it could, easily. DS has more intensive 2D hardware than PSone and twice the RAM. It could juggle CPS2 sprites and parallax with no problem, outside resolution it could handle a 100% port of DarkStalkers Chronicle actually. With no loading. :)

Yes, and were it not for my microscopic cock, I could be a porn star!
 
TheDuce22 said:
Why play GTA on a handheld? I dont think porting old console games to the psp and charging 50 bucks for them will work. I would be shocked if it outsells the DS.

Hint: It's a *new* GTA game!

Not every game from the same series on a handheld is just an old port-- unless it's a Nintendo handheld!
 
borghe said:
lol.. your guys' best defense for the PSP if that you can play a bunch of games that have been on PS2 for 3-5 years........

I love this argument, because

IF YOU HAD A SINGLE BRAIN CELL IN YOUR EMPTY, DS-LOVING HEAD

You would know that:

- Ridge Racers is not R5 - it's better!
- Wipeout Pure is not Wipeout Fusion - it's MUCH better!
- Lumines is totally original!
- Metal Gear Acid is totally original!

I know you DS fans are jealous that PSP owners actually have games to play. But pretending they're "PS2 ports" just makes you look stupid. Stupider, I mean. You're already defending the DS.
 
TheDuce22 said:
Looking at the release list for PSP the majority of the games seem to be console ports.

<sigh>

Lumines - not a port
Untold Legends - not a port
Ridge Racer - not a port
Metal Gear Acid - not a port
NBA - I don't know what this is... is it a port of Shootout?
Twisted Metal Head On - Don't know personally, is this a port?
Wipeout Pure - not a port
Darkstalkers Chronciles - Don't know personally, is this a port?
Dynasty Warriors - not a port
THUG - port
NFSUR - not a port
Spider-man 2 - not a port of the console titles to my knowledge... is it a port of another Spiderman title?
World Tour Soccer - Don't know personally, is this a port?
Gretzky - Don't know personally, is this a port?

Don't confuse the fact that some titles share names with consoles
 
Jack: Don;t forget that $40 games have all jumped in price to $50, besides being ports!


(Wipeout Pure, at $40, is cheaper than any of the previous Wipeouts I've bought)
 
Mrbob said:
So we all call DS a stop gap to hold down the PSP before Game Boy Next, but do you think the DS could potentially destroy the GB line? Nintendo is not treating the DS as a third pillar but more like the Game Boy family. We already have a next gen Game Boy here and that is the PSP. Gamers could end up balking at Game Boy Next because the PSP is here while the DS continues to sell at a decent pace because it is 'different' from both Game Boy Next and PSP.

Yes, I do think that! Once the next Game Boy arrives, I think a lot of folks will be thinking "What? Yet ANOTHER Game Boy? Didn't I just buy the new Game Boy last year? And the year before that?? Forget it."

The DS was a bad idea from the get-go. Nintendo didn't need a stop-gap. They should have just let Sony do their own thing, THEN bring out a superior handheld a year or two later, and survive off the strong GBA SP line until then. That's what I would have done.
 
DS: Permiere game-- port of 9 year old N64 game, with N64-level graphics.

PSP: Premiere game (if I had to pick one of many)-- new installment of Wipeout series with near-PS2 level graphics and more depth of features than any earlier installment.

Yeah, the PSP is depending on ports all right....


PSP-- you get what you pay for!
 
Ignatz Mouse said:
Jack: Don;t forget that $40 games have all jumped in price to $50, besides being ports!

You wanna know what's $50?

Fuckin' Pac-Pix in Japan, that's what's $50.

DS games are $8-10 more expensive than PSP games in Japan. I paid more for Hitofude than for Lumines. It's a tragedy, I tell you.
 
jarrod said:
I dunno, CV DS looks like quite a leap over Rondo of Blood. Advance Wars 3 kills Super Famicom Wars.



Sure it could, easily. DS has more intensive 2D hardware than PSone and twice the RAM. It could juggle CPS2 sprites and parallax with no problem, outside resolution it could handle a 100% port of DarkStalkers Chronicle actually. With no loading. :)

Then why do most 2D DS games look no better than SNES-era graphics?
 
chespace said:
Then why do most 2D DS games look no better than SNES-era graphics?

Because developers just ported over their GBA titles, slapped on a status screen and poorly implemented "touching," and called it a DS game?
 
chespace said:
Then why do most 2D DS games look no better than SNES-era graphics?

Because, at the beginning of development, those games were being developed for the Gameboy Advance. Then, they caught wind of the DS, and thought, "HEY, let's throw in a touch-screen map or something like that, and port it to the new handheld!"
 
Ignatz Mouse said:
DS: Permiere game-- port of 9 year old N64 game, with N64-level graphics.

PSP: Premiere game (if I had to pick one of many)-- new installment of Wipeout series with near-PS2 level graphics and more depth of features than any earlier installment.

Yeah, the PSP is depending on ports all right....


PSP-- you get what you pay for!


True, dat. I'm shocked at how damn good and fleshed out these PSP launch titles have been. My original intention on buying a PSP was for curiosity sake in it being a new gadget. But now that I've had some decent game time with the launch games I have (Ridge Racers, Wipeout, Lumines, and Acid) I'm amazed at the high quality of all these games. I haven't even dug into the media function yet as I'm waiting for those 1 gig cards to get back in stock!
 
Sho Nuff said:
Yes, and were it not for my microscopic cock, I could be a porn star!
Well resolution's something that just can't be helped...

CPS2: 384x224
PSone: 256x480 to 640x480 (most games ran 320x480 iirc)
PSP: 480x272
DS: 256x192 (x2)

...still, DS could pull off something decent there. And again with the upside of zero load time.

I dunno what the second screen could be used for, maybe movelists. If Capcom ported a Marvel fighter to DS, the second screen could just be the upper half of the stage (allowing full view even when both fighters are at different elevations). Really, Capcom fighters would work pretty well on DS.
 
I'm tired of hearing that all the PSP has is ports. Lets not forget, the DS has it's share of ports as well, such as Mario 64, a crappy Ridge Racer version, Tiger Woods Golf, Madden Football, etc.

That said, the PSP verions of these games are often the same franchise, but not really ports. Sure, the EA stuff are ports, but they also include new content and mini-games for play on the go. Calling Ridge Racers or WipeOut Pure a port is not really accurate. It's certainly not true with Metal Gear Acid.

Now back to Lumines and Untold Legends.
 
Ignatz Mouse said:
DS: Permiere game-- port of 9 year old N64 game, with N64-level graphics. 90% old content.

PSP: Premiere game (if I had to pick one of many)-- new installment of Ridge Racer series with near-PS2 level graphics and more depth of features than any earlier installment. Also, 90% old content.
Fixed. :P
 
jarrod said:
Sure it could, easily. DS has more intensive 2D hardware than PSone and twice the RAM. It could juggle CPS2 sprites and parallax with no problem, outside resolution it could handle a 100% port of DarkStalkers Chronicle actually. With no loading. :)

Heheh, of course, since the PSone didn't really have any dedicated 2D hardware :)

I wonder if the DS sprite hardware can address the ROM directly, or if it has to be loaded into RAM first? Because I don't think 4MB of main ram would cut it for Darkstalkers anyway...it'll look like ass scaled down for the lower resolution (what? do you think Capcom would redraw their sprites? For the DS? :lol) and if you just crop the screens, well that affects gameplay...

Besides, it's all pointless since the PSP has powerful enough 3D hardware to do anything in 2D the DS can do several times over :)
 
jarrod said:
Well resolution's something that just can't be helped...

CPS2: 384x224
PSone: 256x480 to 640x480 (most games ran 320x480 iirc)
PSP: 480x272
DS: 256x192 (x2)

...still, DS could pull off something decent there. And again with the upside of zero load time.

I dunno what the second screen could be used for, maybe movelists. If Capcom ported a Marvel fighter to DS, the second screen could just be the upper half of the stage (allowing full view even when both fighters are at different elevations). Really, Capcom fighters would work pretty well on DS.


See, now that's a good idea of how the screen should be used!

Other good ideas - Punch-Out!! DS. The arcade Punch-Out!!s were dual screened. A DS version would rock.

Vertical-scrolling arcade shooters. 'Nuff said.
 
Capcom fighters might look ok, but I couldn't play a fighter on the DS with those tiny buttons on the right hand side. I would be hitting two at the same time. There is a ton of open real estate on that right hand side you think Nintendo could have made the four DS face buttons bigger??
 
jarrod said:
Well resolution's something that just can't be helped...

No, at least not now that the DS has been set in stone. They could have very well helped it back at the drawing board stage when the Nintendo fucks were being cheap, shortsighted bastards.
 
jarrod said:
I dunno what the second screen could be used for, maybe movelists. If Capcom ported a Marvel fighter to DS, the second screen could just be the upper half of the stage (allowing full view even when both fighters are at different elevations). Really, Capcom fighters would work pretty well on DS.

I know!

You could put a MAP on the second screen...that would be INNOVATIVE :)
 
SonicMegaDrive said:
Vertical-scrolling arcade shooters. 'Nuff said.

I wouldn't want to play a vertical shooter with a continuous vertical playing field on the DS... the screens are too far apart... there'd be too much disconnect having to stare at both screens at once, etc.
 
Jarrod: the beauty is that if I don't mind old content, I have that choice, and if I want 100% new (save the unlockable classic tracks) I can choose Wipeout.

With the DS, of course, I could chose among Mario (port), Ridge Racer (port) Madden (port), Spider-Man (port) or Feel the Magic. Woo!

Which is the port-machine again?


Edit: Forgot Ridge Racer DS!
 
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