DUKE3D awesome looking HL2 MOD pwned by 3DRealms :(((

mrroboto said:
as for duke nukem forever-: we will finally be seeing duke nukem forever(for the first time again) THIS YEAR. it may be as soon as this year's e3 show.
.

:lol :lol

Someone says this every year, and every year I laugh when absolutely nothing is shown...
 
Ehhhh, it didn't look that great anyway. If it weren't for the theatre marquee, is there any way that you could even tell that this was Duke Nukem? It's just very dark, generic looking street area that could be right out of HL2.
 
Nerevar said:
This is what I was getting at ...

And FYI - they allowed it to continue if it didn't actually contain any of the levels from the original game. AFAIK, they reached a compromise by creating a BSP-builder that would take a .WAD file, extract the maps, and convert them into BSPs (of course, "optimized" to the Doom and Doom 2 levels). There are a number of ways 3drealms can "protect their IP" without sending a blanket cease-and-desist letter. Creating the "expectancy" that no project can continue using game assets of theirs is absurd - there are clearly precedents in the mod-making field for this. Of course, as is expected of 3drealms, they took the lazy way out.

Thank you for taking the time out to explain that to me I appreciate it.

3D Realms still sucks though. I use to be one of their biggest fanboys back in the Duke 3D, Raptor, ROT and Terminal Velocity Days but this is just a slap in the face for fans like me. So basically your saying that any fanmod team making a Duke3D build with intentions to distrubute will need to reach some type of agreement with the parent company that owns the IP? I guess I wouldn't be so upset if I knew for a fact that they were bringing us a sequel within the next 2 years.
 
Docpan said:
:lol :lol

Someone says this every year, and every year I laugh when absolutely nothing is shown...


they're still deciding if they will attend e3 this year. take 2 has contacted them about going and also happens to have alot of floor space at this year's show.

if not e3, it will be shown this fall for a xmas 05 or january 06 release.

i still don't understand the hate directed at 3dr. they're totally funding the game themselves and have no one to answer to but themselves. at least they haven't given
up and have continued on in the face of adversity(alot of companies would have given
up long ago).

i can tell you one thing, i can't wait for the "behind the scenes making of duke nukem forever book". :lol
 
3Dr's plan:

1. "Order" the mod stopped in a public showing, everyone thinks it's dead.
2. Pay the creators of the mod to finish it, behind the scenes, then slap' 3DRealms' name on it.
3. Have a game to release by 2007.

Brilliant!
 
AstroLad said:
3Dr's plan:

1. "Order" the mod stopped in a public showing, everyone thinks it's dead.
2. Pay the creators of the mod to finish it, behind the scenes, then slap' 3DRealms' name on it.
3. Have a game to release by 2007.

Brilliant!

:lol:lol:lol
 
border said:
Ehhhh, it didn't look that great anyway. If it weren't for the theatre marquee, is there any way that you could even tell that this was Duke Nukem? It's just very dark, generic looking street area that could be right out of HL2.

Heh, yep, all this excitement over a mod that, frankly, doesn't look too impressive to begin with. At most, we likely would've seen a conversion of the first level of Duke3D. Whee. Total conversion projects are almost always abandoned, if this one had even made it to that stage.
 
Here's another example of a mod using someone else's IP that has been allowed to move forward.

http://www.worthplaying.com/article.php?sid=22692

It's a Star Wars mod for C & C Generals. George Lucas is usually very protective of his IP's, and yet this was allowed to continue forward. Interesting considering the new Star Wars RTS that was announced recently.

The sentiments in this thread are not much different from those I've seen elsewhere. I'd say 3D Realms has worn out it's good will with the fans.
 
thank you kung fu jedi...

there are many ways to protect one's IP.... a blanket cease and decist is not the only way. all a C&D sends is "we want to make lots and lots of money and feel that this will stop us from doing that."

Hell, they could have just said that they consented to the mod and their IP still would have been protected. About the only way their IP is at risk from precident is by not doing anything at all about it (postivitively or negatively).

As for funding the game themselves... ummm.. so what? The game wouldn't have been nearly so expensive had they not taken 9 YEARS SO FAR to create it.
 
tedtropy said:
Total conversion projects are almost always abandoned, if this one had even made it to that stage.
It doesn't even look like it was a total conversion. It looks like they were just re-using models and textures from HL2. So at best this would have been a game that looked A WHOLE LOT like HL2, with some pig cops and strippers thrown in. Maybe if the game actually looked decent I would whine about it being shut down, but it doesn't appear that they were making much of an effort.
 
Shaheed79 said:
God I hate them. If they won't use their Duke license AT LEAST let someone else give the fans what they want. Selfish bastards.
:lol :lol

The real issue here is that this remake was a POLY FOR POLY recreation of Build Engine levels from 1995. Who gives a shit about seeing this in the Source engine? Just play a Duke3D Windows port, for god's sake. Those won't have any bugs.
 
mrroboto said:
i still don't understand the hate directed at 3dr. they're totally funding the game themselves and have no one to answer to but themselves. at least they haven't given
up and have continued on in the face of adversity(alot of companies would have given
up long ago).

:lol

Nobody really hates 3DR. It's just that they have subjected themselves to one of the biggest community mockings in videogame history.

It's my opinion that 3DR have lost a bit of creative direction. I'm not really expecting Duke Forever to be the kind of thought provoking dystopian masterpiece that HL2 was, but still, Pig-Cops ?

One only has to look at Georges "Give me Pig-Cop Ideas" thread on GA a while back. Now that was a laugh.
 
Showed but didn't tell what?

I thought you meant thought-provoking in the more philosophical, social, or political sense rather than the "Hmmmm, we didn't get the whole story" sense.
 
Schafer said:
Hi! I'm Nerevar and I live in an idealized fantasy world full of gumdrop houses and magical fairies!
:lol :lol This is the first post you've made where I agree with you.

Come on folks. Anyone with a modicum of common sense knows that you have to protect your IP or else you're setting a dangerous precedent. Now, from a fanbase/moral/"gee-wouldn't-it-be-nice" POV, it sucks. From a legal POV, you have to Fox these projects.
 
3D Realms just chose the easy way, there are other more positive things to protect your IP. But it's certain that this is THE year. Sounds almost a bad joke now, but it's certain that we will see the final game (note I say "see", no idea about playing it). After all the pressure, tons of nonsayers, problems with publishers, insane developing cycle, I can understand how overprotective they feel, it´s a very important moment for their careers. Maybe in a more relaxed ambient they could have done someting more positive, but I believe this was not the moment.
 
border said:
Showed but didn't tell what?

I thought you meant thought-provoking in the more philosophical, social, or political sense rather than the "Hmmmm, we didn't get the whole story" sense.

Well maybe not so much 'thought-provoking' but in the sense that there was no intro, no backstory, you had only the information you could percieve.

Whatever all these elements melded together in your brain was the story.

It was SOOO refreshing to not play a game (Killzone, Doom, whatever) where it was established that 'These people are bad, shoot them'.

Valve showed us many things in HL2, but told us next to nothing. That, is classic scriptwriting and it made for an enthralling game. To tell would be to take away the mystery.
 
Gaijin To Ronin said:
3D Realms just chose the easy way, there are other more positive things to protect your IP. But it's certain that this is THE year. Sounds almost a bad joke now, but it's certain that we will see the final game (note I say "see", no idea about playing it). After all the pressure, tons of nonsayers, problems with publishers, insane developing cycle, I can understand how overprotective they feel, it´s a very important moment for their careers. Maybe in a more relaxed ambient they could have done someting more positive, but I believe this was not the moment.
You should get your old "the voice of reason" tag again ;)
 
Well it seemed to me that between Grandpa on the TV monitors and the resistance leaders frequently describing your next location and objective, Valve was actually telling you a great deal. As soon as you get off the train you hit that monitor where the guy basically sets up everything for you....alien overlords....not allowed to breed....etc....etc. Half Life 2 is different in the sense that the action never cuts away to show you something else other than what's happening in yoiur immediate vicinity....and you're always in first person. I think the exposition and story are put across in a fairly conventional way though.
 
You know, with all this flak flying around directed at 3d Realms (who also canned an Unreal Tournament version of Hollywood Holocaust years back), I absolutely love Duke Nukem 3D and Shadow Warrior. And, I swear to God, I think that DNF will be a very playable game when it eventually shows up.

Crazy, I know.
 
From what I saw of the MOD...it didn't look to great.

You don't want crap associated with your IP. Perhaps that is not the reasoning behind this...but I think that it was a good move on 3D Realms part.

Dissappointing to some degree perhaps...but I totally understand where they are coming from.

I'm one to talk...I want to work on a Sonic R MOD for HL2 :P
 
Burger said:
:lol

Nobody really hates 3DR. It's just that they have subjected themselves to one of the biggest community mockings in videogame history.

It's my opinion that 3DR have lost a bit of creative direction. I'm not really expecting Duke Forever to be the kind of thought provoking dystopian masterpiece that HL2 was, but still, Pig-Cops ?

One only has to look at Georges "Give me Pig-Cop Ideas" thread on GA a while back. Now that was a laugh.

I dunno, I remember MechWarrior 2 being a rather large debacle back in the day. "The day" being pre-Internet (remember FIDOnet?).

Nathan
 
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