ChoosableOne
ChoosableAll
The first Zelda game I finished is TOTK. I had played a bit of Ocarina of Time before but dropped it after few hours. But after finishing TOTK, I decided to pick it up again.
The game progressed wonderfully until the Forest Temple; I was excited to play it every day. However, the puzzles in the Forest Temple felt so complicated(with a lot of backtracking), and coupled with those awful sounds in the background, I completely lost interest in the game. I'm even considering quitting.
For those who want to endure that awful sound, I'm sharing a video:
This video provides that awful sound in a 10-hour loop format. I listened to it for 2 hours in the game already.
Are the dungeons in other Zelda games like this? Are the other temples in this game as confusing and frustrating as this one? And should dungeons really make a comeback in Zelda games?
The game progressed wonderfully until the Forest Temple; I was excited to play it every day. However, the puzzles in the Forest Temple felt so complicated(with a lot of backtracking), and coupled with those awful sounds in the background, I completely lost interest in the game. I'm even considering quitting.
For those who want to endure that awful sound, I'm sharing a video:
This video provides that awful sound in a 10-hour loop format. I listened to it for 2 hours in the game already.
Are the dungeons in other Zelda games like this? Are the other temples in this game as confusing and frustrating as this one? And should dungeons really make a comeback in Zelda games?