March Climber
Gold Member
It's crazy that they did this grounded/serious Zelda artstyle bait and switch not once, but twice.

It's crazy that they did this grounded/serious Zelda artstyle bait and switch not once, but twice.
Twilight Princess looks good though.Well, it ages better than Twilight Princess.
The biggest problem with Twilight Princess graphics was the extremely flat lighting. It all seems so flat And static. It only went "dynamic" when using a torch.
Really weird, because games like Starfox Adventures had much better lighting on inferior hardware.
Then Twilight Princess HD came and they didn't even adjust it. There was a interview on Kiwi Talkz with someone from Tantulas (who did the remaster) and they said that they wanted to do more but Nintendo wanted a "quick" port without a huge budget. Much more was possible.
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A Twilight Princess remake with the WiiU tech demo graphics would be absolutely amazing.
#NeverForgetIt's crazy that they did this grounded/serious Zelda artstyle bait and switch not once, but twice.
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Is it the bloom? you don't like the bloom?
Is it the bloom? you don't like the bloom?
I can understand you, but i really don't wanna hear critiques about muddy textures from someone who clearly likes OOT and MM..... Especially "large barren spaces with nothing but muddy textures" like come on now. Don't act like OOT's Hyrule Field wasn't far worse in that regard not just because of the lower hardware but also there being way less to do.The only good thing that looks good about the game is that sometimes in enclosed areas like dungeons the lighting hits right. IIRC the bloom actually helped mask the shit sometimes. Admittedly twilight realm looked okay too but who want to be wolf link? This games gimmick is taking away all your items and making you fight repetitive enemies the same way with the hand hat thing, when it's not making you find all the tears of light. But it's okay because wolf links walking animation and noise with the chain was superb, so we had an impressive game experience.
It's full of fugly characters, Link himself looks awkward, large barren spaces with nothing but muddy textures. It has a lot of good art that doesn't look that good because it's low res and patched together on 3D models with jaggies like a PS2 affair. I resent the actually fine dungeons in this game being gated behind all this crap. Like how many hours of busy work just to get to the first dungeon? And you have to stare at the poor visuals while doing it all. I have fond memories of the two times I played that forest temple but it's not worth starting the game over again. I can fire up OOT or LA and be plowing the game in no time.
Twilight Princess has extremely flat lighting. The game almost feels static. Not alive. Only when using a torch.I can understand you, but i really don't wanna hear critiques about muddy textures from someone who clearly likes OOT and MM..... Especially "large barren spaces with nothing but muddy textures" like come on now. Don't act like OOT's Hyrule Field wasn't far worse in that regard not just because of the lower hardware but also there being way less to do.
I don't really hate the visuals outside of the bloom and color pallete being not as vibrant as it could be. Many of the models look fine for the art style the game's going for, which kind of reminds me a bit of Smash Brawl. Gameplay complaints are another thing entirely, since TBH all 3D Zeldas have had some annoying and stupid padding shoved into the game for one reason or another. They'll never match the well paced breakneck feel of ALTTP and that's just a flaw these games will have to live with because the formula is inherently flawed when it comes to that (especially on repeat playthroughs)
A game series like the original Ubisoft Prince of Persia reboots is a great peek into how 3D Zelda could have been had it been better paced. Or maybe Dark Souls.
I didn't know Nintendo released the PS4
We want a realistic direction, doesn't have to necessarily be 100%, but definitely leaning down a less cartoony path.Do we want "realistic" or do we just want the graphics to hold up to the stunning concept art for the games? They never do.
No, but Nintendo is.they are about to release a system that is more powerful in every regard? are you living in 2016 or something?
I can understand you, but i really don't wanna hear critiques about muddy textures from someone who clearly likes OOT and MM..... Especially "large barren spaces with nothing but muddy textures" like come on now. Don't act like OOT's Hyrule Field wasn't far worse in that regard not just because of the lower hardware but also there being way less to do.
I don't really hate the visuals outside of the bloom and color pallete being not as vibrant as it could be. Many of the models look fine for the art style the game's going for, which kind of reminds me a bit of Smash Brawl. Gameplay complaints are another thing entirely, since TBH all 3D Zeldas have had some annoying and stupid padding shoved into the game for one reason or another. They'll never match the well paced breakneck feel of ALTTP and that's just a flaw these games will have to live with because the formula is inherently flawed when it comes to that (especially on repeat playthroughs)
A game series like the original Ubisoft Prince of Persia reboots is a great peek into how 3D Zelda could have been had it been better paced. Or maybe Dark Souls.
Why PlayStation hasn't made a better Zelda game named something other than Zelda.It's mind-blowing that another studio hasn't swooped in and made a Zelda like game with realism.
Cartoony games pair with gore in a way that realistic games can't.An argument can easily be made for both. Personally I don't want the Zelda franchise to become Lord of the Rings. I prefer the cartoony, more artistic look.
This is more what I have in mind when I think of those games, a general fairy tale look and feel.
It's mind-blowing that another studio hasn't swooped in and made a Zelda like game with realism.
Why PlayStation hasn't made a better Zelda game named something other than Zelda.
A Zelda-like PS exclusive would be able to do gore and nudity that Nintendo can't touch.
DualSense feedback would add a level of depth to the experience that Nintendo's controllers are incapable of providing.
They'll never match the well paced breakneck feel of ALTTP and that's just a flaw these games will have to live with because the formula is inherently flawed when it comes to that (especially on repeat playthroughs)
3D Zeldas are fun games and I can wait a bit for dungeons, anyways. It's just that I don't really mind pacing issues because the entire formula was never the best paced to begin with.On this note, I should have replied to it more directly in my other post. Yeah none of it is as fast to pick up as ALTTP, and OOT will have early cutscenes and the unskippable text teaching mechanics in the Deku Tree that you really don't need on repeated playthroughs. True!
But at least it's just a few cutscenes, and then I can get directly to the game, and that slow text is happening while I'm actually playing the dungeon already. By the time I complete the first dungeon and can escape to Hyrule Field with an Ocarina, I've barely even entered the Forest Temple in Twilight Princess yet. I'm too busy herding cows. It isn't fun.
Dunno why TOTK is catching strays here, but i find that comparison a bit bizzare considering how different OOT is compared to BOTW, let alone TOTK.Bottom of the well in OOT is better than 100 wells in TOTK that all have the same enemy for a collectathon goal. And when I beat OOT I'm willing to play it again unlike TOTK. The entire game is unique content that is all fun with virtually no padding
Anybody could make great level design, honestly. They'd just need to take away resources from graphical prowess and production values for a bit in order to make more unique and well put together levels. That's not what Sony goes for unfortunately.The sucess of the Zelda series is based on great worldbuilding and level design. At PS Studios the only ones who could create something at that level of quality is Asobi, but they are lacking the manpower to do so.
I agree but on top of higher resolutions the next Zelda needs -The BOTW/TOTK art style is perfect. Just make it a bit more high res and detailed (mainly the environments) and we're golden.
I remember a quarter century ago when Nintendo lied and told us we'd get Zelda graphics like this:
But instead we got
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