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Dusk Golem: First Details on Hideo Kojima's OD

Draugoth

Gold Member
od-kojima.jpg

This leak comes from DuskGolem:

What I remember of Overdose is the game was trying to an experimental experience involving players using multimedia to have breakthroughs in the game. There'd be long cinematics that would lead to active and passive gameplay of two kinds, the first being where they had to use, watch, and 'guide' the characters while using information obtained from other sources, like web pages."

They then described being able to switch between first- and third-person to help characters move around the environment. Describing the second type of gameplay, DuskGolem said, "The second gameplay element involved first-person bits aimed at the player that played more traditionally like a horror game but with a similar cryptic puzzle-mystery function and a lack of cinematics like the first part."

Essentially, it sounds like players will be controlling the characters like a normal survival horror game, while some sections will pull things back a bit, potentially putting players in control of multiple characters at once. Either way, all of this tracks with what Kojima said earlier this year when he said, "OD is just as different" as Boktai: The Sun is in Your Hand. For those unfamiliar, the Game Boy Advance game used a light sensor on the cartridge that players had to charge before fighting in-game vampires.
 
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GHound

Member
Yeah put this one on low priority and get Physint into full production ASAP. The more I hear about this the less I care.
Though that could end up being the case with Physint, the only thing I have to go off of right now with that is the implication that it's a spiritual successor to one of my favorite franchises ever 🤷‍♂️
 
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I worry Kojima has gotten too pretentious, there are moments in MGS1, 2 and 3 that get as deep as you can get, but it's all also wrapped up in what is basically anime meets a Hollywood blockbuster vibe.

Since then he's gotten a little too "artsy" in a way I don't find as engaging, Death Stranding is like this, it's just shy of really grabbing me as much as Metal Gear did because it's trying too hard to be arthouse instead of Die Hard.

And I predict OD is going to be like this instead of a more straightforward horror game, if I'm playing a game, I don't want to be doing a google search on my phone or whatever or follow a guide, I want to just, play it.

Dude needs to bring back the more straightforward vibes of Snatcher, Policenauts, Metal Gear and Zone of The Enders.
 
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clarky

Gold Member
I worry Kojima has gotten too pretentious, there are moments in MGS1, 2 and 3 that get as deep as you can get, but it's all also wrapped up in what is basically anime meets a Hollywood blockbuster vibe.

Since then he's gotten a little too "artsy" in a way I don't find as engaging, Death Stranding is like this, it's just shy of really grabbing me as much as Metal Gear did because it's trying too hard to be arthouse instead of Die Hard.

And I predict OD is going to be like this instead of a more straightforward horror game, if I'm playing a game, I don't want to be doing a google search on my phone or whatever or follow a guide, I want to just, play it.

Dude needs to bring back the more straightforward vibes of Snatcher, Policenauts, Metal Gear and Zone of The Enders.
Spot on.
 

Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
Seeing a thread title I thought it was discovered Hideo Kojima had a drug problem.
 
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