This is pretty much me before watching the trailers. If you were to ask.me what Dust: AET was half a week ago Is have absolutely no idea. Now I'm hyped.Wow, I can't believe I was completely oblivious to this game until literally 2 minutes ago. I just happened to see a review for it on another website while searching for something else and now I am head over heels excited for it tomorrow. What a beautiful looking game.
The developer lifted most of the games structure directly from that Vanillaware-developed title. Dust, the hero in An Elysian Tail, is capable of 1,000-hit combos. Each level is a series of connected arenas, and the overworld map allows you to select your next destination in whichever order you choose. Non-player characters who provide Dust with information and quests reside in peaceful towns. All of these design decisions are implemented almost exactly as they are in Muramasa.
That VentureBeat review is pretty lame. I don't think he's ever played an action/adventure game before Muramasa.
What a fucking jerk.
That VentureBeat review is pretty lame. I don't think he's ever played an action/adventure game before Muramasa.
That VentureBeat review is pretty lame. I don't think he's ever played an action/adventure game before Muramasa.
What a fucking jerk.
Wow, I can't believe I was completely oblivious to this game until literally 2 minutes ago. I just happened to see a review for it on another website while searching for something else and now I am head over heels excited for it tomorrow. What a beautiful looking game.
is he wrong?
Faxanadu did it 20 years ago. Straight up claiming the game's structure is lifted from another game is really obnoxious.
There's literally nothing sexual in Dust. Anyone that has a problem with the art really needs to look at themselves rather than the game.
The internet looks at furry characters as a sexual statement, regardless of whether they are or not. This is also a huge generalization on my part, so yeah.There's literally nothing sexual in Dust. Anyone that has a problem with the art really needs to look at themselves rather than the game.
is he wrong?
I don't get the repetitive as a negative comments, it is a 2D sidescroller with hack 'n' slash elements. It is bound to have some repetition, but it still feel varied and is so much fun. The pacing is all kinds of amaze.
ign has the first 10 minutes, including an audio commentary from Noogy!
http://www.ign.com/videos/2012/08/13/dust-an-elysian-tail-developer-commentary
The internet looks at furry characters as a sexual statement, regardless of whether they are or not. This is also a huge generalization on my part, so yeah.
for the people in here who have played the game I have a simple to answer question. Is there a jump button or is jumping like Muramasa where you have to hit up to jump. I know it sounds silly to ask but having to hit up to jump in muramasa took away from the game for me because it made it hard to jump straight up in a hurry as I would always be off center a little and thus go slightly left or right... and with the 360 D Pad as it is I imagine it would be an issue there as well.
It's in no way a deal breaker for me but people bringing up Muramasa reminded me of my dislike for using up to jump lol.
I've played about 3 hours or so and yeah, I think the combat is fairly repetitive (I'm playing on one of the harder difficulties). Your magic bar regenerates so quickly with regular attacks that there really is no reason not to spam magic. Despite being repetitive, the combat is still fun though.
Yes, there is a jump button.
It's more like something like Castlevania: Order of Ecclesia or Zelda 2 where you travel to individual areas that are mostly linear but have various secrets and side-paths here and there than something like Metroid which has more big, open areas.
That sounds great to me, Order of Ecclesia has fantastic level design in my opinion. I get a little bit worried at Muramasa comparisons because that game basically didn't even have level design (most areas were just completely flat) and even though I really did enjoy the game I was hoping for something more like OoE in terms of the game's structure.It's more like something like Castlevania: Order of Ecclesia or Zelda 2 where you travel to individual areas that are mostly linear but have various secrets and side-paths here and there than something like Metroid which has more big, open areas.
In a year that has Trials Evolution, Spelunky, Minecraft and Fez, this is the standalone best game on XBLA. If you only buy one game this year buy Dust: An Elysian Tail, there simply isn't enough superlatives to describe just how good it is.
WOW. Talk about high praise.Gamestyle 10/10
WOW. Talk about high praise.
WOW. Talk about high praise.
Probably doesn't help with Tomat's wait until Wednesday, in hindsight =P
well, its does make the wait really hard. could you ad the ign walkthrough in to the op? i think it does a fantastic job in explaining/selling the game.
Probably doesn't help with Tomat's wait until Wednesday, in hindsight =P
Just got back from grabbing a point's card. If this game doesn't meet my expectations Noogy owes me money. I'll hold him to it.