BioShock Infinite: A Pioneering Game That Shaped the Industry
BioShock Infinite, released in 2013, is a game that has left a lasting impact on the gaming industry. Developed by Irrational Games, the game takes players on a journey to Colombia, a sky-bound city, where they play as Booker DeWitt, seeking to rescue a woman named Elizabeth. BioShock Infinite explores the possibilities of the BioShock universe, delving into Prophecy, Revolution, and quantum mechanics. As we reflect on the eve of BioShock Infinite's 10th anniversary, we explore its development, the roadblocks, and the triumphs.
The Beginning of Infinite
Ken Levine, the creative director of Irrational Games, was the mastermind behind BioShock Infinite. He describes himself as the "Creator Director" and the "guy who had to communicate to the team what the game was and work with them to give them feedback on all aspects of the game." Levine was also the lead writer and directed most of the acting, especially the Booker and Elizabeth characters.
BioShock Infinite was not the first BioShock game. Irrational Games had previously worked on System Shock 2, Tribe's Vengeance, and SWAT 4. After the success of BioShock, a sequel was inevitable, but there were internal discussions over what it would be and who would make it. After many months, it was decided that 2K Marin would do BioShock 2, and Irrational Games would work on a new sequel.
BioShock Infinite was always set at the turn of the 20th century, but its first iteration was much different aesthetically than the final product. The game was heavily influenced by Art Nouveau, an ornamental art style originating from Europe, and was more closely aligned with the horror atmosphere of BioShock 1. The game's world was jokingly referred to in the studio as "Flasher" because the only difference between it and Rapture was that it was in the sky.
However, this version of Infinite was determined to be too similar to BioShock 1, and Irrational Games sought a change in art direction that would make Infinite more distinct. While the team worked on "Flasher," a book was being passed around the studio called "The Devil in the White City," which told the story of the 1893 World's Columbian Exposition in Chicago. This book was the inspiration for the final version of Infinite's setting, the sky-bound city of Colombia.
The Role of Elizabeth
Elizabeth is a central character in BioShock Infinite, and her relationship with Booker is one of the game's defining features. The developers spent a lot of time on Elizabeth's design, making her more than just an escort mission or a damsel in distress. She is intelligent, curious, and independent. The game's mechanics were also designed to make her an active participant in the gameplay, not just a passive character who follows the player around.
There were voices on the team who were saying that Elizabeth was too complicated, and they suggested cutting her character from the game. However, Ken Levine felt that if they cut Elizabeth, there was no point in doing the game. He didn't really know what the game was without Elizabeth. The team worked tirelessly to create a character who was not only a great companion but also a believable one. They went through many iterations before landing on the final design.
Painstaking Iteration
Developing BioShock Infinite was not an easy process. The game went through numerous iterations, with the team working to refine the gameplay mechanics, design choices, and story. Incorporating Elizabeth into the gameplay was a significant challenge. The development team experimented with different ways of implementing her role, including having an AI companion and even a playable character. Ultimately, they settled on having Elizabeth be an AI companion who would assist the player in combat and puzzle-solving. The team also focused on developing Elizabeth's character and creating a strong emotional bond between her and the player. This was achieved through various methods such as motion capture, voice acting, and animation. The end result was a highly praised game with a compelling story and a memorable companion in Elizabeth.