Just started playing and find the controls a bit clunky. Maybe if the parkour were automatic I'd enjoy it a little more. Will definitely stick with it though.
Gotta level it up. Feels rewarding when it starts to come around.
Just started playing and find the controls a bit clunky. Maybe if the parkour were automatic I'd enjoy it a little more. Will definitely stick with it though.
Gotta level it up. Feels rewarding when it starts to come around.
Just started playing and find the controls a bit clunky. Maybe if the parkour were automatic I'd enjoy it a little more. Will definitely stick with it though.
I managed to grind my agility to max yesterday with the April Fools kick buff, kicking fools off the big bridge got me 100xp each, now I need to finish this last survivor rank and I'll be max level on all 3 catagories. Wish I could find me a Gold tier rare weapon though, haven't seen one yet.
Whats the max level anyway...I am up to 21 on all 3...I have the last quest I figure ready to go(I am at 92% story wise it says) and I have 2 sidequests only left and one is a minor fetch quest(stuff for Torgyar in the Slums) plus the lights on the bridge.
Whats the max level anyway...I am up to 21 on all 3...I have the last quest I figure ready to go(I am at 92% story wise it says) and I have 2 sidequests only left and one is a minor fetch quest(stuff for Torgyar in the Slums) plus the lights on the bridge.
Finally beat this. Everything except for the last 30 seconds of interactivity was honestly great. Had a blast the whole way through, and there's plenty of side junk left for whenever I feel like a bout of parkour zombie murder.
I am playing FarCry 4 now and it is pretty hard after Dying Light. The Ubisoft's quest design is terrible in comparison, not to mention the lack of movement freedom. I still like it, but techland definitely showed Ubisoft here.
I loved just about every minute of Dying Light though, they really nailed the FPS parkour and its just fun to goof off in the world. The story is terrible though.
Yeah, Far Cry 4 felt very....soulless, for lack of a better term. I loved FC3 but FC4 just never clicked for me.
I loved just about every minute of Dying Light though, they really nailed the FPS parkour and its just fun to goof off in the world. The story is terrible though.
I wouldn't call the story terrible. The first half of it is remarkably decent. The tension between you-as-double-agent as well as actual survivor was really well done, and it has some really well written characters in there, for example the only female character. I think it has one of the most convincing and well-developed apocalyptic worlds too. It feels like a fairly lived in, dynamic place.
The last hour or so of main story campaign content absolutely drops the ball though. Shit and clichés everywhere. I think the rest of the story and a lot of the side quests make up for this.
Having just finished the game, I have to agree with this. There are so many missed opportunities in this game.
Game spoilers:
1. You've been carrying a vial of antizin from the very first drop that you (for whatever stupid reason) destroy. Yet you have to let Jade die because you can't give her a shot...
2. Let's touch on that: why destroy the antizin? Why not just hide it somewhere?
3. "The bombs will drop in two days!" Don't do this shit in a game that ACTUALLY HAS A TIME SYSTEM. I think it was about a month between "TWO DAYS!" and me actually getting to that point instead of clearing quarantine zones, amusing some dude who wants to see me climb a tower and just fucking around helping kids and shit.
4. That was possibly the least satisfying ending sequence in recent memory, for me. I had been carrying Rais's pistol since I got it, just to shoot him in the fucking face with it. Instead, QTE...
I have 54 hours played, almost all of which was done in co-op. I had a ton of fun, right up until the end, when I just stared at my screen like "what the fucking fucksticks".
I used to despise Techland and everything they stood for but now they're turning in my mind into a company I'd almost call myself a fan of.
What the hell?
Why is that.
They have been making great games since Chrome and especially Call of Juarez.
That Mount Everest trophy is definitely a bitch. So close to a platinum but might give up on it because of that.
Does your climb height statistics carry over to another play through?
The glitched trophies are driving me crazy. Still haven't gotten the sidequest one, or the safe zone one. And I've done all the safe zones twice.
That Mount Everest trophy is definitely a bitch. So close to a platinum but might give up on it because of that.
Does your climb height statistics carry over to another play through?
I didn't get the safe zone ones either. Got the side quests one though. Did you try any work arounds posted on the trophy sites?
I never enjoyed Chrome that much, pretty janky even for the time, and the Call of Juarez series always seemed well intentioned but unfortunately a bit mediocre.
It was actually Dead Island which really soured them for me. I felt insulted by it and I fully agreed with Edge Magazine's 4/10. They designed an amazing world then put dull zombies in the same places every time. The combat made no sense for hours until you levelled up and weapons started behaving realistically. Driving was a nice inclusion but a little clunky and quite unnecessary - and they smartly removed it in Dying Light, which is a far bigger game. Co-op didn't really add anything because the mechanics were so... mechanical. It felt like a box-tick, trying to arbitrarily out-do Left 4 Dead. The writing and voice acting was insultingly bad. It felt like basically a badly managed, middle-budget zombie game which got huge rep because they lucked out on a trailer made by a third party media company. Riptide seemed like more of the same.
Literally all of the problems above, the issues I had with DI, were fixed in Dying Light. It even went further by adding amazing parkour into the mix. Plus Call of Juarez Gunslinger is possibly one of the best western games ever made.
I suppose it would be simpler to say they've obviously matured a lot as a company and are making better management and development decisions as time goes on. I really look forward to their future output.
Encountered no bugs in Dead Island?
Jesus christ... stop what you are doing right now and go buy a lottery ticket. You near-supernaturally lucky person.
So ive just got to the bit whereand i have kinda realised thatyou blow up the high rise with c4 and that guy dies whose name i don't remember because the character development is awfulwithout spoiling it for me, can someone confirm im right? because that would be a disappointmentunlike the dead island games, it doesn't feel like im going to unlock a new map area at all during this game
So ive just got to the bit whereand i have kinda realised thatyou blow up the high rise with c4 and that guy dies whose name i don't remember because the character development is awfulwithout spoiling it for me, can someone confirm im right? because that would be a disappointmentunlike the dead island games, it doesn't feel like im going to unlock a new map area at all during this game
YesMy daughter has got to the last level, does anyone know - can you continue to play after the last level?
- How can I get back to Old Town from the Slums?
Despite the mixed reviews, I bought the game yesterday. Since I somewhat liked Dead Island, I figured I would enjoy this as well.
Is the game pretty stable?(ps4) Dead Island was fun but a bug fest at times.
I am thinking of picking this game up today. Is it worth the 35 euro's? I have always been a huge fan of the Dead Island series but the wonky combat always left me with a sour taste.
Yes.(EDIT: Saw you got it and enjoying it,cool )
Watched some gameplay videos on youtube and I thought; what the heck.
Glad I did because this game captures an abandoned, zombie filled city perfectly and the vertical gameplay is something I have never witnessed before in a FPS.
It isn't just there for the sake of being present, but it enhances the gameplay on so many levels that there is a never a dull moment in each scenario.