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Dying Light: The Beast | Review Thread

I did a quick check and only PC/PS5/XS versions are available for sale. Turns out the last gen version was delayed to NEXT YEAR so... as of this moment, I'm not wrong. ;)
Well you're technically correct in that regard but like I said even the first game was Open World so Dead Island 2 having Zones was their own decision/limitation and the existence of a last gen port had nothing to do with it.
 
"During my 20-hour excursion to Castor Woods, I had a lot of fun with the game. The parkour system is the best and smoothest of its kind. The melee combat is wonderfully intense and brutal. The game's open world is full of activities, and the side missions in particular are exciting."

Game is nearly perfect

"6/10"

🤔
I assume the reviewer input the wrong number.
 
You could spend hours in the forest., plenty of POIs to investigate and goodies to find. The gameplay cycle is still unrivalled, the impending death sentence of night makes your time feel valuable.

I just stood here for a few minutes and listened to the calming soundtrack, they really nailed the atmosphere in this game.

Also note the cliff blocking the sunlight whereas in the distance where it's still open you have a few more minutes of daylight to go about your business.

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Im gonna get destroyed for this opinion but to me it looks really good, the first shot with the mountain background i thought it was a witcher 4 pic (for a sec or two)
 
How's the difficulty? I managed to scrape through in the first game. I dropped the 2nd one like a hot potato, it was no longer the Romero sim I wanted.
General consensus seems to be that this returns more to form.
 
It feels like Techland is schooling B4 devs on how pointless it is to use stuff like lumen when the game don't benefit from it, but is tanking performance hard. DL: Beast not only runs so much better , but looks better too.
 
I refunded right before hitting the 2hr mark. Enjoyed DL1+The Following and DL2, despite the latter being a disappointment. This game feels very mediocre in comparison and I could tell that it would be very repetitive even if I stuck around to get upgrades. I am also hearing a lot about bugs and encountered a few minor bugs during my short playtime (e.g. cable connections, ledge grabs). Plus, the HDR was borked, even when trying to optimize the adjustment panel everything looked way too saturated and without HDR the environment looked undersaturated. Needs improvement - Dead Island 2 was more fun off the bat, and I never thought that game was stellar.
 
How's the difficulty? I managed to scrape through in the first game. I dropped the 2nd one like a hot potato, it was no longer the Romero sim I wanted.
General consensus seems to be that this returns more to form.
On hard it's pretty unforgiving, at least in the first 10-15 hours, it gets gradually better when you don't have the stamina of an 85 years old lung cancer patient anymore.

Zombies are way more grabby so it's harder to fight even small hordes but you get a counter move around level 11.
 
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First hotfix is out on PC that fixes the broken day/night cycle.

But still no ray tracing, despite Techland's assurance that it would be a top priority...
 
Im enjoying the game, but so far its a pretty big rehash of DL2 and has not hit the highs of that game for me. Doesn't help that in many ways it straight up looks worse graphically which I imagine is due to the absence of ray tracing.

This feels like it should have been a standalone expansion priced at $30-$40 at most.
 
Well I finished it, took me 30 hours doing most of the side stuff.

Didn't see the big plot twist coming but I liked it.

Ending dragged on a bit though, you fight way too many of the hulk chimeras and it gets tiring. The main villain sounds like he's doing a David Mitchell impression and it's hard not to notice once you do.

It hits all the right notes, you do a bunch of scary shit like in the first game. One mission in particular is brutal.

8.5/10, I'd like to see Techland do something else next and revisit this another time. An open world game without the zombies.
 
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Please guys, play this game. Its honestly one of the best zombie games out there. Absolutely fantastic, inmersive and fun. Its so worth it man
 
Bought this yesterday after BL4 crashed again.

Performance is great and been having a lot of fun just taking out Zombies without doing any of the main missions.

Only done the first two Chimeras so far.
 
I'm forcing myself to wait to start this until Wed Oct 1st because I'm playing it for Halloween season (along with Total War Warhammer 2) and I'm getting antsy to say the least.

Really looking forward to playing this on PS5Pro...can't wait!
 
Bump!

Curious about how the open world activities are done in this -

Is it typical Ubisoft map and mission types?

Or is it more interesting?
 
Bump!

Curious about how the open world activities are done in this -

Is it typical Ubisoft map and mission types?

Or is it more interesting?
The side quests are pretty well written and varied.

The side activities are mainly securing safe zones and rerouting power to different areas of the map. I find them oddly satisfying.
 
Is this the main DLTB thread?

Started playing on XSX in the default mode. Which is performance mode. In the starting area it was doable in terms of visuals, but as soon as I got outside, Jesus. The whole picture just looked blurry, low res.

Switched to quality mode and the difference is crazy, a great, great deal more crisp and better looking. And with motion blur off it's very playable for me, with motion blur at max it's nauseating. This game could have done with a 40bfps option though.
 
Has the RTGI been added yet?
Nope. They revealed a terrible roadmap a few weeks ago and RT is on it, but there's no indication of when it'll actually arrive. Sometime in the next few months, maybe.

But they sure as hell made sure to prioritize a collaboration with PUBG Mobile (developed by Tencent, Techland's majority stakeholder btw).

Techland is not what it once was.
 
Downloaded this yesterday and plan on a first run in coop. We skipped the second game but recently finished and loved the first one.
 
Nope. They revealed a terrible roadmap a few weeks ago and RT is on it, but there's no indication of when it'll actually arrive. Sometime in the next few months, maybe.

But they sure as hell made sure to prioritize a collaboration with PUBG Mobile (developed by Tencent, Techland's majority stakeholder btw).

Techland is not what it once was.
Very lame. I don't get how a feature that was present at launch in their previous game released 4 years ago running on the same engine takes "months" to implement. Didn't they promise it would be in within a month?

It's funny, so many games that I looked forward to lately, STALKER 2, Bloodlines 2, DL Beast...all come out and then I wait extra months/years for them to be actually finished.
 
I'm only about 5 hours in and so far this feels like the true successor to the original.

That sounds great.

In the evening I'm gonna go play co-op with my brother. Can you tell me if the co-op partner will see every interaction with NPCs as well? So for example the host talks to a quest giver, will the second player see this conversation too? And if you decide to ask additional info during these conversations will the other players see this too?

This wasn't the case in FarCry 6 and I didn't like that at all.
 
That sounds great.

In the evening I'm gonna go play co-op with my brother. Can you tell me if the co-op partner will see every interaction with NPCs as well? So for example the host talks to a quest giver, will the second player see this conversation too? And if you decide to ask additional info during these conversations will the other players see this too?

This wasn't the case in FarCry 6 and I didn't like that at all.
I can't tell ya I'm a solo social savage 😊
 
Also check out your skills, there's already a bunch of them unlocked and it's easy to bypass that info.

Good to know!

Well, it was only the prologue but I am already into this. Combat feels fucking good, the gore is great, the audio is great as well with very nice music. Definitely a good looking game on console in quality mode, impressive lighting too.

Oh and I shouldn't forget to mention the great HDR, so glad this one doesn't have shit HDR like still way too many games do suffer from. And proper dark nights, just like Kingdom Come.

Man I love gaming! So much good stuff this year.
 
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So it seems weapons only have a few repairs and then they are permanently broken? For example I have this machete and it has two repairs left. I can enhance it to be more damaging though and/or put a mod on it. But isn't that a waste? Or do you get these mods back when the weapon can't be repaired anymore?
 
Is this the de facto OT for this game?

Anyway, I got a 5070ti this week and wanted a game to push it, so now that the Beast has Raytracing, I picked it up.

Thoughts:
-Combat feels better and more grounded than DL2 but not as good as i remember DL1 being.
-The level/puzzle design is VERY good. Talking about parts where you need to climb a tower/get into a high window, and the path to get there is not immediately obvious. For once there's actual challenge to "Uncharted" climbing sections
-Game looks beautiful with Ray Tracing
-Beast mode kicks in just infrequently enough not to be OP or annoying (so far)
-Boss fights remind me a little of first-person Dark Souls. To the point that I wouldn't mind a target lock option
-As much as I enjoy Techland's gameplay, their cutscenes are interminable
 
Is this the de facto OT for this game?

Anyway, I got a 5070ti this week and wanted a game to push it, so now that the Beast has Raytracing, I picked it up.

Thoughts:
-Combat feels better and more grounded than DL2 but not as good as i remember DL1 being.
-The level/puzzle design is VERY good. Talking about parts where you need to climb a tower/get into a high window, and the path to get there is not immediately obvious. For once there's actual challenge to "Uncharted" climbing sections
-Game looks beautiful with Ray Tracing
-Beast mode kicks in just infrequently enough not to be OP or annoying (so far)
-Boss fights remind me a little of first-person Dark Souls. To the point that I wouldn't mind a target lock option
-As much as I enjoy Techland's gameplay, their cutscenes are interminable
You unlock an ability mid game to trigger it on demand instead of when the meter fills up.
 
Is this the de facto OT for this game?

Anyway, I got a 5070ti this week and wanted a game to push it, so now that the Beast has Raytracing, I picked it up.

Thoughts:
-Combat feels better and more grounded than DL2 but not as good as i remember DL1 being.
-The level/puzzle design is VERY good. Talking about parts where you need to climb a tower/get into a high window, and the path to get there is not immediately obvious. For once there's actual challenge to "Uncharted" climbing sections
-Game looks beautiful with Ray Tracing
-Beast mode kicks in just infrequently enough not to be OP or annoying (so far)
-Boss fights remind me a little of first-person Dark Souls. To the point that I wouldn't mind a target lock option
-As much as I enjoy Techland's gameplay, their cutscenes are interminable
Not just the de facto, but the Ultimate Definitive Edition of the OT. Doesn't get better than this
 
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Just found the worst thing I've ever seen in a Dying Light game.

Around level 15, a radio transmission comes through that the Baron has "made the infected population stronger."

They simply buffed enemy health. Fucking ridiculous. Before 1 power swing would kill normal enemies, now it takes 3. Makes me want to ditch the game. Why not introduce new, more interesting enemies instead of some level up for everything?

Terrible design.
 
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Tbh, I hated the experience. So much jank and amateurish developer shortcuts. The volatile (and other enemies) spawn bubble around the player is so bad I take it as an insult. Even the simplest thing as lack of a wall hit detection..

So I'm still waiting for a DL1 V2. It still amazes me to this day they managed to screw up the sequel so badly.
 
Tbh, I hated the experience. So much jank and amateurish developer shortcuts. The volatile (and other enemies) spawn bubble around the player is so bad I take it as an insult. Even the simplest thing as lack of a wall hit detection..

So I'm still waiting for a DL1 V2. It still amazes me to this day they managed to screw up the sequel so badly.

Yeah I'm wondering now if the good things about this game are simply because its been so long since I played the series and its really just went downhill compared to the first game.
 
Just found the worst thing I've ever seen in a Dying Light game.

Around level 15, a radio transmission comes through that the Baron has "made the infected population stronger."

They simply buffed enemy health. Fucking ridiculous. Before 1 power swing would kill normal enemies, now it takes 3. Makes me want to ditch the game. Why not introduce new, more interesting enemies instead of some level up for everything?

Terrible design.
I'm not looking forward to that. I'm playing this for the first time and I'm at level 12. If you don't get an XP increase for fighting those buffed-up enemies, then it seems like the move is to only engage when it's absolutely necessary. Whereas I'm still fighting rando mobs for fun at this point.
 
I'm not looking forward to that. I'm playing this for the first time and I'm at level 12. If you don't get an XP increase for fighting those buffed-up enemies, then it seems like the move is to only engage when it's absolutely necessary. Whereas I'm still fighting rando mobs for fun at this point.

Yeah I was having fun getting stronger then suddenly I feel like a level 3 again and everything a sponge. I just got the Piercer Crossbow that shoots through enemies, but since they buffed all their health it won't even kill a single enemy outside of a headshot.
 
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