Dying Light: The Beast | Review Thread

I did a quick check and only PC/PS5/XS versions are available for sale. Turns out the last gen version was delayed to NEXT YEAR so... as of this moment, I'm not wrong. ;)
Well you're technically correct in that regard but like I said even the first game was Open World so Dead Island 2 having Zones was their own decision/limitation and the existence of a last gen port had nothing to do with it.
 
"During my 20-hour excursion to Castor Woods, I had a lot of fun with the game. The parkour system is the best and smoothest of its kind. The melee combat is wonderfully intense and brutal. The game's open world is full of activities, and the side missions in particular are exciting."

Game is nearly perfect

"6/10"

🤔
I assume the reviewer input the wrong number.
 
You could spend hours in the forest., plenty of POIs to investigate and goodies to find. The gameplay cycle is still unrivalled, the impending death sentence of night makes your time feel valuable.

I just stood here for a few minutes and listened to the calming soundtrack, they really nailed the atmosphere in this game.

Also note the cliff blocking the sunlight whereas in the distance where it's still open you have a few more minutes of daylight to go about your business.

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Im gonna get destroyed for this opinion but to me it looks really good, the first shot with the mountain background i thought it was a witcher 4 pic (for a sec or two)
 
How's the difficulty? I managed to scrape through in the first game. I dropped the 2nd one like a hot potato, it was no longer the Romero sim I wanted.
General consensus seems to be that this returns more to form.
 
It feels like Techland is schooling B4 devs on how pointless it is to use stuff like lumen when the game don't benefit from it, but is tanking performance hard. DL: Beast not only runs so much better , but looks better too.
 
I refunded right before hitting the 2hr mark. Enjoyed DL1+The Following and DL2, despite the latter being a disappointment. This game feels very mediocre in comparison and I could tell that it would be very repetitive even if I stuck around to get upgrades. I am also hearing a lot about bugs and encountered a few minor bugs during my short playtime (e.g. cable connections, ledge grabs). Plus, the HDR was borked, even when trying to optimize the adjustment panel everything looked way too saturated and without HDR the environment looked undersaturated. Needs improvement - Dead Island 2 was more fun off the bat, and I never thought that game was stellar.
 
How's the difficulty? I managed to scrape through in the first game. I dropped the 2nd one like a hot potato, it was no longer the Romero sim I wanted.
General consensus seems to be that this returns more to form.
On hard it's pretty unforgiving, at least in the first 10-15 hours, it gets gradually better when you don't have the stamina of an 85 years old lung cancer patient anymore.

Zombies are way more grabby so it's harder to fight even small hordes but you get a counter move around level 11.
 
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Im enjoying the game, but so far its a pretty big rehash of DL2 and has not hit the highs of that game for me. Doesn't help that in many ways it straight up looks worse graphically which I imagine is due to the absence of ray tracing.

This feels like it should have been a standalone expansion priced at $30-$40 at most.
 
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