Dying Light: The Beast | Review Thread

While I currently love BL4 and not having the issues other people are, I recognize it. Someone needs to show this game to Randy as an example of a optimized game that can still look good.
 
I need feedback from people who tought combat\ragdoll\zombies physics in dl2 was much worse than dl1 even after the patches.

From the gameplay on yt it clearly look like dl2 with a coat of paint, but you can't be completely sure until you try, combat, impacts etc. Are harder to judge on video.
 
Why isn't this game sold in retail form? Could it be that Techland's Chinese overlords are pushing towards digital-only? Such a strange decision for a big release which also works as a standalone title.
 
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I need feedback from people who tought combat\ragdoll\zombies physics in dl2 was much worse than dl1 even after the patches.

From the gameplay on yt it clearly look like dl2 with a coat of paint, but you can't be completely sure until you try, combat, impacts etc. Are harder to judge on video.
I have played three hours and half. The game is much better than DL2 so far. Physics are better, level design is much better and less repetitive, controls and parkour are much less floaty, the story is more interesting and third person cutscenes work really well. I say go for it

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I need feedback from people who tought combat\ragdoll\zombies physics in dl2 was much worse than dl1 even after the patches.

From the gameplay on yt it clearly look like dl2 with a coat of paint, but you can't be completely sure until you try, combat, impacts etc. Are harder to judge on video.
Its still not as good feeling as DL1.

The impacts and reactions here still have that stickiness (I don't know how else to explain it) that makes it feel less natural and free flowing as DL1. If they haven't fixed it by now, it must be a fundamental way in how Ragdolls and hit detection was made for this game, and would require completely reworking it to get it feeling like DL1 again.

You can even tell the Ragdolls aren't up to par with how zombies stumble off roofs and cliffs. There's an unnatural pause and sudden shift to ragdoll mode, while in DL1 the zombies would comedically and smoothly trip/tumble in a much smoother way.

The zombies also still have that grab attack that they often do, that feels like it has just a tad too much range and completely teleports past your attacks.
 
I have played three hours and half. The game is much better than DL2 so far. Physics are better, level design is much better and less repetitive, controls and parkour are much less floaty, the story is more interesting and third person cutscenes work really well. I say go for it

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Do you identify with my description word for word??

people who tought combat\ragdoll\zombies physics in dl2 was much worse than dl1 even after the patches.




Btw, reading around opinions in forums, reddit and yt, it is kinda crazy that getting almost close to the quality of the first game is celebrated as a win when in theory, your third game should be much better than your first game in every aspect, we are really settling down with this brand...

These dude really stroke lighting in a bottle with dl1 and they have been playing catch up all this time.
 
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Its still not as good feeling as DL1.

The impacts and reactions here still have that stickiness (I don't know how else to explain it) that makes it feel less natural and free flowing as DL1. If they haven't fixed it by now, it must be a fundamental way in how Ragdolls and hit detection was made for this game, and would require completely reworking it to get it feeling like DL1 again.

You can even tell the Ragdolls aren't up to par with how zombies stumble off roofs and cliffs. There's an unnatural pause and sudden shift to ragdoll mode, while in DL1 the zombies would comedically and smoothly trip/tumble in a much smoother way.

The zombies also still have that grab attack that they often do, that feels like it has just a tad too much range and completely teleports past your attacks.
Great analysis thanks, it was already pretty clear in video but you never know, you told me EXACTLY what i wanted to know down to a T, especially the bolded part, that was the best thing about the zombies of dl1, they felt like zombies with precarious balance that could fall down at any given moment, no other game come close.

The game doesn't even have external keys on pc so you have to pay full price and i'm not sure a 20 hours glorified dlc that is still inferior to dl1 is worth the price...
 
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"During my 20-hour excursion to Castor Woods, I had a lot of fun with the game. The parkour system is the best and smoothest of its kind. The melee combat is wonderfully intense and brutal. The game's open world is full of activities, and the side missions in particular are exciting."

Game is nearly perfect

"6/10"

🤔
The developer comes from a "wrong" country + they sold themselves to Tencent
 
Thanks, it was already pretty clear in video but you never know.

The game doesn't even have external keys on pc so you have to pay full price and i'm not sure a 20 hours glorified dlc that is still inferior to dl1 is worth the price...

Papito why dont you try the game for yourself on steam and you have two hours to decide the refund instead of watching videos or hearing other's peoples opinions?

The game feels good and I dont agree that this is a glorified DLC. It feels like a brand new game
 
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Papito why dont you try the game for yourself on steam and you have two hours to decide the refund instead of watching videos or hearing other's peoples opinions?

The game feels good and I dont agree that this is a glorified DLC. It feels like a brand new game
2 hours are never enough to me, and on pc you lose time with settings and shit and the game has a cinematic prologue before entering the open world.

But C ClaptoVaughn already answered my questions, dude read my mind because that is exactly what i wanted to know, some people just don't care or notice these details.

Maybe glorified dlc is a bit too much but the game was born as a dlc, so calling it a glorified dlc is not far from reality, this is definitely not dl3, it's a spin off at the very best.
 
Just noticed it's already in my library, lol. I can guess it's because of a premium DL2 package. Just never thought about it since it has always appeared like a standalone game.
 
Man props to the devs for releasing such a well optimized game at launch. I mean it runs slightly better than DL2 does for me, although i ran DL2 with RT while this currently doesnt have RT.
Still 1080p, locked 60fps, max settings, with DLAA. Could easily push 1440p with DLSS Quality as there is decent amount of headroom on my 3070.

Its nice when devs actually care about releasing a game in a good state.
 
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Man props to the devs for releasing such a well optimized game at launch. I mean it runs slightly better than DL2 does for me, although i ran DL2 with RT while this currently doesnt have RT.
Still 1080p, locked 60fps, max settings, with DLAA. Could easily push 1440p with DLSS Quality as there is decent amount of headroom on my 3070.

Its nice when devs actually care about releasing a game in a good state.
1080p 60fps on the RTX3070 in rasterized game is not a good result. This card can run better-looking rasterised games at over 120 fps. If they add RT with the upcoming patch, the requirements will be much higher and probably comparable to those of UE5 games. I guess they didn't want to scare people with the requirements. If you strip the game graphics of real-time lighting, of course the frame rate will be higher. I tried running Cronos (very demanding UE5 game) at the lowest settings, achieving 240 fps at native 4K and 400 fps at 1440p.
 
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1080p 60fps on the RTX3070 in rasterized game is not a good result. This card can run better-looking rasterised games at over 120 fps. If they add RT with the upcoming patch, the requirements will be much higher and probably comparable to those of UE5 games. I guess they didn't want to scare people with the requirements. If you strip the game graphics of real-time lighting, of course the frame rate will be higher. I tried running Cronos (very demanding UE5 game) at the lowest settings, achieving 240 fps at native 4K and 400 fps at 1440p.
To be fair gpu usage was around 50% at times so unlocked it could hit 120fps at times. I play on a 60hz tv so i always play games at vsynced 60fps.
Plus i meant more how its nice to see a game well optimized at LAUNCH. It doesnt happen that often these days.

Also DL2 wasnt that much more demanding with full RT on compared to playiing the game with RT off.
Obviously this game will get more demanding when the RT patch comes but judging from the headroom on my 3070, i bet i will still be able to hit 1080p/60 with RT on.
 
I need feedback from people who tought combat\ragdoll\zombies physics in dl2 was much worse than dl1 even after the patches.

From the gameplay on yt it clearly look like dl2 with a coat of paint, but you can't be completely sure until you try, combat, impacts etc. Are harder to judge on video.
Na this is definitely more of DL2, unfortunately. I refunded it. Maybe DL3 will bring back what made DL1 so great. It just feels like a console game when DL1 felt like a PC game
 
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I noticed some of the prices on certain games went up since they changed to 'Loaded'. I hope they werent bought out secretly or something and they are not going to have the great deals they usually have,
Dont tell me the dream is over , I did think the bubble would burst at some point and also noticed the discounts weren't as good.

$10 sale soon unless Russian VPN got me
Tell us more bro
 
there's nothing stopping console players from using KB&M and having more control of their FPS games
Nothing of what dl1 does better than dl2 is a matter of control scheme dude so i'm not sure what the hell are you talking about :lollipop_grinning_sweat:

Ragdoll, impacts, zombie physics, nights being scarier etc. None of this is in any way correlated to pc or console.
 
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1080p 60fps on the RTX3070 in rasterized game is not a good result. This card can run better-looking rasterised games at over 120 fps. If they add RT with the upcoming patch, the requirements will be much higher and probably comparable to those of UE5 games. I guess they didn't want to scare people with the requirements. If you strip the game graphics of real-time lighting, of course the frame rate will be higher. I tried running Cronos (very demanding UE5 game) at the lowest settings, achieving 240 fps at native 4K and 400 fps at 1440p.
Din din di din din we have a winner.
 
Man props to the devs for releasing such a well optimized game at launch. I mean it runs slightly better than DL2 does for me, although i ran DL2 with RT while this currently doesnt have RT.
Still 1080p, locked 60fps, max settings, with DLAA. Could easily push 1440p with DLSS Quality as there is decent amount of headroom on my 3070.

Its nice when devs actually care about releasing a game in a good state.
It is obvious that is going to run well... it looks exactly like 2
 
Nothing of what dl1 does better than dl2 is a matter of control scheme dude so i'm not sure what the hell are you talking about :lollipop_grinning_sweat:

Ragdoll, impacts, zombie physics, nights being scarier etc. None of this is in any way correlated to pc or console.
I feel the movement and combat was tight and responsive in DL1 and the combat was more punchy and impactful. i feel like dl2 took away player agency to make to make for a better experience for controllers
 
I feel the movement and combat was tight and responsive in DL1 and the combat was more punchy and impactful. i feel like dl2 took away player agency to make to make for a better experience for controllers
It wasn't a matter of control scheme but animations and physics and ragdoll, tlou2 has some of the most realistic combat and ragdoll and it is made with controllers in mind, darktide has incredible melee combat and feel and look exactly the same with a controller, i could make countless of examples really.

If you play fear1 with a controller, gunplay is still gonna be meaty as fuck even if your aim is worse.

They heavily updated the engine compared to dl1 and they are not able to replicate what made the first one special, something got lost during the change and it has nothing to do with the control scheme.
 
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What the FUCK did they do to the global illumination, the game looks so flat and old now :(

Edit:

...Contrast looks ok outside at day, but...

Holy crap the amount of bloom, it's burning my eyes!

Just found out about the hidden HDR settings... Still no way to make the game look good. But at least it's not seriously over brightened anymore.
 
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I tried running Cronos (very demanding UE5 game) at the lowest settings, achieving 240 fps at native 4K and 400 fps at 1440p.
Cronos demanding?

It's easily the most optimized UE 5 game to date (probably cause its graphics are nothing to write home about)

People are running it emulated at playable speed on cellphones

 
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Is there some way to get this cheap if you own DL2 on PS5?

You'd have to have the Ultimate version to get The Beast for free.

As the Ultimate version has been removed from the store, that path is now unavailable.

I don't know of other ways to get it cheaper other than the greymarket.


Disclaimer: AFAIK... Please correct me if wrong.
 
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Played an hour yesterday and gameplay-wise it's good but it felt like there was something off about the visuals. Turns out, Techland disabled ray tracing in the PC version due to "last minute optimizations"...
Hopefully they patch it back in over the weekend.
 
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The requirements are quite high for a game with raster graphics. "Dying Light" the Beast requires an RTX 4070 even for 1080p resolution (55–68 fps). Even the RTX 5080 can't maintain 60 fps at 4K and the same card can run some UE5 games at 4K 60 fps natively. With RT patch probably even the RTX 5090 will need to use DLSS


New raster games aren't looking much better than Resident Evil 8: Village or Days Gone, yet the system requirements have skyrocketed.





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They have suceeded in making nights scary again.

Found a watch tower safe zone so I could get an idea of the atmosphere, it is absolutely pitch black and terrifying. You can hear the volatiles prowling around.

The second screenshot is just looking out into the forest with no flashlight. Can't see a thing except the lights on at a castle in the distance.

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Been watching some streamers play this and it looks great. The dismemberment is what these guys do so well. I'm interested in this once it's on a nice discount.
 
Played an hour yesterday and gameplay-wise it's good but it felt like there was something off about the visuals. Turns out, Techland disabled ray tracing in the PC version due to "last minute optimizations"...
Hopefully they patch it back in over the weekend.

Yeah without raytracing some areas of the game look very flat and gamey. Let's hope it comes quick in the next patch
 
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