SaiyanRaoh
Member
While I currently love BL4 and not having the issues other people are, I recognize it. Someone needs to show this game to Randy as an example of a optimized game that can still look good.
I have played three hours and half. The game is much better than DL2 so far. Physics are better, level design is much better and less repetitive, controls and parkour are much less floaty, the story is more interesting and third person cutscenes work really well. I say go for itI need feedback from people who tought combat\ragdoll\zombies physics in dl2 was much worse than dl1 even after the patches.
From the gameplay on yt it clearly look like dl2 with a coat of paint, but you can't be completely sure until you try, combat, impacts etc. Are harder to judge on video.
Its still not as good feeling as DL1.I need feedback from people who tought combat\ragdoll\zombies physics in dl2 was much worse than dl1 even after the patches.
From the gameplay on yt it clearly look like dl2 with a coat of paint, but you can't be completely sure until you try, combat, impacts etc. Are harder to judge on video.
Do you identify with my description word for word??I have played three hours and half. The game is much better than DL2 so far. Physics are better, level design is much better and less repetitive, controls and parkour are much less floaty, the story is more interesting and third person cutscenes work really well. I say go for it
![]()
Great analysis thanks, it was already pretty clear in video but you never know, you told me EXACTLY what i wanted to know down to a T, especially the bolded part, that was the best thing about the zombies of dl1, they felt like zombies with precarious balance that could fall down at any given moment, no other game come close.Its still not as good feeling as DL1.
The impacts and reactions here still have that stickiness (I don't know how else to explain it) that makes it feel less natural and free flowing as DL1. If they haven't fixed it by now, it must be a fundamental way in how Ragdolls and hit detection was made for this game, and would require completely reworking it to get it feeling like DL1 again.
You can even tell the Ragdolls aren't up to par with how zombies stumble off roofs and cliffs. There's an unnatural pause and sudden shift to ragdoll mode, while in DL1 the zombies would comedically and smoothly trip/tumble in a much smoother way.
The zombies also still have that grab attack that they often do, that feels like it has just a tad too much range and completely teleports past your attacks.
The developer comes from a "wrong" country + they sold themselves to Tencent"During my 20-hour excursion to Castor Woods, I had a lot of fun with the game. The parkour system is the best and smoothest of its kind. The melee combat is wonderfully intense and brutal. The game's open world is full of activities, and the side missions in particular are exciting."
Game is nearly perfect
"6/10"
![]()
Thanks, it was already pretty clear in video but you never know.
The game doesn't even have external keys on pc so you have to pay full price and i'm not sure a 20 hours glorified dlc that is still inferior to dl1 is worth the price...
2 hours are never enough to me, and on pc you lose time with settings and shit and the game has a cinematic prologue before entering the open world.Papito why dont you try the game for yourself on steam and you have two hours to decide the refund instead of watching videos or hearing other's peoples opinions?
The game feels good and I dont agree that this is a glorified DLC. It feels like a brand new game
Git gud.That boss fight in the monastary is absolute nonsense.
It's a survival game, I'm not here for RPG Dark Souls bullshit. If I don't beat it in the morning I'm refunding.
1080p 60fps on the RTX3070 in rasterized game is not a good result. This card can run better-looking rasterised games at over 120 fps. If they add RT with the upcoming patch, the requirements will be much higher and probably comparable to those of UE5 games. I guess they didn't want to scare people with the requirements. If you strip the game graphics of real-time lighting, of course the frame rate will be higher. I tried running Cronos (very demanding UE5 game) at the lowest settings, achieving 240 fps at native 4K and 400 fps at 1440p.Man props to the devs for releasing such a well optimized game at launch. I mean it runs slightly better than DL2 does for me, although i ran DL2 with RT while this currently doesnt have RT.
Still 1080p, locked 60fps, max settings, with DLAA. Could easily push 1440p with DLSS Quality as there is decent amount of headroom on my 3070.
Its nice when devs actually care about releasing a game in a good state.
To be fair gpu usage was around 50% at times so unlocked it could hit 120fps at times. I play on a 60hz tv so i always play games at vsynced 60fps.1080p 60fps on the RTX3070 in rasterized game is not a good result. This card can run better-looking rasterised games at over 120 fps. If they add RT with the upcoming patch, the requirements will be much higher and probably comparable to those of UE5 games. I guess they didn't want to scare people with the requirements. If you strip the game graphics of real-time lighting, of course the frame rate will be higher. I tried running Cronos (very demanding UE5 game) at the lowest settings, achieving 240 fps at native 4K and 400 fps at 1440p.
Na this is definitely more of DL2, unfortunately. I refunded it. Maybe DL3 will bring back what made DL1 so great. It just feels like a console game when DL1 felt like a PC gameI need feedback from people who tought combat\ragdoll\zombies physics in dl2 was much worse than dl1 even after the patches.
From the gameplay on yt it clearly look like dl2 with a coat of paint, but you can't be completely sure until you try, combat, impacts etc. Are harder to judge on video.
That's a peculiar ass statement brahNa this is definitely more of DL2, unfortunately. I refunded it. Maybe DL3 will bring back what made DL1 so great. It just feels like a console game when DL1 felt like a PC game
Dont tell me the dream is over , I did think the bubble would burst at some point and also noticed the discounts weren't as good.I noticed some of the prices on certain games went up since they changed to 'Loaded'. I hope they werent bought out secretly or something and they are not going to have the great deals they usually have,
Tell us more bro$10 sale soon unless Russian VPN got me
there's nothing stopping console players from using KB&M and having more control of their FPS gamesThat's a peculiar ass statement brah![]()
Nothing of what dl1 does better than dl2 is a matter of control scheme dude so i'm not sure what the hell are you talking aboutthere's nothing stopping console players from using KB&M and having more control of their FPS games
Din din di din din we have a winner.1080p 60fps on the RTX3070 in rasterized game is not a good result. This card can run better-looking rasterised games at over 120 fps. If they add RT with the upcoming patch, the requirements will be much higher and probably comparable to those of UE5 games. I guess they didn't want to scare people with the requirements. If you strip the game graphics of real-time lighting, of course the frame rate will be higher. I tried running Cronos (very demanding UE5 game) at the lowest settings, achieving 240 fps at native 4K and 400 fps at 1440p.
It is obvious that is going to run well... it looks exactly like 2Man props to the devs for releasing such a well optimized game at launch. I mean it runs slightly better than DL2 does for me, although i ran DL2 with RT while this currently doesnt have RT.
Still 1080p, locked 60fps, max settings, with DLAA. Could easily push 1440p with DLSS Quality as there is decent amount of headroom on my 3070.
Its nice when devs actually care about releasing a game in a good state.
the grabbing is pissing me the fuck off
I feel the movement and combat was tight and responsive in DL1 and the combat was more punchy and impactful. i feel like dl2 took away player agency to make to make for a better experience for controllersNothing of what dl1 does better than dl2 is a matter of control scheme dude so i'm not sure what the hell are you talking about
Ragdoll, impacts, zombie physics, nights being scarier etc. None of this is in any way correlated to pc or console.
It wasn't a matter of control scheme but animations and physics and ragdoll, tlou2 has some of the most realistic combat and ragdoll and it is made with controllers in mind, darktide has incredible melee combat and feel and look exactly the same with a controller, i could make countless of examples really.I feel the movement and combat was tight and responsive in DL1 and the combat was more punchy and impactful. i feel like dl2 took away player agency to make to make for a better experience for controllers
No raytracing at launch.What the FUCK did they do to the global illumination, the game looks so flat and old now![]()
Aww...No raytracing at launch.
Cronos demanding?I tried running Cronos (very demanding UE5 game) at the lowest settings, achieving 240 fps at native 4K and 400 fps at 1440p.
Is there some way to get this cheap if you own DL2 on PS5?
Can you not unlock it for 120hz mode?
Series X has that option.
![]()
No, I don't see that. That's disappointing.
I need feedback from people who tought combat\ragdoll\zombies physics in dl2 was much worse than dl1 even after the patches.
Played an hour yesterday and gameplay-wise it's good but it felt like there was something off about the visuals. Turns out, Techland disabled ray tracing in the PC version due to "last minute optimizations"...
Hopefully they patch it back in over the weekend.