Dying Light: The Beast | Review Thread

Cannot believe I get this for free for getting the season pass for Dying Light 2 season pass or whatever it was I got on release day of the original game!

Anyway, played it for an hour or 2 today. Really enjoyed it. For the sum of zero dollars, that's even better!!!
 
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They have suceeded in making nights scary again.
This was something I loved about the first game. I genuinely had a sense of dread while playing it. I felt a need to make sure I was somewhere safe as night fell, because it was a really bad idea to be out after that.

I never played the second game, but I think the horror and dread wasn't really there..? How is it in this one?
 
This was something I loved about the first game. I genuinely had a sense of dread while playing it. I felt a need to make sure I was somewhere safe as night fell, because it was a really bad idea to be out after that.

I never played the second game, but I think the horror and dread wasn't really there..? How is it in this one?
It is definitely there. I had 4 volatiles underneath the lookout I was standing on.

The normal zombies are also more dangerous, although I'm playing on brutal. Once they get within 10 feet of you they start running.
 
They have suceeded in making nights scary again.

Found a watch tower safe zone so I could get an idea of the atmosphere, it is absolutely pitch black and terrifying. You can hear the volatiles prowling around.

The second screenshot is just looking out into the forest with no flashlight. Can't see a thing except the lights on at a castle in the distance.

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That's how it's done! I truly wish many more games had wat darker nights. Of course not always this pitch black dark, but way darker than they are now. So many games have a night time looking like it's daytime, ridiculous.

And this way you truly have use for a flashlight or nvg. So it's this dark while brightness setting in the game is proper? That's amazing.
 
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That's how it's done! I truly wish many more games had wat darker nights. Of course not always this pitch black dark, but way darker than they are now. So many games have a night time looking like it's daytime, ridiculous.

And this way you truly have use for a flashlight or nvg. So it's this dark while brightness setting in the game is proper? That's amazing.
No I haven't done anything except turn HDR on. I have a 42 inch LG C2 as a monitor so it is black as the void, not even backlight.
 
Cannot believe I get this for free for getting the season pass for Dying Light 2 season pass or whatever it was I got on release day of the original game!

Anyway, played it for an hour or 2 today. Really enjoyed it. For the sum of zero dollars, that's even better!!!
You didn't get it for free, you paid for it 3 years in advance. The Beast was originally intended to be the second story DLC that was promised for the $100+ edition
 
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Little advice, you already have a lot of skill unlocked from the beginning, one of them help with the grabs, just be pre-active with the button prompt or it doesn't always work.
 
Ah, ok. The OC score came down from the pic in the OP, I suppose.

Looking forward to trying this game out! Sounds like it's more like Dying Light 1.

Yeah I can't wait to play it over my Christmas holidays. Dying Light was one of my favorite games last gen. I'm a horror fan, so the spooky night time gameplay sounds awesome.
 
So, this, or hell is us?

Not sure what I play this weekend…

Edit: bought this.
 
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Looks great on ps5 pro in performance. I didn't see much of a difference between quality and performance.

Game overall looks good. Plays well.

First boss was fun.
 
Been looking forward to this one.

Waiting until BL4 is it if the way and will jump into this.

Been fixated with 7 days to die and put several hundred hours into that before burning out. Need a new zombie fix and loved the og dl1. Dl2 not so much
 
This dude



Talks about resolution later on in the video and says he thinks it's 1080p or something, surely that can't be right. Right? Since I'm reading here that the difference between quality and performance mode don't seem to be that big.
 
You could spend hours in the forest., plenty of POIs to investigate and goodies to find. The gameplay cycle is still unrivalled, the impending death sentence of night makes your time feel valuable.

I just stood here for a few minutes and listened to the calming soundtrack, they really nailed the atmosphere in this game.

Also note the cliff blocking the sunlight whereas in the distance where it's still open you have a few more minutes of daylight to go about your business.

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You could spend hours in the forest., plenty of POIs to investigate and goodies to find. The gameplay cycle is still unrivalled, the impending death sentence of night makes your time feel valuable.

I just stood here for a few minutes and listened to the calming soundtrack, they really nailed the atmosphere in this game.

Also note the cliff blocking the sunlight whereas in the distance where it's still open you have a few more minutes of daylight to go about your business.

Dying-Light-The-Beast-21-09-2025-10-40-55.png


Dying-Light-The-Beast-21-09-2025-10-50-18.png

The game is great man, I love the interiors this time, they have more variety and feel less repetitive. They really listened the feedback from the community.
 
Is the PS5 resolution really as bad as people are saying? Like 500p or something?

There's no way it's that low, absolutely no way. I watched XboxEra's video review and he shows Xbox SX footage first and there is no way that's 500p, if anything I'd say 1080p or higher.
 
This fucking game is glitchy as fuck, i just lost a special gun because i can't pick it anymore from the ground...

In general the game doesn't feel super polished, i had the night and day cycle mixed aswell, like night but with daylight and viceversa, zombie compenetrating with walls etc.
 
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I have to quote a dude on reee because he explain my feeling better than i could, they really fucked up the xp gain\loss balancement.

This game doesn't want you to do anything except quests, huh. The XP gain from killing Zombies and doing parcour is laughably low, but getting killed costs me up to 2250 XP. This makes night time gameplay basically pointless as it's high risk, hardly any reward. Triggering ten Volatiles while escaping for five mintutes at max level grants me 230 XP, meanwhile saving an NPC from one Zombie gives me over 500 XP, lol.


Fighting 3-4 zombies is risky for barely a reward and better skip night alltogether, losing all that xp for a death must be one of the stupidest thing ever, you dread dying 10x times more than a soul but the game is not as polished that you can always say it's your fault when you die, sometimes the parkour is janky, sometimes you get stuck in geometry, zombies ignore your hits and grab you etc.
 
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According to Elanalistadebits, the games drops to 540p on consoles and 576p on the pro in performance mode,WTF !?? Lol

That Youtube channel is likely wrong because Oliver counted 1080p in performance mode and 1440p in quality mode on base PS5. He talks about it the latest Digital Foundry Direct.
 
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Having a good time with the game overall, but I replayed Dead Island 2 over the weekend with a friend and I think I prefer the combat in that. Not saying Dying Light's combat is bad by any means (it's better than I remember in Dying Light 2), but there's more depth to the combat in DI2 with the elemental and enviromental things you can play around with. Also on the subect of enviroments, I noticed that it is more interactive in general in DI2. Lots of static objects in DLTB that don't budge even when you run into them.

Funny how both games basically have the same rage mode concept, though.
 
Having a good time with the game overall, but I replayed Dead Island 2 over the weekend with a friend and I think I prefer the combat in that. Not saying Dying Light's combat is bad by any means (it's better than I remember in Dying Light 2), but there's more depth to the combat in DI2 with the elemental and enviromental things you can play around with. Also on the subect of enviroments, I noticed that it is more interactive in general in DI2. Lots of static objects in DLTB that don't budge even when you run into them.

Funny how both games basically have the same rage mode concept, though.
Speaking as someone who played Dead Island 2 for the first time two months ago~ I feel like your not making a fair comparison.

Dead Island 2 has closed off areas that you load into when you traverse so the game has less to worry about and track so as a results thing can be more interactive without the engine chugging to keep track of it.

DL:The Beast is in an open World setting with no loading screens not even to load into Dark Areas so the engine has to keep things simpler and have things be less interactive or else the engine will implode.

You also have to consider the scope of the game because Dead Island 2 was a full fledge game from the outset while DL:The Beast was DL2 DLC that grew into a bigger then intended game without getting the full budget of a big release so of course it might not be as detailed as a full game.


I haven't finished DL:The Beast but at the bare minimum I expect that Techland will give me a proper ending to the game unlike Dead Island 2 where it honestly feels like they forced themselves to make that final Hollywood level (comprised of 3 straight hallways and 2 boss arena circles) and said "Ah screw it we spent too much time/money on this just ship it out the door already" before they left us with that cliffhanger ending.

I will agree on something though Dead Island 2 had a big fetish for Elemental Mods for weapons where it's less of an emphasis in Dying Light The Beast.
 
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Speaking as someone who played Dead Island 2 for the first time two months ago~ I feel like your not making a fair comparison.

Dead Island 2 has closed off areas that you load into when you traverse so the game has less to worry about and track so as a results thing can be more interactive without the engine chugging to keep track of it.

DL:The Beast is in an open World setting with no loading screens not even to load into Dark Areas so the engine has to keep things simpler and have things be less interactive or else the engine will implode.

You also have to consider the scope of the game because Dead Island 2 was a full fledge game from the outset while DL:The Beast was DL2 DLC that grew into a bigger then intended game without getting the full budget of a big release so of course it might not be as detailed as a full game.
I mean, if we're going to be really fair then don't forget that Dead Island 2 was also a last gen game so concessions to map size were probably necessary... Regardless, the relative lack of object interactivity was just an observation, not an indictment.
I haven't finished DL:The Beast but at the bare minimum I expect that Techland will give me a proper ending to the game unlike Dead Island 2 where it honestly feels like they forced themselves to make that final Hollywood level (comprised of 3 straight hallways and 2 boss arena circles) and said "Ah screw it we spent too much time/money on this just ship it out the door already" before they left us with that cliffhanger ending.
At least it was memorable, even if it's for the wrong reasons. I can't remember anything that happened in Dying Light 2's story.

Thankfully, The Beast is doing a MUCH better job in the story department... which is unsurprising since Techland didn't fire and replace their writer at the last minute again.
I will agree on something though Dead Island 2 had a big fetish for Elemental Mods for weapons where it's less of an emphasis in Dying Light The Beast.
Also a bigger emphasis on location based damage... and weapon types... and elemental immunities... and skill expression... like I said, the combat in DI2 simply has more depth. But to be fair, I'm only a few hours into DLTB so I'm sure there will be more depth to it as I unlock more things to play around with.


Speaking of which, I just got a crossbow from a level 11 quest that I did at level 4. Feelsgoodman.gif
 
I mean, if we're going to be really fair then don't forget that Dead Island 2 was also a last gen game so concessions to map size were probably necessary...
Huuhhhh you do know that both Dying Light 2 and Dying Light The Beast have a PS4/Xbox One version right? So Dead Island 2 having Zones instead of an Open World Map isn't excused by the fact that it had a Last Gen Port even Dying Light 1 was open world back in 2015.
 
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