CellarDoor81
Member
Finished the story.
Now I have a nasty bug where the endboss music plays all the time when you load the save...
Now I have a nasty bug where the endboss music plays all the time when you load the save...

According to Elanalistadebits, the games drops to 540p on consoles and 576p on the pro in performance mode,WTF !?? Lol
This was something I loved about the first game. I genuinely had a sense of dread while playing it. I felt a need to make sure I was somewhere safe as night fell, because it was a really bad idea to be out after that.They have suceeded in making nights scary again.
It is definitely there. I had 4 volatiles underneath the lookout I was standing on.This was something I loved about the first game. I genuinely had a sense of dread while playing it. I felt a need to make sure I was somewhere safe as night fell, because it was a really bad idea to be out after that.
I never played the second game, but I think the horror and dread wasn't really there..? How is it in this one?
They have suceeded in making nights scary again.
Found a watch tower safe zone so I could get an idea of the atmosphere, it is absolutely pitch black and terrifying. You can hear the volatiles prowling around.
The second screenshot is just looking out into the forest with no flashlight. Can't see a thing except the lights on at a castle in the distance.
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No I haven't done anything except turn HDR on. I have a 42 inch LG C2 as a monitor so it is black as the void, not even backlight.That's how it's done! I truly wish many more games had wat darker nights. Of course not always this pitch black dark, but way darker than they are now. So many games have a night time looking like it's daytime, ridiculous.
And this way you truly have use for a flashlight or nvg. So it's this dark while brightness setting in the game is proper? That's amazing.
You didn't get it for free, you paid for it 3 years in advance. The Beast was originally intended to be the second story DLC that was promised for the $100+ editionCannot believe I get this for free for getting the season pass for Dying Light 2 season pass or whatever it was I got on release day of the original game!
Anyway, played it for an hour or 2 today. Really enjoyed it. For the sum of zero dollars, that's even better!!!
I get that but this is effectively a new game! I got the expansions as part of that deal but I didn't expect a whole new game from that deal!You didn't get it for free, you paid for it 3 years in advance. The Beast was originally intended to be the second story DLC that was promised for the $100+ edition
Anybody know what's up with the discrepancy between OpenCritic's 86% and MetaCritic's 78%? That's a wider gap than I'm used to seeing.
Ah, ok. The OC score came down from the pic in the OP, I suppose.Opencritic is 82 not 86. So it's 82 v. 78. The reason comes down to Metacritic giving higher weight to larger outlets. Also Opencritic combines all platforms into one score.
Ah, ok. The OC score came down from the pic in the OP, I suppose.
Looking forward to trying this game out! Sounds like it's more like Dying Light 1.
You bought it ?Little advice, you already have a lot of skill unlocked from the beginning, one of them help with the grabs, just be pre-active with the button prompt or it doesn't always work.
Yes, even an inferior version of dl1 is still a good game.You bought it ?
this was added with the recent patch , looks like they will continue to refine this releaseLittle advice, you already have a lot of skill unlocked from the beginning, one of them help with the grabs, just be pre-active with the button prompt or it doesn't always work.
It's on purpose to force you to use the torch.night time is too dark , cant see shit
You could spend hours in the forest., plenty of POIs to investigate and goodies to find. The gameplay cycle is still unrivalled, the impending death sentence of night makes your time feel valuable.
I just stood here for a few minutes and listened to the calming soundtrack, they really nailed the atmosphere in this game.
Also note the cliff blocking the sunlight whereas in the distance where it's still open you have a few more minutes of daylight to go about your business.
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I sure hope you can toggle the CA off. Yikes!
I sure hope you can toggle the CA off. Yikes!
Is the PS5 resolution really as bad as people are saying? Like 500p or something?
who here has the draw distance multiplier at 300?
lack of pop-in is very impressive in this title and the driving physics are awesomeGuilty as charged
lack of pop-in is very impressive in this title and the driving physics are awesome
im not , the game has excellent draw distanceCant watch your video now so I dont if you are being sarcastic but I haven't noticed popping at all while playing which is great. Not even zombies or anything like that.
According to Elanalistadebits, the games drops to 540p on consoles and 576p on the pro in performance mode,WTF !?? Lol
Speaking as someone who played Dead Island 2 for the first time two months ago~ I feel like your not making a fair comparison.Having a good time with the game overall, but I replayed Dead Island 2 over the weekend with a friend and I think I prefer the combat in that. Not saying Dying Light's combat is bad by any means (it's better than I remember in Dying Light 2), but there's more depth to the combat in DI2 with the elemental and enviromental things you can play around with. Also on the subect of enviroments, I noticed that it is more interactive in general in DI2. Lots of static objects in DLTB that don't budge even when you run into them.
Funny how both games basically have the same rage mode concept, though.
I mean, if we're going to be really fair then don't forget that Dead Island 2 was also a last gen game so concessions to map size were probably necessary... Regardless, the relative lack of object interactivity was just an observation, not an indictment.Speaking as someone who played Dead Island 2 for the first time two months ago~ I feel like your not making a fair comparison.
Dead Island 2 has closed off areas that you load into when you traverse so the game has less to worry about and track so as a results thing can be more interactive without the engine chugging to keep track of it.
DL:The Beast is in an open World setting with no loading screens not even to load into Dark Areas so the engine has to keep things simpler and have things be less interactive or else the engine will implode.
You also have to consider the scope of the game because Dead Island 2 was a full fledge game from the outset while DL:The Beast was DL2 DLC that grew into a bigger then intended game without getting the full budget of a big release so of course it might not be as detailed as a full game.
At least it was memorable, even if it's for the wrong reasons. I can't remember anything that happened in Dying Light 2's story.I haven't finished DL:The Beast but at the bare minimum I expect that Techland will give me a proper ending to the game unlike Dead Island 2 where it honestly feels like they forced themselves to make that final Hollywood level (comprised of 3 straight hallways and 2 boss arena circles) and said "Ah screw it we spent too much time/money on this just ship it out the door already" before they left us with that cliffhanger ending.
Also a bigger emphasis on location based damage... and weapon types... and elemental immunities... and skill expression... like I said, the combat in DI2 simply has more depth. But to be fair, I'm only a few hours into DLTB so I'm sure there will be more depth to it as I unlock more things to play around with.I will agree on something though Dead Island 2 had a big fetish for Elemental Mods for weapons where it's less of an emphasis in Dying Light The Beast.
Huuhhhh you do know that both Dying Light 2 and Dying Light The Beast have a PS4/Xbox One version right? So Dead Island 2 having Zones instead of an Open World Map isn't excused by the fact that it had a Last Gen Port even Dying Light 1 was open world back in 2015.I mean, if we're going to be really fair then don't forget that Dead Island 2 was also a last gen game so concessions to map size were probably necessary...