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NeoGAFs Kent Brockman
EA Patent Could Lead to More Reliable Video Game Servers
EA files a patent for an automatic system that will regularly check server availability and reliability, helping to stop servers from going down.
gamerant.com
Electronic Arts has now filed a patent on a system for testing these servers during live online play that could see servers becoming more reliable. The patent works by creating a list of recent player connections to a server and using these connections as a recurrent neural network to test the reliability of EA's servers.
An automatic system that tests both the reliability and availability of online servers should allow online matchmaking to run more smoothly across EA’s more online focused games such as Battlefield 2042 or FIFA 22. It could also decrease the number of outright server failures as EA is able to see from player connection data which servers are performing optimally and which are lacking.
From its description, the patented system seems to be designed for use in large public servers with multiple players connecting every minute. This would allow for a constant and varied data stream for monitoring the server’s reliability; it is perfect then for still popular multiplayer EA titles. But the patent would have less application for smaller titles, or those that use dedicated servers.