DenchDeckard
Moderated wildly
Industry is that broken chasing graphics and un wanted bloat that multiple studios now need to support titles. Absolute mess.
I wonder how much conversation about preserving storied studios before they shut them down. Psygnosis was the worst for me. idk the details of the shift over to studio liverpool but I know they were never the same.
I think Polyphony Digital has the opportunity here to create the largest racing platform in history by first adding the F1 and WRC licensing and releasing annual DLC in addition to porting Gran Turismo 8 to PC.
Sony wants live service and this would be one of the biggest live service games. After getting F1 and WRC, you add stuff like NASCAR, IndyCar, and MotoGP (bringing back Tourist Trophy). Would make for one hell of a season pass.
Polyphony would have to expand massively and tighten some things up, particularly in Rally, but having one core framework for all of this all on the same engine would be super cost effective.
I think it would make for the 2nd biggest sports game behind EA FC.
Saw the titular and came to post the same comic. Well played, OP…![]()
F1 25 could be the last Codemasters game and the end of the franchise in the hands of Electronic Arts.
According to LinkedIn profiles of employees of Codemasters Southam, the former studio behind the previously canceled WRC is now working on EA Sports FC as a support studio. Per Insider Gaming's Mike Straw, EA is planning to merge current F1 developer Codemasters Birmingham with some other EA studio. Codemasters Cheshire has already been quietly merged with Guildford-based Criterion.
It's no coincidence either. In 2025 EA license and contract for F1 is expiring, though there is a possibility of renewal for 2026 and 2027 if certain milestones are met. That being said, according to Straw, EA thinks the whole deail is 'iffy' and not enthusiastic about the contract renewal. Current Codemasters employees will probably work to support EA FC and Battlefield.
This is indirectly confirmed by the fact that Codemasters X-account was deleted in a swift fashion after WRC cancellation. Considering, that no one is restoring it, this cannot be written off as SMM mistake or misunderstanding.
In the end, the icon of British game development with almost 40 years of history has come to an inglorious end, and EA's graveyard has one more fresh tombstone.
codemasters is one of those middle tier studios that I thought would go belly up during the ps3 era (most did) i am shocked they are still operational
The biggest racing game is Mario Kart. It dwarfs all those franchises combined.I think Polyphony Digital has the opportunity here to create the largest racing platform in history by first adding the F1 and WRC licensing and releasing annual DLC in addition to porting Gran Turismo 8 to PC.
Sony wants live service and this would be one of the biggest live service games. After getting F1 and WRC, you add stuff like NASCAR, IndyCar, and MotoGP (bringing back Tourist Trophy). Would make for one hell of a season pass.
Polyphony would have to expand massively and tighten some things up, particularly in Rally, but having one core framework for all of this all on the same engine would be super cost effective.
I think it would make for the 2nd biggest sports game behind EA FC.
No thanks.
While licensing can lead to great success from name recognition alone, if you've got it and then lose it (which one day you inevitably will), it can be a massive blow.
Polyphony have been plenty successful without licensing for the most part, so should stay that way. Brand licensing of cars is enough.
Let's say that 70 million units of Mario Kart have sold. Let's discount how many of those were simple bundles for a second and realize that across PC and Console Gran Turismo 8 could probably sell ~15-20 million units. With annual season passes to the tune of say 100 dollars per year. If even half that number of users partakes, you're looking at an additional 7.5-10 million units per year (at 100 dollars). Mario Kart came out in 2017, so 8 years. Let's say the game sold exclusively for 60 dollars.The biggest racing game is Mario Kart. It dwarfs all those franchises combined.
It's a tricky situation for these types of games, as costs and expectations grow they become unviable to produce for a small audience.
Hopefully someone else can step in. We might be looking at some side project or a few years of poorer games as F1 try to create a studio. F1 will have to climb down the license fee but I expect the same kind of silliness we saw with the FIFA body.
never heard of that game but other than overlord which was mid/ok and a bunch of car games i don't recall codemasters doing anything all that remarkableThe makers of Colin McRae were considered mid tier?
Well, basically current F1 where swearing is a pushable offense?Sony are about to give us an F1 live service games, with a cell shade style and a diverse set of drivers.
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F1 and WRC licenses going full circle and back to Sony, huh.I think Polyphony Digital has the opportunity here to create the largest racing platform in history by first adding the F1 and WRC licensing and releasing annual DLC in addition to porting Gran Turismo 8 to PC.
Sony wants live service and this would be one of the biggest live service games. After getting F1 and WRC, you add stuff like NASCAR, IndyCar, and MotoGP (bringing back Tourist Trophy). Would make for one hell of a season pass.
Polyphony would have to expand massively and tighten some things up, particularly in Rally, but having one core framework for all of this all on the same engine would be super cost effective.
I think it would make for the 2nd biggest sports game behind EA FC.
F1 and WRC licenses going full circle and back to Sony, huh.
That'd be pretty sick just from the standpoint of Sony having to set up additional development operations that'd handle those additional modes within GT, meaning more racing-focused manpower within PS Studios, bringing us closer to the potential one-off revivals of beloved arcade PS racers such as MotorStorm, Wipeout or even DriveClub way down the line. Let a man dream.
I'd much rather see Sony bring Liverpool back from the dead then Polyphony Digital taking over this stuff. Let Polyphony handle Gran Turismo, and let a new Studio Liverpool take over for F1 and WRC.I think Polyphony Digital has the opportunity here to create the largest racing platform in history by first adding the F1 and WRC licensing and releasing annual DLC in addition to porting Gran Turismo 8 to PC.
Sony wants live service and this would be one of the biggest live service games. After getting F1 and WRC, you add stuff like NASCAR, IndyCar, and MotoGP (bringing back Tourist Trophy). Would make for one hell of a season pass.
Polyphony would have to expand massively and tighten some things up, particularly in Rally, but having one core framework for all of this all on the same engine would be super cost effective.
I think it would make for the 2nd biggest sports game behind EA FC.
Liverpool Studio have long been back in the game, even as a Sony first-party team. They're calledI'd much rather see Sony bring Liverpool back from the dead then Polyphony Digital taking over this stuff. Let Polyphony handle Gran Turismo, and let a new Studio Liverpool take over for F1 and WRC.
I'd much rather see Sony bring Liverpool back from the dead then Polyphony Digital taking over this stuff. Let Polyphony handle Gran Turismo, and let a new Studio Liverpool take over for F1 and WRC.
I think Polyphony Digital has the opportunity here to create the largest racing platform in history by first adding the F1 and WRC licensing and releasing annual DLC in addition to porting Gran Turismo 8 to PC.
Sony wants live service and this would be one of the biggest live service games. After getting F1 and WRC, you add stuff like NASCAR, IndyCar, and MotoGP (bringing back Tourist Trophy). Would make for one hell of a season pass.
Polyphony would have to expand massively and tighten some things up, particularly in Rally, but having one core framework for all of this all on the same engine would be super cost effective.
I think it would make for the 2nd biggest sports game behind EA FC.
When their community manager is crowdsourcing help on Reee to solve technical issues with the engine, you know the situation is fucked.
Agreed. It's a complete mess and it's not viable. AI isn't the answer either.![]()
"Gaming industry"
What a sad state this industry has turned into when it comes to AAA development. These braindead publishers have no fucking clue how to manage any studio.
The Crash can't come soon enough!
EA has mismanaged them (how else do you explain the fall-off in F1 sales year on year after the acquisition?), but the studio itself should get some of the blame too.
WRC was a disaster. The engine change from Dirt Rally 2.0 absolutely fucked them over. The rationale was that Unreal Engine was needed for the longer tracks but then the result was an uglier, stuttering mess of a game. When their community manager is crowdsourcing help on Reee to solve technical issues with the engine, you know the situation is fucked. Some of the advise was to literally ask Epic for help and he thinks this is good advice. "Codemasters" my ass.
And on the flipside, some of their other products could've done with an engine change years ago. F1 is still hobbling along with the outdated EGO engine where cars look like they're floating when it rains. Although I personally thought Dirt 5 could occasionally look good with the right TV settings, its proprietary engine that the ex-Onrush team used underwhelmed many players.
Dirt was another franchise that was mishandled so badly they had to re-boot it back to its roots with the Dirt Rally spin-off series. No one gives a shit about gymkhana! You had ex-MotorStorm developers in your employ and you did nothing with them!
Codemasters only do racing games and racing games are now not doing good. T10 are also struggling and EA NFS series is also pretty much dead.
I am big F1 fan and we need a good F1 game for sure. Not sure who is going to buy the license though as racing genre is now pretty bad state.
I never said it was plausible, just that it's what I would want. I don't want to see Polyphony working on anything but GT and bringing TT back.I don't see that happening and it doesn't give you the economies of scale that makes it worth the licensing costs to make these games, which is why EA is backing out. How would this be any more successful than Codemasters?
1.2 billion isn't a fortune for a publisher like EA and I think originally they wanted Codemasters to help with or take over Need for Speed IP. Obviously that didn't happen, because this is EA and how they're running their studios is a mess.So why did they buy Codemasters for 1.2 billion Dollars, then?
And why the fuck is BioWare still alive? I swear, EA are shutting down studios for minor grievances while BioWare are allowed to shit out flop after flop.
I've always wondered why Sony never ported a bunch of retro psygnosis games. Psygnosis used to a be a powerhouse during the amiga and 16 but console days.
I still have Destruction derby, G-police and wipeout on PS1. They were making some interesting games during the early days of 3D polygon games. They just sorted if faded away, sadly.
I respected Codemasters but tbh last F1 game i played was:
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By the PS3 generation? Absolutely -- they were a AA racing games studio.The makers of Colin McRae were considered mid tier?
Great posts. I think gamers are *maybe* too quick to doll out blame. At the end of the day blame is probably too heavy a word for what causes the downfall of projects like this.
Inherently, you have to look at the cost EA paid to buy Codemasters and the licensing for WRC and F1. Two expensive licenses and having to maintain them both at the same time while trying to get return on investment for EA, meaning they're probably not looking to go on a hiring spree.
At the same time the Ego engine being dated doesn't put Codemasters in a great situation in terms of making modern racing games. So what's the solution? Going to Unreal Engine despite most of your staff not having experience with it having used Ego for years and mind you they're still using Ego for F1 and only using Unreal for WRC. Now you're paying licensing costs for WRC and licensing costs to Epic for Unreal. That itself was always going to be unsustainable.
I feel like for anyone to get a financially beneficial result from the F1 and/or the WRC licenses, they have to have a modern proprietary engine, the money to get the license or licenses.
Balancing both F1 and WRC on an aging engine was probably just too much for Codemasters and the clock was ticking given how much EA dropped on them.
The licensing agreements with FIA and Liberty Media probably need to be adjusted. Licensing can make games more immersive, but I think every is seeing dollar signs because gaming is becoming bigger business and the licensing costs are getting out of hand. We saw that with EA and FIFA and I'm guessing something similar happened with MLB and Sony and the cost were kept down in exchange for going multiplatform, otherwise MLB would have looked to license out to other studios like Konami.