Syringe said:First review, I think: http://www.joystiq.com/2010/10/19/ea-sports-mma-review/
That's quite suprising after the awful demo.
Syringe said:First review, I think: http://www.joystiq.com/2010/10/19/ea-sports-mma-review/
Xater said:That's quite suprising after the awful demo.
Xater said:That's quite suprising after the awful demo.
They aren't?DoctorWho said:Almost picked this up. Had no idea the controls were similar to UFC. Glad I passed.
they're not actually, the thread title is a joke.DoctorWho said:Almost picked this up. Had no idea the controls were similar to UFC. Glad I passed.
polyh3dron said:they're not actually, the thread title is a joke.
the striking is done with the right stick by default, but there is an option to use the face buttons for striking instead.
This game is way different from Undisputed in the way it plays.
No, but it's considerably better than the demo was.canadian crowe said:The real question is: Is it better?
Chrange said:No, but it's considerably better than the demo was.
Amazing.Manos: The Hans of Fate said:My thought exactly!
http://www.youtube.com/watch?v=ceCRgf5tf0g
Haunted said:Amazing.
canadian crowe said:Are the submissions better than UFC at least. I liked UFC but I hated the decaying stats and how hard it was to pull off a submission. I wanted my guy to be submission based but the game made it near impossible.
If I can make a submission machine in this game, I think I'll pick it up.
http://www.youtube.com/watch?v=c0OWZAARVIEChrange said:It's not terribly hard to pull off submissions, but at the same time it can be pretty hard to defend against them too. The 'find the spot' rotating doesn't really seem any better than 'shining' is at all.
The striking isn't as fluid as UFC, but it's pretty satisfying to just ragdoll a guy over and over after he's CLEARLY out :lol
This version doesn't beat UFC's gameplay, but the next one might. Presentation wise it's way ahead though. Entrances are nice (even if they're somewhat truncated entrances) and the career mode just feels a lot more rewarding than the UFC game's version. It's still just 'beat a guy, move to the next' but it doesn't feel so confining.
Without the UFC fighters though, it'll probably always be second best. I wonder how that tastes at EA's corporate offices...
Oh, please... The game sucks, that's the only problem.Chrange said:Without the UFC fighters though
rvy said:Oh, please... The game sucks, that's the only problem.
Okay, the demo sucks then. My mistake.dskillzhtown said:I am sure you haven't played the retail release.
The demo and retail release are two totally different games.
For what's it's worth I really like it. I don't lioe mma so I can't give you in depth impressions about accuracy but I can tell you about the fun factor.Kingpen said:So how to people feel after a couple of days with the game?
I didn't think UFC 2009 was not too bad, but didn't have an optimum submission based control scheme, and did come off a little like rock-em, sock-em robots
I loved the roster on UFC 2010, but hated the controls (with the mandatory shining). The only thing I liked was the sway mechanic
There seems to be very few actual user impressions on the final product of this game thus far (I think the demo turned a lot of people off).
I am hearing it is better then the demo though.
The lack of UFC recognizable names doesn't bother me too much in this, so I'm leaning toward picking it up as an impulse since I love the Fight Night series(I didn't play the demo, and already sold UFC2009, 2010).
canadian crowe said:For what's it's worth I really like it. I don't lioe mma so I can't give you in depth impressions about accuracy but I can tell you about the fun factor.
The career is awesome. No decaying stats and no need to rest your fighter makes
It actually fun. You just practice and learn new moves. it starts off easy but I'm about 12 matches in and the difficulty ramps up.
Submissions are better than ufc, but a little too easy. I've won matches in 10 seconds because I locked a submission on as my first move.
On the flip side, I had a 20 minute match as Bob Sapp and it was very competitive. I even fought my way out of a neck submission (which can be hard).
I'm not sure what else to say other than the demo shouldn't even be considered when buying this game. I like it better than ufc 2010.
Master Thespian said:I like the game all in all. It's a big improvement on the demo (which I tried to tell you guys in the "speculation and that" topic). I like the simpler but still deep grappling and submission games, the physics in the striking, and the variety of rulesets and locations (as welcome break from the monotony of the drab, gray UFC world). My gripes are that it's too sparse in it's content, both in gameplay and features. There are too many missing positions and moves, not much differentiation in characters, and the CAF mode is really weak. That said, I think 2012's game will destroy the next UFC game because of the groundwork that's been laid here.
rvy said:http://www.youtube.com/watch?v=2zLXsvYDVVM&hd=1
Doesn't look so bad after watching this fight. Great ending.
Thats preposterous.Zeliard said:Yeah, Lashley's health is 89 and Overeem's is 78. Too low.
That's Overeem health, but it ain't Ubereem health. ;p His chin is rated 60. Ouch.
"EA's recently released 'MMA' appears to be more or less DOA at retail, while UFC recently announced an extension of its license with THQ, likely putting an end to EA's efforts to expand into the mixed martial arts genre," the analyst said in a research note this morning.
bkfount said:So would EA really back off after one game? Some analyst thinks so..
http://www.computerandvideogames.com/article.php?id=271491?cid=OTC-RSS&attr=CVG-General-RSS
bkfount said:So would EA really back off after one game? Some analyst thinks so..
http://www.computerandvideogames.com/article.php?id=271491?cid=OTC-RSS&attr=CVG-General-RSS
Hook/parry spamming are all but dead.Whats up EA SPORTS MMA Community! Since the games release, weve been monitoring the forums looking for your feedback and opinions. We have compiled this information and have been investigating ways to address some of the concerns that had been brought to our attention and are happy to report that a tuning pass has gone live for Heavy, Middle, and Light weight classes. Some things you can expect from the new tuning pass include:
-Blocking now takes priority over parrying. The block effectiveness has been raised so players will be able to block more strikes than before. A missed parry will result in a higher likelihood of stun so use your parries carefully.
-Stamina System has received a major overhaul. Strikes will now drain more stamina than before, however stamina regeneration has also increased. This is done to discourage spamming and encourage more realistic striking combinations.
-Health will regenerate slower than before, especially while blocking. This in combination with the adjusted blocking will require you to be more methodical and plan for a longer fight where you slowly chip away at your opponent.
-A few windows and timers have been adjusted on the ground. You will now have more success knocking people out from positions other than mount and backmount. You will also have to carefully balance when you decide to block, parry, and pass.
-The power of knees and the stamina loss in the clinch upon failed takedowns has been adjusted. We have more accurately captured the devastating power of a knee to the face, but you have to be very careful about when you use this because it requires a lot of stamina.
-We have updated all of the fighter records and adjusted a few fighters that we thought needed to be more balanced.
These are significant changes to gameplay and they will take some time to adjust to. I am sure many of you will appreciate the changes that have been made and find that fights feel more balanced. I encourage you all to play as much as possible and give feedback on the forums. We will continue to take your feedback and improve things to give you the most balanced gameplay possible.
Thank You,
Victor Lugo, Gameplay Designer
Preston Dollinger, QA Test Lead
EA SPORTS MMA Live Team
BigKaboom2 said:Damn, no posts since November.