Eddie-Griffin
Banned
It was the Acorn Archimedes. It was one of the first (if not first, happy to be corrected) home machines with a RISC chipset.
Acorn made the RISC to my knowledge, so yes, you are correct.
It was the Acorn Archimedes. It was one of the first (if not first, happy to be corrected) home machines with a RISC chipset.
IBM had a RISC design 6-7 years before Acorn released the Archimedes, but yes Acorn had the first RISC home computerAcorn made the RISC to my knowledge, so yes, you are correct.
It's interesting - IBM technically had a Risc chip before Risc was even a term with the 801, and that was in early-mid 70ies. But that's kind of cheating since it was a processor without a lot of the features that would define modern CPUs for next 40 years. Design you reference would have been early 80ies - what was that?IBM had a RISC design 6-7 years before Acorn released the Archimedes, but yes Acorn had the first RISC home computer.
Games released after 1983 with more complexity widened the gap for the Atari computer considerably, but I only mentioned Rainbow Walker was a worse version because it was, I wasn't comparing hardware.
I only made the distinction as "proper" 3d and pseudo-3d screen effects favoured different hardware back in the day. Essentially its the beginning of the split between sprite/playfield and bitmap display specialist systems, with the increase in processing capability over the years obviously favouring the latter.
As an Amiga fan, I hate to say this, but the Archie (as we used to call the Archimedes back in the UK) was a beast of a machine and was able to do 3D way better.
Some amazing early 3D stuff on it looked incredible (for its time).
Everything was better than Amiga at 3D, even Tandy.
Sadly true, the bitplane system was good for flexibility but totally a relic of early/mid-80's thinking. A byte-per-pixel layout would have made a huge difference.
That being said, the copperlist hack methods employed by later titles were an ingenious fix, and there were a few decent 3d titles on the platform.
Interesting video about the Acorn
Dark Wood (Acorn Arc32 1995)
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Notice that this game was released years before Super Mario 64.
Had a remake in 2004 for PS2 and XB0.Powerdrome 1990
F/A 18 Interceptor was a significant moment in gaming for me. First 3D Amiga game l played and it just blew me away with it's sound and graphics for the time. Even though it only had a limited set of missions l really enjoyed the game and the designer made it incredibly accessible. Still remember that Top Gun like theme.
Toby Guard is on record as calling that game one of THE major influences for the original Tomb Raider.Another old 80s home computer 3D game is I of mask for the ZX Spectrum in 1985. Very ambitious game pushing polygons on this incredibly cheap machine. The game is third person where you can move in all direction in the space, and the camera dynamically changes based on the position of the character and what's around them as they move including up to walls. The halls are polygonal as well as the 3D crystals or any other objects that are shown in those free flight areas you attack. Colors change in real-time during gameplay based on what color corridor you enter, which are in shown on the mapping system at the bottom of the screen. Very forward thinking title.
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Toby Guard is on record as calling that game one of THE major influences for the original Tomb Raider.
I ask whether Tomb Raider had been influenced by Pyracurse, which also featured explorers solving puzzles and avoiding traps in a large temple.
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"Not at all – everything was contemporary, although there was a game on the Spectrum that actually used the same perspective as TR. Imagine that, a third person perspective game in the mid Eighties."
"No way," PlayStation programmer Paul Douglas exclaims.
"Yeah. It was called, Mask of something. (I Of The Mask was developed in 1985 by Sandy White and Angela Sutherland) Amazing idea, haven't seen it for ages though."
Oh yeah the speccy was loads better than the c64 when it came to 3d stuff.
Well there's a lot of 3D on the ZX Spectrum line, and even the Z81:
"Perspective 3D Graphics" at Spectrum Computing
But from what I've gathered, many of the speccy ones, like Total Eclipse and its sequel are available on other computers, including the C64.
I'd like someone to explain why and how ZXS is better at 3D than the C64 (or CPC); I do know it is, as it has some sort of a doom clone, but not the details.
Well there's a lot of 3D on the ZX Spectrum line, and even the Z81:
"Perspective 3D Graphics" at Spectrum Computing
But from what I've gathered, many of the speccy ones, like Total Eclipse and its sequel are available on other computers, including the C64.
I'd like someone to explain why and how ZXS is better at 3D than the C64 (or CPC); I do know it is, as it has some sort of a doom clone, but not the details.