Spot on mateThis game often gets credited along with Breath of the Wild as a pioneer for modern open world game design and I don’t really see it. It does some things well for sure. The hidden areas are cool, and I like the emphasis on discovering things for yourself, without the assistance of Ubi style checklists and map markers. I liked being able to do things in any order. But I dunno, it feels like most of the “discoveries” are just items that don’t even fit with my build, so they’re just useless. At some point I ended up just using a guide to find the best weapons and abilities for my build so I didn’t have to wander around aimlessly only to get rewarded with useless crap.
The world barely has any non hostile NPC’s in it. There’s no towns or settlements. For me, one of the great things about open world games is seeing a new town over the horizon. It feels like a reprieve from the sprawling forests, green fields, and mostly empty spaces that occupy open world games. I love going around to whatever unique shops a town might have, and talking to NPC’s. BOTW keeps this aspect, while still maintaining its free flowing open world. Elden Ring has basically none of this. MGS V gets derided for being empty and barren but ER doesn’t.
The only way to interact with anything in Elden Ring is through combat. Makes sense because it’s an essentially a Souls game, I know. But it became extremely dull as the game went on. There was no “discovery”, just a different enemy trying to kill me. The “what’s over there” feeling dissipated as I realized this. The game is just a series of enemy mobs and mini bosses. Most of them are very cool, no doubt. The art design is tremendous. Not denying any of that. But there is simply no world interactivity beyond direct combat.
For me, Red Dead 2 and BOTW are far superior open worlds. They actually feel alive and lived in. You can literally just walk around like a normal citizen in RDR2 and vibe with the games atmosphere because it is so filled with life.
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This is what developers are saying about TOTK
Ex Naughty Dog developer dammmmmmnnnnn hahaha
And people saying that thats "the pinnacle" kinda hurts the medium as a whole in my opinion.It might have something to do with the other gameplay mechanics being basic as hell and general technology being two gens behind.
This is what developers are saying about TOTK
Ex Naughty Dog developer dammmmmmnnnnn hahaha
Ehhh that "dead world" argument seems like an excuse not to do much with the world.ER’s world is designed to be as it is, it never aimed to be a living colorful world in which you can do a lot of quests from NPCs, actually very few NPCs are alive, and most of them simply die, FS games are usually based on apocalyptic almost dead worlds.
I have the feeling this thread will be supported by totk and Demon”s Souls (PS) fanboys, so well
None of the things that you described about the game sound problematic at all.
Why is the fact that "the only way to interact" is through combat a problem? This isn't fantasy GTA. It's a souls-like game in an open world. Combat and exploration are what these games are about. Expecting the developer to shove in some token open world fluff just to satisfy some nebulous need for "content" is exactly what led to Assassin's Creed series being what it is today..
Exactly. The only reward for exploration is more combat, or junk to use in combat. You make combat to win stuff to use to make more combat. Nothing is ever just curious to see you - as soon as something spots you, it’s a fight to the death. If an area looks empty, just take another step and a ”mini”boss will come from the sky or the underground. Shit’s tiring. The open world shouldn’t be used for this. In the more linear Souls games it’s normal to be on the edge at all times, but in ER I would have liked to be able to enjoy some places and vistas without having to slay a small army first.The world barely has any non hostile NPC’s in it.
The only way to interact with anything in Elden Ring is through combat.
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This is what developers are saying about TOTK
Ex Naughty Dog developer dammmmmmnnnnn hahaha
This game often gets credited along with Breath of the Wild as a pioneer for modern open world game design and I don’t really see it. It does some things well for sure. The hidden areas are cool, and I like the emphasis on discovering things for yourself, without the assistance of Ubi style checklists and map markers. I liked being able to do things in any order. But I dunno, it feels like most of the “discoveries” are just items that don’t even fit with my build, so they’re just useless. At some point I ended up just using a guide to find the best weapons and abilities for my build so I didn’t have to wander around aimlessly only to get rewarded with useless crap.
The world barely has any non hostile NPC’s in it. There’s no towns or settlements. For me, one of the great things about open world games is seeing a new town over the horizon. It feels like a reprieve from the sprawling forests, green fields, and mostly empty spaces that occupy open world games. I love going around to whatever unique shops a town might have, and talking to NPC’s. BOTW keeps this aspect, while still maintaining its free flowing open world. Elden Ring has basically none of this. MGS V gets derided for being empty and barren but ER doesn’t.
The only way to interact with anything in Elden Ring is through combat. Makes sense because it’s an essentially a Souls game, I know. But it became extremely dull as the game went on. There was no “discovery”, just a different enemy trying to kill me. The “what’s over there” feeling dissipated as I realized this. The game is just a series of enemy mobs and mini bosses. Most of them are very cool, no doubt. The art design is tremendous. Not denying any of that. But there is simply no world interactivity beyond direct combat.
For me, Red Dead 2 and BOTW are far superior open worlds. They actually feel alive and lived in. You can literally just walk around like a normal citizen in RDR2 and vibe with the games atmosphere because it is so filled with life.
Exactly. The only reward for exploration is more combat, or junk to use in combat. You make combat to win stuff to use to make more combat. Nothing is ever just curious to see you - as soon as something spots you, it’s a fight to the death. If an area looks empty, just take another step and a ”mini”boss will come from the sky or the underground. Shit’s tiring. The open world shouldn’t be used for this. In the more linear Souls games it’s normal to be on the edge at all times, but in ER I would have liked to be able to enjoy some places and vistas without having to slay a small army first.
Extreme hot take:
The only thing souls games have going for them is the arcade quarter munching stickler of dying repeatedly until you memorize patterns to die less.
Outside of that, souls games are rather hollow.
The fact that witcher 3 isnt being brought up, in favor of games that are devoid of the thing witcher 3 did...tells me alot about where gaming is at. Casual as fuck. Thats what.Elden Ring and Breath of The wild are the most overratade games of all time ... this wandering free "discovery" fetishism to find shit people dont need and the same dungeon for the 50th time or the same enemy/boss with minimal tweaks for the 20th time is something Ill never understand.
Elden ring is the worst souls game for it ... by far....but it benefits for been the easier and much more accessible From game, and finally the mainstream was able to play a Souls game and they jizzed all over it because Miyazaki gameplay and world building is freacking awesome.
Witcher 3 was the best open world I have ever played... because of the story and characters... nothing to do with being Open world.
It can be extremely addictive.I Agree.. but like any classical arcade game , is addictive as fuck
ALSO...thats why Sekiro is the best souls like game
The fact that witcher 3 isnt being brought up, in favor of games that are devoid of the thing witcher 3 did...tells me alot about where gaming is at. Casual as fuck. Thats what.
Theres a reasom why witcher 3 hasnt been copied...why? Because that shit is actually hard. You actually have to CARE. The dev would have to care about each little detail and quest, and come up with unique ideas for quests and hand write each one. And ambitious graphics and presentation.
Souls on the other hand, look how many devs think they can copy that. Alot. Why? Because its a formula. But 2023 gamers love formulas
Lol yeah, Nintendo somehow manage to make it work by just giving you a tool box and say ”Here you go mate have fun”.
Other devs are still doing specific climbing spots and main character can’t go past a bit of rubble or the whole game would collapse. I’ve played so many games like that lately that I honestly stumble over my own thoughts thinking things are trickier than they actually are in TOTK, then I keep getting wowed when I realize how straight forward and obvious everything is.
I think western devs will have a hard time successfully copying him. But east asian devs? Maybe not in terms of level design but in other areas they will succeed. Ni-oh was already successful. Just wait for platinum to do one lolI agree with almost everything you said... but how many devs were able to copy Miyazaki formula ?? Of all trying?? NONE ! Elden Ring was made for the casuals and wandering lovers... souls game like bloodbourne, dark souls and sekiro ARE NOT ...
I think western devs will have a hard time successfully copying him. But east asian devs? Maybe not in terms of level design but in other areas they will succeed. Ni-oh was already successful. Just wait for platinum to do one lol
By your logic...all we wanna do is run around and fight. Fuck everything else
Ask yourself: why is this important?So when you compare elden ring DIRECTLY to to those other open world rpg's.
That's because their open world is exactly same design philosophy stretched to whole world by sheer amount of money thrown into development.They both have very similar gameplay. When entering a mission, if you stray 5 feet away from your objective it's an instant mission fail. Somehow, this archaic design has never been evolved, and has somehow persisted in Rockstar's wonderful open worlds since the PS2 generation, and no one bats an eye to criticize it.
A key concept I think might benefit many people here is:Lol yeah, Nintendo somehow manage to make it work by just giving you a tool box and say ”Here you go mate have fun”.
None of the things that you described about the game sound problematic at all.
Why is the fact that "the only way to interact" is through combat a problem? This isn't fantasy GTA. It's a souls-like game in an open world. Combat and exploration are what these games are about. Expecting the developer to shove in some token open world fluff just to satisfy some nebulous need for "content" is exactly what led to Assassin's Creed series being what it is today.
Finding cool loot isn't really as much of a reward as finding a cool new place to explore with a unique new enemy or boss to fight. You want a dopamine hit from dropping a legendary sword at the end of a dungeon, go play Diablo. A new one comes out in a month, you should like it.
Not sure what are those empty spaces that you're talking about either because the game is filled with interesting places to explore and discoveries to be made.
Overall, it sounds like you want the game to be something else without really being receptive to the fact that it's just a different kind of open world game that doesn't bother with the established norms of the genre and tries to do its own thing.
I find it really odd that you can say Elden ring’s world is empty in the same breath as saying BoTW’s world is not empty. I mean, there is literally nothing in BoTW areas for miles. And there are about a dozen enemies in the whole game. And I like BoTW!
Very strange opinion.
Anyway, there is no one idea for what “open world” has to be. A lived in world like red dead 2 is one way, and that game did it impeccably.
Elden Ring’s take is a world that has been lived in and is basically dying. I’m playing these games with different expectations of what their idea of “open world” is.
Sounds to me like you want every open world to match your ideal of the idea. In that case, well, not to be mean, but go play a game that matches your taste.
Sekiro was a departure of this. It actually had a cool story and characters that motivated me to keep playing.Extreme hot take:
The only thing souls games have going for them is the arcade quarter munching stickler of dying repeatedly until you memorize patterns to die less.
Outside of that, souls games are rather hollow.
Also Nioh absolutely destroys any fromsoftware game in the aspect which is the most important for an action game - combat.And Nioh is awesome and not a casual game either .... but thats a good exemple, not exactly the same formula but is a good example![]()
TW3They're going to say Red Dead 2 or GTA 4/5. I've already seen the future of this conversation. As a matter of fact, I already knew OP would bring up RDR 2 before opening the thread. It seems to be the go-to when arguing against any other open world game.