So do we know how to get in to shadow of the erd tree yet? is it going to be hidden behind an invisible wall in some random cave?
Slow but steady. Just taking in the world. One legacy dungeon down, one cave, and a couple field bosses. Btw the cave was very unique which was super refreshing compared to the base game. There's a few elite type enemies that are especially brutal. Can't wait to do more tomorrow.How goes the battle so far, fam?
Part of the fun is learning enemies/bosses movesets to overcome them. If that's "hardcore masochist mode", then so be it.The game was designed around the gimmicks it has.. thats the problem .. and thats why it sucked... if use them is easy mode if you dont use them is hardcore masochist mode ... that is no balance.
I forgot ash summons were even a thing.
Will definitely start by summoning nothing but can see myself using ashes eventually. Not played ER since it first came out and I'm completely rusted over.
Hardly matters when they go on endless combos with a fifth of a second recovery phase. You can get one hit in, and then you have to back away and disengage while they’re once again spamming 6-7 hits combos.Part of the fun is learning enemies/bosses movesets to overcome them. If that's "hardcore masochist mode", then so be it.
I have played and finished all of souls games and know pretty well what they are about ... the balance in ER bosses just feels off for me ... and its simple to understand why ... you have to design the game to be "souls difficult" even with the gimmicks, specially the Ash summon ... so if you choose to take them all out .. you are left to deal with something it was not designed that way ... it can be done and will be done and lots of players will have fun with it .. like players already did finishing souls with "no hits" and no armor and onyl a dagger.... it is masochist but can be done .... but for me ER felt cheap, unbalanced and not fun at all when trying to play without the intended ginmicks.... But thats only my opinion and how I experienced the game.Part of the fun is learning enemies/bosses movesets to overcome them. If that's "hardcore masochist mode", then so be it.
It is cheap and unbalanced solo.I have played and finished all of souls games and know pretty well what they are about ... the balance in ER bosses just feels off for me ... and its simple to understand why ... you have to design the game to be "souls difficult" even with the gimmicks, specially the Ash summon ... so if you choose to take them all out .. you are left to deal with something it was not designed that way ... it can be done and will be done and lots of players will have fun with it .. lije players aleays did finishing souks with "no hits" and no armor and onyl a dagger.... it is masochist but can be done .... but for me ER felt cheap, unbalanced and not fun at all when trying to play without the intended ginmicks.... But thats only my opinion and how I experienced the game.
The only Fromsoft souls game where I genuinely enjoyed 99% of the boss fights was Demon's Souls, because those bosses were almost all Zelda-like with their own weaknesses to specific gameplay mechanics. Each level also had it's own mechanics, strengths, and weaknesses.I have played and finished all of souls games and know pretty well what they are about ... the balance in ER bosses just feels off for me ... and its simple to understand why ... you have to design the game to be "souls difficult" even with the gimmicks, specially the Ash summon ... so if you choose to take them all out .. you are left to deal with something it was not designed that way ... it can be done and will be done and lots of players will have fun with it .. lije players aleays did finishing souks with "no hits" and no armor and onyl a dagger.... it is masochist but can be done .... but for me ER felt cheap, unbalanced and not fun at all when trying to play without the intended ginmicks.... But thats only my opinion and how I experienced the game.
Yeah I'm learning (barely) his 2nd phase currently. Guy's a maniac. That cutscene though... epic.Took me several tries to get Messmer’s first phase down to a science. His second phase, however, is utterly insane. I got him by pure luck. There was almost no skill involved.
There's a bit of RNG at play just like with Malenia. If she decides to spam Waterfowl, that might be enough to end your run. Likewise, Messmer has a few easily avoidable moves where he leaves a generous window to counterattack, but he also has a bunch of combos that are hard to dodge. If he does the latter over and over again, you might take a lot of hits while being unable to return any. The second phase is much more tricky because those damned serpents take so much room and do so much damage.Finally got Messmer down. That took awhile lol. I think I feel the same way I do about him as I do Malenia. At first it's brutal and frustrating, but once you start to get the moveset down, it gets really enjoying. At least imo
The only boss that feels as though it was designed for summons is the foreskin duo. Maybe the twin gargs, too.I have played and finished all of souls games and know pretty well what they are about ... the balance in ER bosses just feels off for me ... and its simple to understand why ... you have to design the game to be "souls difficult" even with the gimmicks, specially the Ash summon ... so if you choose to take them all out .. you are left to deal with something it was not designed that way ... it can be done and will be done and lots of players will have fun with it .. like players already did finishing souls with "no hits" and no armor and onyl a dagger.... it is masochist but can be done .... but for me ER felt cheap, unbalanced and not fun at all when trying to play without the intended ginmicks.... But thats only my opinion and how I experienced the game.
The only boss that feels as though it was designed for summons is the foreskin duo. Maybe the twin gargs, too.
For me it was every "harder" boss in the game, infinity chain combos, infinity stamina, just not fun at all compared to every souls games I've played, including darks souls 2, I felt like I was always trying to cheese and/or brute force the boss instead of really learning and beating him on skill alone, but as I said thats just my experience with the game and how I felt it was designed. I still beated the game and got the platinum, but its the first souls game I didnt do multiple runs outside the platinum needs and will not pick up the expansion. Its fair that I also point out that I fucking hate open world games with a passion excluding some really few exceptions (witcher 3 for ex.)The only boss that feels as though it was designed for summons is the foreskin duo. Maybe the twin gargs, too.