This Art vs Tech talk is going in circles.
They go hand in hand and both matter ,of course i want to see the artist passion and creativity realized on the screen,i need that sleek looking enemy design, that cool looking armor, that stylish action,those flawless controls, those raw,vivid colors giving life to the game world, i appreciate fun art in games,it makes them more interesting than pursuing mere realism, dark fantasy of course is one of the best genres to showcase this
having nice tech to work with also has advantages, its just about fitting the art on the appropiate hardware and working around the limitations to deliver something good.
Wii for example had some cool looking games, but if you want to push more realism or more detail, you need to upgrade the hardware, Sakamoto for example stated he refused to release Metroid Dread for DS(and a Metroid for N64), because he had a vision how the game atmosphere should look , and tech limits made it impossible back then.
You can also mix realism with fantasy like Resident Evil VILLAGE does.
higher tech helps, but there are some games that may look uninspired because they focus too much on imitating real life, it depends on the genre and type of game the developers want to create, aesthetics can make a game look beyond the tech limitations of the hardware