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Elder Scrolls: Oblivion Interview

Ark-AMN

Banned
I have a feeling that Todd stated this stuff in previous interviews, but it all still is quite nice to read nonetheless.
http://www.gamechronicles.com/qa/elderscrolls4/oblivion.htm
GCM: Since Oblivion’s story will revolve around a character the player will design, could you tell us a little about the plot of the game, and perhaps a favorite sequence of yours?
Todd Howard: The game starts inside a prison cell, which happens to be a secret escape route the Emperor and his guards, the Blades, are using to evade an assassin. You make your escape and before the Emperor dies he hands you the Amulet of Kings, the token of the true emperor, and implores you to find the rightful heir to the throne and shut the jaws of Oblivion. Favorite sequence, hmmm, there’s a part after you find the heir and reunite him with the Blades that I love.

GCM: One of the things highlighted during the E3 demo of Oblivion was a fairly advanced physics engine in the game world, did you use the Half-Life 2 engine for this or was it something of your own creation?
Todd Howard: We use Havok for all our physics. It’s fantastic.

GCM: We’d like to know more about the radiant AI that was used for the NPC’s, aside from saving time and space, what advantages does it have over scripting these characters?
Todd Howard: Using the Radiant AI system, we have the ability to do things on a larger scale. Where other games’ NPCs require individual scripting, we can simply provide our NPC’s with goals and our system allows them to think on their own and complete the task. It allows us to have that same advanced behavior, but on a massive scale.
The other thing it does is give the game a more organic feel than scripting could. NPC’s won’t always be standing there doing the exact same thing at the same time. The fact that your experience and what’s going on in the world around you in your game is a bit different than other people is pretty cool. The conversations you’ll overhear and subsequent quests you’ll be able to get as a result will vary. It makes the world feel much more realistic and alive.

GCM: Oblivion is scheduled to be released for the Xbox 360 and high end PC’s. Will it be a launch title for the 360? What sort or system requirements will be needed in order to run Oblivion from a PC?
Todd Howard: We’re shooting for the holidays, but can’t give you an exact date yet. As far as system specs for the PC… you know us! If you want the full-on graphics, expect to buy the best thing you can when the game comes out. We plan on having it run on as many systems as possible, but it’s too early to say how far we can drop the spec right now. We do have that as a goal – having it run on a wider variety of systems than Morrowind did.

GCM: What was different about developing this title for the PC and for the 360?
Todd Howard: The content in the game is the same, but the interfaces differ and the rendering pipelines are different. We use the same source art on both, but how they get drawn in-game differs.

GCM: One of the things Microsoft is pushing with the 360 is the ability to connect with anyone anywhere in the world. Will Oblivion take advantage of the online capabilities of that system?
Todd Howard: We’re planning some cool Xbox Live things, mostly involving lots of downloadable content and mods, but I can’t really get specific yet.

GCM: Moving on to some game play specifics, how in depth will character creation be? Will all the original races (including Khajiit & Argonian) be playable? Will there be any new ones introduced, such as the various races of Akavir? What form of Khajiit will be prevalent in this game?
Todd Howard: You can expect all the classic Elder Scrolls races to be available. All the beast races will be there again. The appearance of your character can be customized much more than ever before.
Character generation is very different than our previous games. It takes the Morrowind paradigm – that you play the character generation – even further. We let you play the game for a while and watch what kinds of things you do before you get to the point where you pick your class. We offer up a class suggestion based on your style of play, but ultimately you can be whatever you want to be.


GCM: Are you planning on including features that were found in Daggerfall but left out of Morrowind, like banks, mounts, wagons, or the ability to climb or buy/own a ship or a house?
Todd Howard: We’ve added a lot of new features, including some you mention. We’ve brought back the fast travel map to allow you to instantly travel to any location you already know about, and there are mounts you can buy and use for traveling “on foot” more quickly. Yes, there will be houses you can buy in each major town where you can keep all of your stuff. At the same time, we spent a lot of time and energy on “features” that people do and experience all the time in our games: talking to people, killing stuff, NPC AI, etc. We wanted to do some new things in these areas to make the overall experience more enjoyable. More time having fun and less “down time.”

GCM: How much of Tamriel outside of Cyrodiil will the player be able to explore?
Todd Howard: The game takes place entirely in Cyrodiil and in Oblivion itself. It’s huge.

GCM: What familiar guilds/factions will be available for player membership?
Todd Howard: The four main guilds are the mages, fighters, thieves, and Dark Brotherhood (assassin’s guild). Each of these is a main quest unto itself and you can join all four if you like. There’s also the Arena, which is a lot like a guild in that you can spend a lot of time fighting in the Arena circuit and improving your status. We feel all of the guilds are a lot more rewarding and polished than ever before and each will be a lot of fun if it’s the only thing you do in the game.

GCM:
The title name Oblivion sounds pretty final. Where do you see the series going from here?
Todd Howard: I can’t imagine a scenario where this is the last game, but I do love the title. The series after Oblivion? We always have crazy ideas, so we’ll see.
 
GCM: One of the things Microsoft is pushing with the 360 is the ability to connect with anyone anywhere in the world. Will Oblivion take advantage of the online capabilities of that system?
Todd Howard: We’re planning some cool Xbox Live things, mostly involving lots of downloadable content and mods, but I can’t really get specific yet.
Yeah, its all been mentioned before. Thanks for pointing it out though.

I quoted that piece again for people in case they missed it the first time around.
 
yeah thats the first time i've seen them mention "mods" for the 360 version... they've talked about downloadable content, but the term "mods' suggests we might be able to use stuff made with the PC construction set which would add TONS of value to the game.

dillinger said:
I wonder how they plan on mods for the x360 version

i imagine it would mean that the 360 version is compatible with content made on the construction set for the pc version. i don't see why the xbox version wouldn't be compatible with them since the construction set is the actual tool the developers are using to make the game. Content made with it should be portable between the versions I expect that bethesda would quality test certain user made mods (the more popular ones) and offer them for download on xbox live. Either that or they're just talking about official mods.
 
Mods on the X360 version?

This is so mine. I'd rather pay $450 (or so) for a X360 with Oblivion then have to spend double that on a new PC. :P
 
Krowley said:
i imagine it would mean that the 360 version is compatible with content made on the construction set for the pc version.

Probably the editor will be provided with the Xbox 360 game, too. With 360 they're introducing a new system that permits you to edit game contents through PC-based editors, and then transfer themi in the console via network (and via USB too, I hope). The editor will be provided in the same disc of the game: put it in your 360, and the game plays - put it in your PC, and you can lanch the editor's setup. This is a veeeeeery interesting thing, and I hope many developers will laverage on it.
 
New interview with games.net - not very long, but I read something in there I hadn't seen elsewhere and thought I should share.

Games.Net: The Radiant A.I. system looks awesome. How will it affect gameplay? For instance, it's one thing to hear that all the NPCs have real lives, jobs, and goals. Does that ever impact upon the player, or does it just make for a more realistic town environment? Will you ever bump into characters in unusual places, as they go on adventures of their own? How will the A.I. system affect combat? Will wounded enemies exhibit emotions, run away, etc?

Todd Howard: It's all of that. When you first play the game, it's really just for show. It makes the world believable and entertaining, and I think that's important. But as you play, you start to figure out what you can do with these NPCs, and how you can influence their behavior, and when doing a quest, it really comes into play. A simple "get the diamond from that guy... quest can be done in hundreds of ways now. Is he sleeping? When is he home? Does he take the diamond to work with him? Does he like me? Can he sell it? Should I kill him? Pick his pocket? Steal his food and see if he sells the diamond to eat? That's just some off the top of my head.


http://games.net/features/101408.shtml

I want this game... :(
 
Spider_Jerusalem said:
Probably the editor will be provided with the Xbox 360 game, too. With 360 they're introducing a new system that permits you to edit game contents through PC-based editors, and then transfer themi in the console via network (and via USB too, I hope). The editor will be provided in the same disc of the game: put it in your 360, and the game plays - put it in your PC, and you can lanch the editor's setup. This is a veeeeeery interesting thing, and I hope many developers will laverage on it.


Unfortunatly, the Oblivion FAQ at elderscrolls.com says that they won't be including the construction set the 360 version of the game. Only for PC.

I think that sucks! Any chance that if enough people piss and moan about this that they'll change their minds?
 
I can't for the life of me understand why Sony isn't including a hard drive so they can compete in this arena (mods I mean).

If it's not included by default, it's support will suffer big time.
 
Pudding Tame said:
Unfortunatly, the Oblivion FAQ at elderscrolls.com says that they won't be including the construction set the 360 version of the game. Only for PC.

I think that sucks! Any chance that if enough people piss and moan about this that they'll change their minds?

The Elder Scrolls Construction Set is a Windows program. It uses the Windows graphical user interface library, which DOES NOT EXIST on the Xbox (or Xbox 360). It's not worth the added expense of creating a custom user interface API for the Xbox just to get the construction set running on it.
 
SteveMeister said:
The Elder Scrolls Construction Set is a Windows program. It uses the Windows graphical user interface library, which DOES NOT EXIST on the Xbox (or Xbox 360). It's not worth the added expense of creating a custom user interface API for the Xbox just to get the construction set running on it.

Hey SteveMeister -- do you know what the chances are of mods built in the TES contruction set on the PC being playable on the Xbox360 version? I'm pretty sure (95% or so) that I'm just going to upgrade my pc for this game, but if the Xbox360 version has the potential for all the mods available on the pc version I would seriously consider buying it.
 
Discharger said:
Hey SteveMeister -- do you know what the chances are of mods built in the TES contruction set on the PC being playable on the Xbox360 version? I'm pretty sure (95% or so) that I'm just going to upgrade my pc for this game, but if the Xbox360 version has the potential for all the mods available on the pc version I would seriously consider buying it.

Considering that the game itself is built using the TESCS on a PC, I'd say that from a technical standpoint there are no issues. That said, I do not know what the plans are in terms of what specific content will or won't be available on Xbox Live for 360 owners.
 
I wonder if the game will be patchable for the 360. No doubt there will be quite a few bugs in the initial release.
 
Well if the Zombie Dragon subquest is in the game *koffhintkoffhope*, then there is no choice but the 360... Remember that everytime you leave out a Zombie Dragon, Bush kills a nation.

Please, think of the nations.
 
Spencerr said:
God damn it. I still can't decide between 360 and PS3.

If it's any help, it sounds like the PS3 version did indeed get canned when the HD was confirmed not to be standard.

GCM: Oblivion is scheduled to be released for the Xbox 360 and high end PC’s.Will it be a launch title for the 360? What sort or system requirements will be needed in order to run Oblivion from a PC?
Todd Howard: We’re shooting for the holidays, but can’t give you an exact date yet. As far as system specs for the PC… you know us! If you want the full-on graphics, expect to buy the best thing you can when the game comes out. We plan on having it run on as many systems as possible, but it’s too early to say how far we can drop the spec right now. We do have that as a goal – having it run on a wider variety of systems than Morrowind did.

At least, that was the rumor at E3. No mention of the PS3 sure is interesting, though.
 
Man, i cannot wait for this game. Now i just gotta decide if im going to upgrade my pc or go for the 360 version. Well, actually im sure i will just get it on 360 since it will be cheaper overall.
 
SteveMeister said:
The Elder Scrolls Construction Set is a Windows program. It uses the Windows graphical user interface library, which DOES NOT EXIST on the Xbox (or Xbox 360). It's not worth the added expense of creating a custom user interface API for the Xbox just to get the construction set running on it.

Depending on exactly how expensive, you might be suprised at how readily recieved a fully featured game creation interface can be... kinda like RPG/Fighter Maker series of stuff.
 
SteveMeister said:
The Elder Scrolls Construction Set is a Windows program. It uses the Windows graphical user interface library, which DOES NOT EXIST on the Xbox (or Xbox 360). It's not worth the added expense of creating a custom user interface API for the Xbox just to get the construction set running on it.

Hey SteveMeister, thanks for the reply. If you, or anybody else can clarify this so I can understand better.

The way I heard that PGR3's editor would work is that you put the PGR3 disc into your computer, edit them from there, and then send them to the 360.

Are you saying that if a person used the TES construction set from their computer, and then tried to upload it to the 360, it would not be able to translate the info?

or did you mean the TESCS won't be included because it would have to be edited on the 360, but because of the incompatable UI API, it's not worth the effort to work around it?

Also, do you know if Oblivion will be a Launch Day title? I'll be picking it up for the 360, but the sooner the better.
 
GhaleonEB said:
At least, that was the rumor at E3. No mention of the PS3 sure is interesting, though.

Well they're not Capcom. ;)

If a PS3 version comes out several months after the PC and Xbox360 versions it will probably have a few extra features. They probably want to maximize the sales of the PC and Xbox versions so they can double dip some folks with a GOTY edition down the line.
 
SteveMeister said:
The Elder Scrolls Construction Set is a Windows program. It uses the Windows graphical user interface library, which DOES NOT EXIST on the Xbox (or Xbox 360). It's not worth the added expense of creating a custom user interface API for the Xbox just to get the construction set running on it.

So bethesda doesn't support micro transactions between users? WHY DON'T YOU JUST SPIT ON THE HD ERA AND GET IT OVER WITH?
 
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