The Elder Scrolls IV: Oblivion Remastered vs Original Graphics Comparison

If it's 60 worth fg, means you are playing with worse input lag than 30fps

I'm on a 4080 and it's minimal, regardless if you're with kb & m or gamepad.

I find it's much better if you have RTSS to cap at 60 (for frame times) and use the Nvidia app to cap at 58 if you really want to minimize any input lag.
 
I like the new palette, its gives it a more realistic look.
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The more you play, the more visually exhausting it becomes. There is a total lack of artistic coherence. Everything in the game looks like it's overly detailed just for the sake of it - it's not enough to have rocks, those rocks have to be subdivided to hell and back with a million little cracks and pebbles covering the surface. Because fuck it, we've got Nanite and Quixel Megascan texture libraries now! We don't even need to care about polygon budgets any more!

Not every rock surface in the world looks like the fucking Mars rover just went over it, like you see in tons of UE5 games:

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The developer of the Oblivion remaster, Virtuous, are also doing the Metal Gear Solid 3 remake/remaster and it's showing some of the same problems with its environments:

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We get it, you can do detail!

Believe it or not, some rock faces in the world can even be smooth:

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Some even look man-made:

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Comparing to these shots is like a warm hug and a kick in the balls at the same time. They almost resemble paintings. 1/100th of the detail and yet 100x more coherent in terms of art direction. Rocks actually resemble rocks and not the microscopic view of a kidney stone.
I though the same I really loved the caves in oblivion and how smooth amd uniform the caves were.the caves in Remaster just don't look as realstic. Just bunch of pebbles hard sharp rock
 
If it's 60 worth fg, means you are playing with worse input lag than 30fps
I havent played Oblivion remastered, but I tested few DLSS FG games with 60fps lock (RTSS using "reflex" framelimiter mode, because you cant use default "async" limiter with DLSS FG) and they were definitely more responsive and playable than 30fps without DLSS FG. What's more I even tested 30fps lock (meaning 15fps base :P) and I could still aim fairly easily, while at standard 15fps aiming was extremely difficult. The first version of DLSS FG didnt worked well below 40fps base (extreme stutters), but this new transformer model calculates everything (including flip metering) on tensor cores and can be used even below 40fps.

DLSS FG may add a little bit of lag (1-4ms in the best case scenario, that's literally a placebo territory) but it feels like DLSS FG was calculating mouse movement at higher framerate, so even though you get a little bit of lag compared to base framerate you still get more responsive and much smoother gameplay. 60fps with DLSS FG is a lot better than 30fps.

Indiana Jones is the only game I tried where DLSS FG didnt worked well, there was noticeable input lag regardless of base framerate, so there must be something wrong with the implementation. Indiana Jones use vulkan, and maybe that's the problem.
 
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I can't help but feel like the game lost its identity. The original Oblivion had such a beautiful and distinct color palette. Disappointing.
 
I can't help but feel like the game lost its identity. The original Oblivion had such a beautiful and distinct color palette. Disappointing.
The ironic part is Oblivion was from the 360 era, where many games were famously known for being drab color/"piss filter"/etc.

I hope they add an option to bring back bloom and up the color saturation/vibrancy. But if not I know the mod community will.
 


Check out this Elder Scrolls Oblivion graphics comparison! How does the new The Elder Scrolls 4: Oblivion Remastered, released in 2025 for Xbox Game Pass, Xbox Series X|S, Windows PC, Steam, and PS5, compare to the original 2006 Elder Scrolls 4: Oblivion released on Xbox 360, played via Xbox Series X/S Backwards Compatibility? In this Oblivion gameplay comparison, we'll take a look at TES Oblivion's opening tutorial within the Imperial City Sewers, a fight in the iconic gladiatorial Arena, and the Siege of Kvatch, featuring everyone's favourite glowing Oblivion gate.

Does the addition of updated visuals, featuring Lumen Hardware options, DLSS, FSR 3, NVIDIA Reflex, and UE5 (Unreal Engine 5) make a difference? Let's find out in this 4K 60FPS Oblivion graphics gameplay comparison!

This gameplay was recorded with an NVIDIA RTX 5090, at the Ultra Quality Level graphics settings.
 
ReShade is an option on PC but, unfortunately, not on consoles so I hope that the developer can add a Filter setting under the Graphics options to choose between the original and remastered colours. I mean other games have done this so I don't see why it cannot be done here; it's just a colour filter after all.

Personally, I am fine with how the remastered version looks and suspect that forcing the original palette would make the game look too vibrant. Still, doesn't hurt to offer a choice in my opinion.
 
Clearly not, since you're posting a mod from 2008. A whole 2 years after Oblivion first released.

No need to. We're all in this thread waiting for you to name those games. You don't because you know you'd get laughed at. You know what was out in 2004-05? PS2-era games. The best looking game on PC at that time was arguably FEAR and I know damn well you won't say this or Half-Life 2 were more impressive than Oblivion because they weren't.

Here, instead of being dishonest and deliberately cherry-picking the worst aspect of the game, the draw distance, which anyway were incomparable to anything else out there, I'll refer to what people said of the game at the time.



By and large, Oblivion was seen as a visual showcase at the time, something you vehemently denied but can easily be proven. Then you kept going on about how the draw distance was bad as if any other game had anything approaching it. We all recall 2006 and the early days of the Xbox 360. Oblivion was a "next-gen" showcase through and through. Don't try to revise history. We all remember it.
This. What is wrong with this guy? In 2006 this was insane. I will never forget the moment I first stepped out of the sewers. I just couldn't believe it. Nothing came close to that "nextgen feeling" ever since. And this was on an old CRT. It's ridiculous that he tries to convince anyone that it was not a miracle at the time. It's one thing to subjectively not like it but trying to rewrite history is ridiculous.
 
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I like how even DF is miffed and disappointed about the artistic lighting, mood, and color changes. Not to beat the drum, and It might seem trivial, but it makes a big difference for Oblivion's Charm as its the kind of game you spend several hours just relaxing and enjoying the ethereal look of Tamriel.
 
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He didn't even post a full screenshot, but a cropped image that supposed to show just draw distance imperfections. I played ES4: Obilivion on my 21 inch CRT and 26'inch 1280x720 HDTV and limited draw distance wasnt as noticeable when playing on such old displays. I noticed pop-in, but that was to be expected given the scale of this game.

PS3 version

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And modded PC version. Draw distance was increased and pop-in was reduced.


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PC version without any mods:

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There was a huge gap between Morrowind and Oblivion, although I was always impressed by the water rendering in Morrowind (one of the first games that used pixel shaders 1.0).


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Jade Empire. I thought it was the best looking RPG back in 2005, but compared to Oblivion it looked like a joke.









What made Obilivion look amazing in 2006:
-Huge map without draw distance fog in front of you.
-Beautiful vistas with dense vegetation swaying on the wind. Back then grass rendering was very expensive, yet alone moving grass.
-HDR lighting solution throughout the game.
-Textures utilized the latest shader 3.0 technology including normal maps, specular maps, and parallax maps. Some games already used these impressive texture effects (Doom 3, Splinter Cell 3), but Oblivion was a sandbox game.

Damn, that clarity of those graphics. No ghosting, no smudge, no muddy visuals.

Not every game today needs this cinematic look that blurs everything, has film grain and overburdens every space with details and geometry.
 
I like how even DF is miffed and disappointed about the artistic lighting, mood, and color changes. Not to beat the drum, but It might seem trivial, but it makes a big difference for Oblivion's Charm as its the kind of game you spend several hours just relaxing and enjoying the ethereal look of Tamriel.
Later in the video they preferred the remake's lighting and colors for interiors, especially in the dungeon they went into where the original was tinted too green. It seems that the exterior/overworld's red tint is the primary issue here.

Hopefully the devs change it a bit but not have it affect the interiors too much.
 
Later in the video they preferred the remake's lighting and colors for interiors, especially in the dungeon they went into where the original was tinted too green. It seems that the exterior/overworld's red tint is the primary issue here.

Hopefully the devs change it a bit but not have it affect the interiors too much.
Umm alex was literally gushing over the originals look being brilliant indoors and the remake being too one-toned blue. They praised the advanced indoor lighting and shadowing which is ofcourse a massive step up because unreal engine 5 compared to 2006 but they didn't praise the coloring/lighting tone.
 
Is there any hope of mods coming to consoles?
Using this too with a few tweaks of my own, and it's really reminiscent of the original color palette.
Much, much better than the brown overworld of the remaster.

I'm sure Virtuous will patch an official filter later though.

Anyway, the game is so immersive, and graphics looks so good, with actual QOL and tweaks for pad users and new animations, it's really incredible to play. It puts a lot of recent games to shame. I'll admit the old zones loading structure is a bit distracting at times, but not a deal breaker though.
 
Umm alex was literally gushing over the originals look being brilliant indoors and the remake being too one-toned blue. They praised the advanced indoor lighting and shadowing which is ofcourse a massive step up because unreal engine 5 compared to 2006 but they didn't praise the coloring/lighting tone.
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He is praising the much improved lighting engine and the grounded shadows and ambient occlusion, which gives depth to the scene, all technical advancements which are understandable and self-explanatory UE5 vs 2006 engine.

In actual comparison art wise/colors and lookwise he stated at 45:58 that the indoors look absolutely fantastic in the old version and he makes a direct comparison at 46:12 that the new version looks pretty good too when compared and that the colors in the new version are predominately blue only meanwhile in the old version its a mix of blue and green.
 
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In actual comparison art wise/colors and lookwise he stated at 45:58 that the indoors look absolutely fantastic in the old version and he makes a direct comparison at 46:12 that the new version looks pretty good too when compared and that the colors in the new version are predominately blue only meanwhile in the old version its a mix of blue and green.
So it sounds like he wasn't miffed and disappointed about the artistic lighting, mood, and color changes then.

He points out some good, and points out some bad, same with the old game 🤷‍♂️
 
So it sounds like he wasn't miffed and disappointed about the artistic lighting, mood, and color changes then.

He points out some good, and points out some bad, same with the old game 🤷‍♂️
Umm, they literally complained about the lighting, mood, and color changes outside(open world) several times, you know, the most important part of the game where gamers spend 95% of their play time not the repetitive dungeons🤷‍♂️, which most avoided and tried to speedrun through. Even on the point of indoors, he said, while the new look is pretty good, the original was brilliant. Kind of moving goalposts here bud.

Again, the deficiencies noted in the old game were technical in nature, the shortcomings of the remaster are artistic in nature. The release itself is a great remake and most of the artistic changes can easily be rectified by the addition of a classic filter. They could have also fixed the leveling but that's a debate in itself with some people wanting it to be as true to the original etc.
 
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he said, while the new look is pretty good, the original was brilliant. Kind of moving goalposts here bud.
Umm alex was literally gushing over the originals
I like how even DF is miffed and disappointed about the artistic lighting, mood, and color changes.
You are performing some very clever wording here, while conveniently removing the context of 'Alex thinks it looks great for it's time' here to make it seem that Alex is simply preferring the original and saying that the remake looks worse.

Aside from the usual ghosting / haloing typical of engines like UE (doing lots of temporal accumulation of data) which they did not mention, John especially mentions the change in colour palette and not in super favourable terms. Let's not gaslight people.

There is no moving of goalposts here and also not a gaslight P Panajev2001a , read the following: Anyone who watches the video will see him point out the good and the bad with both, same with the other presenter. This is a big difference to the amount of people in this thread who are simply saying 'the original is better'.
 
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This is the first part of my comparison between Oblivion Remastered (Developed by Virtuous Games and produced by Bethesda, 2025) and original The Elder Scrolls IV: Oblivion (Developed by Bethesda, 2006). In this video, I compare various environments of Cyrodiil: Nature, Cities, Weather, Oblivion realm, Shivering Isles, Dungeons and more.
 
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You are performing some very clever wording here, while conveniently removing the context of 'Alex thinks it looks great for it's time' here to make it seem that Alex is simply preferring the original and saying that the remake looks worse.

There is no moving of goalposts here. Anyone who watches the video will see him point out the good and the bad with both, same with the other presenter. This is a big difference to the amount of people in this thread who are simply saying 'the original is better'.
Aside from the usual ghosting / haloing typical of engines like UE (doing lots of temporal accumulation of data) which they did not mention, John especially mentions the change in colour palette and not in super favourable terms. Let's not gaslight people.
 
You are performing some very clever wording here, while conveniently removing the context of 'Alex thinks it looks great for it's time' here to make it seem that Alex is simply preferring the original and saying that the remake looks worse.



There is no moving of goalposts here and also not a gaslight P Panajev2001a , read the following: Anyone who watches the video will see him point out the good and the bad with both, same with the other presenter. This is a big difference to the amount of people in this thread who are simply saying 'the original is better'.
No, color palette wise the original is simply better period. Easy fix for them to do anyways, give a palette / filter option and you get 80-85% of the way there.

They did a lot of things right but like smart technical people they sometimes underappreciate that certain choices were choices influenced by the technology of the time but very intentional (see the SotC remake vs the The Last Guardian new game that restored a modernised look introduced in the OG SotC with over exposed HDR and bloom) and they should be kept especially in a faithful remaster. You can modernise the technique and fix the excesses, but you still keep it).
 
Apart from the colour palette, the original had some kind of bloom coming off bright colours and reflective materials like armour and blades, wich is clearly missing from the remaster. At the time it reminded me of the Excalibur movie wich also had this bloom effect.

Still looks great though.
 
No, color palette wise the original is simply better period.
And that is your personal opinion along with potentially the poster I quoted, but that is not the exact word for word opinion of Alex in this video. He never stated verbatim that the original is fully better in every way like some here are saying or want him to say. He talked multiple times about how he was impressed with the original's graphical techniques that the original developers utilized to create the illusion of things like certain lighting effects and the trees swaying.

I honestly don't even know why this disagreement between myself and the both of you is even happening.

Him and his co-host literally complimented the newer artstyle and graphics multiple times in the video. Another time stamp, 10:50. I also literally acknowledged the fact that he made criticisms of certain aspects of the remaster, but you have to acknowledge the other half, which are his compliments of it as well.

If this is some sort of team sports thing like some of these threads tend to be and you are just looking for a popular online figure to be on a specific side of a debate, please let me know so that I can eject from this conversation, because I don't like to participate in those types of side-taking things. The remaster, much like Demon's Souls' Remake, has it's benefits and negatives. However with Demon's Souls the argument about keeping things pure got so ridiculous that they feel a song like this should have stayed the same:




On a side note I won't quote your latter point because I'm not arguing against that and I even sometimes agree with your point depending on the game. The latter portion of your post comes down to artistic intent and how certain artists might interpret things years later.
 
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Christ I'd love that option on the console versions
it's a reshade. Only looks good on screenshots in certain conditions.
Remember. It applies to WHOLE game. it's screen space global solution. so everything changes color.
And you are not using reshade if you are not oversharpening the hell out of the nice, clean image lol
 
it's a reshade. Only looks good on screenshots in certain conditions.
Remember. It applies to WHOLE game. it's screen space global solution. so everything changes color.
And you are not using reshade if you are not oversharpening the hell out of the nice, clean image lol
Only looks good on screenshots? That hasn't been my experience, it looks great in motion too from what I've played. Of course the solution is applied to every scene which means that dungeons and indoor areas look different, but it's not bad.
 
Only looks good on screenshots? That hasn't been my experience, it looks great in motion too from what I've played. Of course the solution is applied to every scene which means that dungeons and indoor areas look different, but it's not bad.
I mean, you turn around, weather is different, colors are different and the lut goes to shit.
 


This is the second part of my comparison between Oblivion Remastered (Developed by Virtuous Games and produced by Bethesda, 2025) and original The Elder Scrolls IV: Oblivion (Developed by Bethesda, 2006). In this video, I compare new voices for NPC Dialogue that were added in the Remaster with the original counterparts. Regarding the guards: the old iconic lines from Wes Johnson, they are still in the game. The just added more voices for the guards saying the same lines. Dunmers, Bosmers, Orcs, Argonians and Khajits almost all received new voice actors, with some exceptions. Some characters were untouched.
 

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What a shitty title for a video, downgrade? It's just different. And while I totally get OG fans wanting the OG voicecast, the new voices are not bad in any capacity.

And I'm sure you can find a mod that will put back in the original voices. I know I can play the game in French now because of a patch made by the community that export the voices from the 2006 game into the remaster. Like someone said in the comment: "Look at yall trying so desperately to make a mountain from a mole hill".
 
My only concern are what a Lot of people has talked about they green color pallete of original vs the more Brown on the remaster.

it feels like You we're playing on the dry season in the remaster vs on the raining season in they original.
 
People still realise they can play the original if that's what they want to do, don't they?

You mean to tell me that the remastered version didn't nuke the OG 2006 one from orbit?

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Its also why Skyblivion will do just fine. Many flavors to play the game. Its all good.
 


This is the third part of my comparison between Oblivion Remastered (Developed by Virtuous Games and produced by Bethesda, 2025) and original The Elder Scrolls IV: Oblivion (Developed by Bethesda, 2006). In this video, I compare Facial Animations, NPC designs and character creation.
 
Chelsea Peretti Eye Roll GIF by Brooklyn Nine-Nine


What a shitty title for a video, downgrade? It's just different. And while I totally get OG fans wanting the OG voicecast, the new voices are not bad in any capacity.

And I'm sure you can find a mod that will put back in the original voices. I know I can play the game in French now because of a patch made by the community that export the voices from the 2006 game into the remaster. Like someone said in the comment: "Look at yall trying so desperately to make a mountain from a mole hill".
i dont mind the changes in the remaster i just wish if they went in to change stuff like this they should go all in make it more modern and put in more npcs so cities feel alive not empty
 
i dont mind the changes in the remaster i just wish if they went in to change stuff like this they should go all in make it more modern and put in more npcs so cities feel alive not empty
They can't. Firstly the engine (from 2006) would probably die and cause more bugs (and get more outrage from other clickbait videos), then you have to take into account that EVERY NPC has a name, a house, a routine etc... So you can't just make more NPCs just like that.
 
They can't. Firstly the engine (from 2006) would probably die and cause more bugs (and get more outrage from other clickbait videos), then you have to take into account that EVERY NPC has a name, a house, a routine etc... So you can't just make more NPCs just like that.
thats the part tht sucks but they could add random npcs like mercenaries and merchants who just sleep at inns at least 10 extra per city, i dont think the engine would just die as unreal engine 5 is running and powering the game not other way around.
 
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thats the part tht sucks but they could add random npcs like mercenaries and merchants who just sleep at inns at least 10 extra per city, i dont think the engine would just die as unreal engine 5 is running and powering the game not other way around.
Again it's not that simple, all the NPCs needs to interact with each other. So you would need to rework entire systems to include those mercenaries and for it to work properly. That could break many, many other things. And for the engine I'm talking about the Gamebryo which is still running on the background precisely for the logic of the game, as remaking this in UE is pretty much impossible. So yes, adding more random NPCs will probably mess with the logic of the game as everything is tied together.

People love to shit on Bethesda but it's a very complex game with very complex systems interacting with each other, so no it's not as simple as "add more people in the street" . It's not Assassin's Creed were it doesn't matter because they are all interchangeable.
 
Again it's not that simple, all the NPCs needs to interact with each other. So you would need to rework entire systems to include those mercenaries and for it to work properly. That could break many, many other things. And for the engine I'm talking about the Gamebryo which is still running on the background precisely for the logic of the game, as remaking this in UE is pretty much impossible. So yes, adding more random NPCs will probably mess with the logic of the game as everything is tied together.

People love to shit on Bethesda but it's a very complex game with very complex systems interacting with each other, so no it's not as simple as "add more people in the street" . It's not Assassin's Creed were it doesn't matter because they are all interchangeable.
i think your overthinking it ,oblivion and skyrim more npc mods dont break the game engine unless your overdoing it ,and if its done by actual devs im sure it could be easily ironed out.
 
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