"More fully voiced story. Does anyone want to go back to walls of text after Bioware showed the world how it’s done with Star Wars’ dialogue and story? No, no we do not. And we won’t have to in order to play ESO with its full voice acting."
http://www.gameinformer.com/games/t...ls-online-offers-skyrim-fans-mmo-players.aspx
What are they doing? Most of the decisions they've announced for the game sounds bad, but this decision is just ridiculous.
Haven't the Star Wars TOR players already announced their distaste for voice acting, and the extremely long development time it requires?
And now they are going to fully voice an Elder Scrolls online MMORPG. Bioware said the development time was extreme for voice acting quests.
And it's very expensive and time consuming; focusing on 'all voice acting' for an MMORPG is absolutely WRONG, pointless and it should not be done. It's a waste of money, time and potential for a good game. Instead of spending money on voice acting, spend it on perfecting the world, hire more artists/get the artists to do more art, animations, music, gameplay, mechanics, graphics, physics,.
Focusing on all voice acting will put an extreme limit on the amount of quests as well; instead of 3000 quests, there are 30 or 300 fully voiced.
Star Wars TOR cost 200 million dollars to make. I haven't played it, and I'm not interested at all, but there have been some talk about how the 'all voice acting' policy worked out -- content patches are very, very slow to come out, and when they do, it's very little content compared to other mmo's. People have said, I think, the game suffers from performance issues, the world is bland, graphics are bland, animations are stiff, etc. Not necessarily cause of voice acting, but, if not, where did they spend the 200$ million dollars -- that is something many people wonder about I believe.
And the decision to offer full on voice acting for a game like TES MMO is ridiculous. A game like this depends on TONS and TONS of content, just like the single player games (If they plan on doing something different, they might as well make a different game under a different name.) -- Skyrim offered full voice acting more or less, but it's a single player game. An MMO TES has to be atleast 10x the size of Skyrim, and once the game has been out for awhile, they have to start doing monthly content updates.
They also said they'd feature most of the world ingame, and you'd be able to explore it, which actually sounds nice, but I have very low expectations -- to the point where I don't really care. TES MMO game sounds like a bad idea, and it would take a lot to sway the opinion to get onboard with the idea -- but most of the ideas and 'features' announced so far are "out there ridiculous", totally going against everything that is TES, copying the WoW formula with no attempt to hide it.
Why are they even calling it TES? The TES world is basically normal with magic/fantasy added, and there aren't many good/great plot lines or large stories. It doesn't really make sense to risk botching up a brand, and putting a game in a premade world with its own laws, reasons, logic, stories puts a restriction on possibilities/stories/creative freedom -- but, what is the reward for this? A generic fantasy world with a decent/mediocre storythread.
The reason for wanting it in the TES gameworld can't possibly be a strong argument. The gameplay and gameworld in the single player games is what makes a TES game, not the story or lore.
How can the developers of this project defend against claims of taking advantage of the TES name just to make a quick buck?