Not just that, what about the rinse and repeat dungeons? Unless I’m misremembering wasn’t the dungeons just copy and pasted throughout?I just hope they fix the leveling
Can't wait to see this fucker in UE5 4K
If all this is true and we're getting the GOAT elder scrolls game remade using UE5, supporting high refresh rates without the physics going haywire, etc... then they can delay ES6 for as long as they want imho
I really hope this also includes Knights of the Nine and The Shivering Isles
Day 1 if true but doubtful
Oblivion is my favourite in the franchise. Hopefully this ends up being true and we get an announcement for it.
It’s definitely true.Day 1 if true.
This is like the third time this Oblivion Remake rumor has popped up, so that team needs to make sure they make their deadline before it’s too late.To tell you the truth I'm more excited about Skyblivion. It will be released on 2025 according to the mod team.
What? After the award winning masterwork craftsmanship of Starfield?This will require too much work to bring to ue5.
Yeah, I can't think of another game that made something similar. Looking back I'd say much of the NPC stuff is even more impressive than what they did in Skyrim later. Like when you snitch on that guard, who gets incarcerated and then after a week comes after you. Of the town that is besieged by two different goblin tribes and once you cleared them and come back later, they rebuilt it. Man, just writing this makes me want to replay the game. Been holding off for a while anyway.Given how simplified the NPCs are in Starfield compared to the older bethesda games, I doubt a remake of Oblivion would have the same charm and immersion.
A lot of people make fun of the NPCs in Oblivion, with all the "Oblivion NPC" meme, but I think that they are actually some of the best NPCs that exist.
Yes they can be bugged or look janky, but that's because they are so unpredictable and have so many actions possible. When I first played Oblivion, it felt like a very different game compared to everything I played before, it felt like a living world. Most NPCs are unique, with a specific name to them, and if they die, they die. They have daily schedules and there are random things that can happen making the whole world feeling very alive and unpredictable. People starting a fight somewhere, or physically going from point A to point B in a quest, and if you follow them instead of fast traveling, you might go through different things happening during the travel, it really creates something memorable.
I personally prefer this over clean looking AI NPCs that are very limited in comparison with just a few scripts.
I don't know if a remake of Oblivion would have the same thing.
Somehow I really doubt this. Oblivion is a massive game, and that is not something you just put together in a couple of years in UE5 especially.
UE5? On one side, speed tree is back and they will not butcher the vegetation, on the other side all the “these games need all the special quirks of the Creation Engine” could either be a bit BS or well bite them in the ass with UE5.
If true, RIP the Skyblivion team
Skyrim and to a lesser extent fallout games (except 76) kind of have this... but it's not as deep as in Oblivion. The more recent the games are, the more simplified the NPCs got, with Starfield completely killing the Bethesda style NPC and just going for regular generic npcs.Yeah, I can't think of another game that made something similar. Looking back I'd say much of the NPC stuff is even more impressive than what they did in Skyrim later. Like when you snitch on that guard, who gets incarcerated and then after a week comes after you. Of the town that is besieged by two different goblin tribes and once you cleared them and come back later, they rebuilt it. Man, just writing this makes me want to replay the game. Been holding off for a while anyway.
Unlikely. They cancelled Jeremy Soule.Please don't change the music
Oblivion is a much better game then Morrowind
High FPS bugs have been fixed by modern for a while, an engine change isn’t needed for that - just competent development. Scratch that, they just need to look at what modders do and hard code the fix into the engineIf all this is true and we're getting the GOAT elder scrolls game remade using UE5, supporting high refresh rates without the physics going haywire, etc... then they can delay ES6 for as long as they want imho
I really hope this also includes Knights of the Nine and The Shivering Isles
That’s been fixed PC side for ages through mods so UE5 change kind of sucks because of that.This is the big question! Is the levelling system seen as too fundamental to the game for them to change it, or could they fix this but retain all the other core elements? Man, if they implemented a proper levelling system it would be incredible.
I completely forgot about this! Surely Beth wouldn’t throw away the main reason their games have incredible tails on PC - and console too now.So modding is basically going to be mostly dead. Not so sure about this.
Well, if it’s UE5, modding won’t be nearly as easy if possible at all.I completely forgot about this! Surely Beth wouldn’t throw away the main reason their games have incredible tails on PC - and console too now.
CE, for all its faults, is Beth games in a number of ways. They still have great world design etc, but I think if you take away CE you lose something.
A remake into what exactly? They’re still making the same shit.