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Rumor: The Elder Scrolls Oblivion Remake announcement set for January

Larxia

Member
Given how simplified the NPCs are in Starfield compared to the older bethesda games, I doubt a remake of Oblivion would have the same charm and immersion.

A lot of people make fun of the NPCs in Oblivion, with all the "Oblivion NPC" meme, but I think that they are actually some of the best NPCs that exist.
Yes they can be bugged or look janky, but that's because they are so unpredictable and have so many actions possible. When I first played Oblivion, it felt like a very different game compared to everything I played before, it felt like a living world. Most NPCs are unique, with a specific name to them, and if they die, they die. They have daily schedules and there are random things that can happen making the whole world feeling very alive and unpredictable. People starting a fight somewhere, or physically going from point A to point B in a quest, and if you follow them instead of fast traveling, you might go through different things happening during the travel, it really creates something memorable.

I personally prefer this over clean looking AI NPCs that are very limited in comparison with just a few scripts.

I don't know if a remake of Oblivion would have the same thing.
 

GymWolf

Member
Finally an elder scroll without that shitty, ancient engine, i'm definitely gonna survive not being able to use an editor to spawn 10.000 to make funny gifs for gaf.
 

FunkMiller

Member
Can't wait to see this fucker in UE5 4K

to-celebrate-all-the-new-colosseum-fun-i-decided-to-try-and-v0-i1utx5shjs5a1.jpg

With added pronouns.
 

Banjo64

cumsessed
If all this is true and we're getting the GOAT elder scrolls game remade using UE5, supporting high refresh rates without the physics going haywire, etc... then they can delay ES6 for as long as they want imho
I really hope this also includes Knights of the Nine and The Shivering Isles
Day 1 if true but doubtful
Oblivion is my favourite in the franchise. Hopefully this ends up being true and we get an announcement for it.
Day 1 if true.
It’s definitely true.
zenimaxgames-1-1695113181199.jpg

We’ve even had detail that I can’t find right now. For a dumb dumb like me I understood that the game is essentially the same game (Creation engine) but they’ve managed to wrap it all up in UE5 graphics?

Sounds class.
 
The remake of Elder Scrolls is true. It was leaked a while ago. Virtuos doing the work with MS, I believe. But I thought the rumor was it was MorrowWind. It is also a Switch 2 title rumors are correct
 

spons

Gold Member
I don't believe it uses Unreal Engine 5. Why would it? Just port it over to the latest Creation Engine version and call it a day.
Using Unreal sounds like a whole bunch of busywork for no good reason.
 

Von Hugh

Member
Somehow I really doubt this. Oblivion is a massive game, and that is not something you just put together in a couple of years in UE5 especially.
 
Would be funny if it comes and sells better than Starfield.

Hope it's true. Despite it's flaws I love Oblivion, especially because of the writing ( minus the main plot).
 
Sounds too good to be true. Oblivion was one of my first games on the X360 and I have no words to describe the experience it provided back then. In case there is any truth to this rumor: please don’t change the music.

Edit: oh so it might only be a remaster, not a real remake. That’s more believable but also disappointing
 
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Markio128

Gold Member
I’m in the Morrowind camp too. I enjoyed parts of Oblivion, but I didn’t like the quest line much, and I don’t think I ever finished the game. Morrowind was an incredibly immersive game for its time.
 
Given how simplified the NPCs are in Starfield compared to the older bethesda games, I doubt a remake of Oblivion would have the same charm and immersion.

A lot of people make fun of the NPCs in Oblivion, with all the "Oblivion NPC" meme, but I think that they are actually some of the best NPCs that exist.
Yes they can be bugged or look janky, but that's because they are so unpredictable and have so many actions possible. When I first played Oblivion, it felt like a very different game compared to everything I played before, it felt like a living world. Most NPCs are unique, with a specific name to them, and if they die, they die. They have daily schedules and there are random things that can happen making the whole world feeling very alive and unpredictable. People starting a fight somewhere, or physically going from point A to point B in a quest, and if you follow them instead of fast traveling, you might go through different things happening during the travel, it really creates something memorable.

I personally prefer this over clean looking AI NPCs that are very limited in comparison with just a few scripts.

I don't know if a remake of Oblivion would have the same thing.
Yeah, I can't think of another game that made something similar. Looking back I'd say much of the NPC stuff is even more impressive than what they did in Skyrim later. Like when you snitch on that guard, who gets incarcerated and then after a week comes after you. Of the town that is besieged by two different goblin tribes and once you cleared them and come back later, they rebuilt it. Man, just writing this makes me want to replay the game. Been holding off for a while anyway.
 
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Kurotri

Member
If they can build this game with Unreal Engine 5 as mentioned and it all works out, Bethesda have ZERO excuse to keep using their duct taped engine..
 

Dick Jones

Gold Member
Fuck sake and im just after buying it for the PS3.

FML

Fact Check: I actually bought the game second hand on PS3 last Saturday but I don't have any issues with a remake being announced.
 
I really hope they don't strip any of the content out and keep things the way they were. I'll never forget sleeping in a dungeon and waking up to a text describing being bitten by a vampire. The quest to reverse the process of turning into a vampire was amazing and I remember having to kill a few innocents just to be able to survive long enough to find the cure. Oblivion was full of amazing side quests, the faction quests in particular were excellent.
 

Larxia

Member
Yeah, I can't think of another game that made something similar. Looking back I'd say much of the NPC stuff is even more impressive than what they did in Skyrim later. Like when you snitch on that guard, who gets incarcerated and then after a week comes after you. Of the town that is besieged by two different goblin tribes and once you cleared them and come back later, they rebuilt it. Man, just writing this makes me want to replay the game. Been holding off for a while anyway.
Skyrim and to a lesser extent fallout games (except 76) kind of have this... but it's not as deep as in Oblivion. The more recent the games are, the more simplified the NPCs got, with Starfield completely killing the Bethesda style NPC and just going for regular generic npcs.

It's really insane how alive Oblivion feels.
Finish a quest, then the NPC will say that he's going to do something, and the quest ends. You could decide to stop there and go on your own life, or you can just for fun follow that NPC and see what he will do, and he will do exactly what he said, like going after another npc or whatever. There's so much stuff that happens in the background, stuff that you can miss, because the world is living by itself, the NPCs almost feel self aware, it's crazy lol

I'd really like more games like this.
 
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Mattyp

Not the YouTuber
Not sure why people are doubting this it’s been rumoured and leaked so many times for years now it has to be getting close to ready.

Also if we remove the nostalgia goggles Oblivion is a much better game then Morrowind. As much as I loved playing it on the original Xbox.

Gamepass next year going to be fucking stacked again.
 

Mayar

Member
Oblivion is a much better game then Morrowind
Donald Trump GIF by Election 2016


Oblivion is the first stone in the foundation of dulling the gameplay and shifting it to a more casual channel. Fast teleportation, compass, marks on maps, quests that show you where to go with an arrow. Also simplification of almost all elements of the game, including the complete removal of the ability to create your own spells, etc.
 
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Smiggs

Member
I wonder if this is an attempt at the team getting their feet wet with UE5, so they'll have prior experiencing while making ES6 with it, as well. Let's hope, Creation Engine is well past it's prime at this point.
 

Soodanim

Member
God knows how this will be. I never finished OG 4 so it might be an opportunity, but Beth isn’t known for optimisation and UE5 is known for desperately needing optimisation. Plus there’s the permanence issue that comes with not using CE - will they implement that? Who knows.
If all this is true and we're getting the GOAT elder scrolls game remade using UE5, supporting high refresh rates without the physics going haywire, etc... then they can delay ES6 for as long as they want imho
I really hope this also includes Knights of the Nine and The Shivering Isles
High FPS bugs have been fixed by modern for a while, an engine change isn’t needed for that - just competent development. Scratch that, they just need to look at what modders do and hard code the fix into the engine
 

StereoVsn

Gold Member
This is the big question! Is the levelling system seen as too fundamental to the game for them to change it, or could they fix this but retain all the other core elements? Man, if they implemented a proper levelling system it would be incredible.
That’s been fixed PC side for ages through mods so UE5 change kind of sucks because of that.
 

Soodanim

Member
So modding is basically going to be mostly dead. Not so sure about this.
I completely forgot about this! Surely Beth wouldn’t throw away the main reason their games have incredible tails on PC - and console too now.

CE, for all its faults, is Beth games in a number of ways. They still have great world design etc, but I think if you take away CE you lose something.
 

StereoVsn

Gold Member
I completely forgot about this! Surely Beth wouldn’t throw away the main reason their games have incredible tails on PC - and console too now.

CE, for all its faults, is Beth games in a number of ways. They still have great world design etc, but I think if you take away CE you lose something.
Well, if it’s UE5, modding won’t be nearly as easy if possible at all.

Personally despite CE jank I just can’t see Bethesda games without mods. Then again games sold on X360 and PS3.
 
Umm hell no. If I can’t stack everything I own in a barrel and come back two weeks later to get them or throw lots of shit in a room or house and come back 1 week later to retrieve them. Not gonna happen with ue5 engine. It’s not a true remake. Don’t want it
 
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