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Enemy Zero | Alien: Isolation Meets Amnesia (Before Either Existed)

IbizaPocholo

NeoGAFs Kent Brockman


Enemy Zero is one of the most tense horror games I've ever played. Few games make each shot count as much as Enemy Zero.

Timestamps:
00:00 - Prelude
02:06 - Enemy Zero Intro
08:56 - Enemy Zero Gameplay
27:16 - Plot & Major Beats of Enemy Zero
50:42 - In Conclusion of Enemy Zero
53:17 - Post-Video Q&A

In Enemy Zero, you're dealing with invisible enemies in these mazelike halls of a space ship. You need to make use of sound positioning to line up your shots and pray that you hit them.

Although at times it can veer into the realm of frustration, when it's firing on all cylinders, few games match the tension of Enemy Zero.

A 1996 title, Enemy Zero is one of the earlier horror titles to take heavy influence from the Alien films for its setting. And boy, is Enemy Zero unapologetic in what it pulls from Alien. From its looks to how the plot unfolds, this is Alien through and through. With a few tweaks to make it its own. It also pulls in bits and pieces from other Sci Fi works like Blade Runner to round out the plot.

Enemy Zero is the followup to D, a surprise 1995 hit from the mind of the late, gaming auteur pioneer Kenji Eno. Enemy Zero has stretches that play exactly like Dee. On-rails navigation through FMV environments.

But that was all we had in D. In Enemy Zero, we also navigate the mazelike hallways in real-time, dealing with these invisible threats along the way.

It's a title working with a far larger budget, and scope than D. There are some frustrations that arise with this greater scope. A 1996 release in the early stages of 3D gaming, Enemy Zero did venture into unfamiliar territory for its time.

But its strengths, such as its high levels of tension, more than outweigh its shortcomings. It is one of the better, more unique horror titles I've covered on the channel. One that is well worth your time checking out.
 
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