ManaByte
Gold Member
Before the haters show up, this engine was originally made back when the TNT2 was the top of the line card and SLI Voodoo2s made John Carmack swoon.
Omens of War came out today and it added DX9/Pixel Shader 2.0 to the game to give all characters shadowing and the new zones have reflective water, bump mapping, etc.
It doesn't show up in the screen too well, but for a 5 year old game the shadowing works pretty well. My Monk there is casting a shadow in the Gnome standing next to him and the shadows change with the movement of the sun overhead. So if I was in an overcast zone, there wouldn't be too strong of a shadow. Actually that shot was tricky to get as most of Plane of Knowledge was overcast at the time and there was only one or two small openings in the clouds where the sun was shining through.