D
Deleted member 125677
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server: 90098308538487817
remember to stay on/roll back to 1.13.2
remember to stay on/roll back to 1.13.2
I give it about a day before there's a vid from Arumba explaining how this new fort system is literally the devil.
On the other hand, Arumba these times is more about complaining and blaming the UI or the game in general for really dumb mistakes he makes.
So much for being a "master of EU4".
Ming's army was no joke. In addition to 105% discipline and 5.2 morale, their military tech was actually ahead of time even by western standards for a brief period before the war began. Even with a few offensive ideas, a decent general, a morale adviser, and additional infantry combat ability, I could only defeat Ming in battle through superior numbers - a difficult proposition when you're talking about Ming.Japan AAR:
Finished my ridicilously long westernization this session and in the end of the session I had the same mil tech as west europa, nice!
Ming attacked Dai viet and MGO held out and eneded up taking a province and giving back a few of the cores I lost in the last war. It was hard for me because they easily could defeat 40k of my men with 25k of their in the war so it ended up being a war of attrition kinda.
But the best part of the war is ming losing their mandate 0of heaven which at this point has led to Jin being released, and soon to follow a lot more states.
I also took more of oirat and timurids right after my westernizing.
I also ended up going to war against ottomans to feed my vassal some land before I annex him, mostly old georgian land and then I'm fine with annexing him.
Got 1,2k development but I'm almost sure mamluks has more and if he don't then he will as soon as he annexes persia.
Ming's army was no joke. In addition to 105% discipline and 5.2 morale, their military tech was actually ahead of time even by western standards for a brief period before the war began. Even with a few offensive ideas, a decent general, a morale adviser, and additional infantry combat ability, I could only defeat Ming in battle through superior numbers - a difficult proposition when you're talking about Ming.
Despite the large numbers of soldiers involved, the war only came down to three major engagements on my front. The first engagement was a "minor skirmish" involving 30k Ming troops and around 60k of my troops. Ming was apparently not impressed by my victory, because their next offensive consisted of around 100k troops altogether, which forced me to fall back behind my forts. Dai Viet's capital is in a horrible strategic position, as it's located a mere two provinces away from the border, with no other forts in between to shield it from Ming's advance. I made a mistake of not upgrading that to a level two fort. But even as they laid siege to my capital, Ming detached 40k troops and sent them all the way down to Ayutthaya. They were so isolated from the rest of Ming's army that I could attack and defeat them without worrying about reinforcements reaching me.
Although by this point two of my forts had fallen to Ming's sieges with relative ease, they only had about 50k troops left in the area, so that gave me the opportunity to go on the offensive and take back my provinces. The final engagement started when about 90K Ming troops (at their peak) attacked 40k Bengal troops in the jungle. Because I was so slow to join the battle, it was only narrowly won. I never saw their armies again, presumably because they had lost the mandate of heaven (no idea how they managed to fall from +2 to -2 stability during the course of the war) and they had to deal with major rebel problems.
The strange thing about Ming's declaration of war is that it was it made under less than ideal conditions. Shan never joined Ming's offensive war (I assume because they were threatened rather than hostile toward me) and Bengal joined on my side, despite having just fought a grueling death match against Delhi. If either of those factors had gone against me, Shan joining or Bengal refusing to join, it would have been a much tougher war. And Spirited helped a lot by engaging a good deal of Ming's army in the north, giving Bengal and I a small enough margin to defeat the rest of Ming's forces. It was a costly war; I lost almost all my manpower and didn't handle the attrition well. But I think Ming's armies pretty much withered away in the jungles, so by the time they lost the mandate of heaven their manpower must have also bottomed out.
Who is that controlling London?
Who is that controlling London?
Ireland is part of the British Isles so technically not wrong.
Well according to those Irish I talked to, the geographical term "British Isles" only refers to Britain. There is no geographical term that includes both Britain and Ireland, not even "Western European group of islands".
red = realm, orange = vassals, yellow = allies
Your fault for abandoning Ireland for the new world (assuming that is what you did).Welp, time to abandon the new patch.
I am not contenting that, Crab, I know very well the history of the term of Britain. I'm just saying - don't bring it up with an Irishman.
And that analogy you're saying is exactly what those Irish told me.
Ireland was hardly part of the British Isles that really mattered
red = realm, orange = vassals, yellow = allies
long live King Knut II
I've had that bug after I finished my Albania run, with the Ironman save suddenly becoming a non-Ironman save. No idea what happened.i'm too lazy to look for the official thread so i'll just ask here: i started euiv to continue an iroman game, but the save file was no longer iron man (instead of the one iron man save, there were 4 saves, three autosaves and the beginning of the previous session, none of them iron man). for a second i thought i had been playing with the iron man off and simply not realized it, but i got one achievement from the run so it had to be iron man at some point. is this a common bug?
That favor system takes some getting used to.
It does, it's more sensible, but it can make things quite a lot trickier for nations where the normal strategy was just to rely completely on large allies for your fighting
Yeah, playing as a small country has become much more difficult.It does, it's more sensible, but it can make things quite a lot trickier for nations where the normal strategy was just to rely completely on large allies for your fighting
What kind of terrible things did you do to lose the vote in a month?
Yeah, when re-ranking nations minors all need to be bumped down a bunchYeah, playing as a small country has become much more difficult.