GAME TIME IS:
WEDNESDAYS 21:30 - 23:00 CEST
SUNDAYS 21:00 - 23:00 CEST
GAME PASSWORD QUOTE TO SEE:
WHO PLAY WHO
Code:
Participating players:
[IMG]http://i.imgur.com/2DM7CqR.gif[/IMG] fanboi | Great Britain (formerly Scotland)
[IMG]http://i.imgur.com/TupIEB0.gif[/IMG] Toma | Glorious Russia, finally. (formerly Novgorod)
[IMG]http://i.imgur.com/GSCziDr.gif[/IMG] Mgoblue201 | Mughals (formerly Qara Qoyunlu)
[IMG]http://i.imgur.com/joSh9VZ.gif[/IMG] Roboleon | Commonwealth (formerly Poland)
[IMG]http://i.imgur.com/RaBxVYg.gif[/IMG] Kabouter | Malaya (formerly Malacca)
[IMG]http://i.imgur.com/GSCziDr.gif[/IMG] Haly | Inca (formerly Chimu, and before that Bavaria)
[IMG]http://i.imgur.com/RaBxVYg.gif[/IMG] CloudWolf | Canada (fled Europe to his own colonies after having started as Sweden and formed Scandinavia)
[IMG]http://i.imgur.com/RaBxVYg.gif[/IMG] smjanssen | Spain (formerly Aragon)
[IMG]http://i.imgur.com/MvOdtE2.gif[/IMG] Jazzerman | Brandenburg
[IMG]http://i.imgur.com/MvOdtE2.gif[/IMG] Uzzy | Venice
[IMG]http://i.imgur.com/joSh9VZ.gif[/IMG] Gamma | Oman
RULES
Added rules after MP session 2:
1. If you consistently cause the game to drop below speed 2, you will be kicked for the duration of the session.
2. Maximizing the ticking war score means that the losing side must automatically meet the demands of the winning side. Achieving an overall war score of 80% also means the losing side must automatically meet the demands of the winning side. Peace demands can not exceed 100% war score.
3. Players may not have more than guarantee, ally, or be guaranteed by more than 1 other player nation prior to 1500, 2 other prior to 1600, or 3 others prior to 1750. A coalition may not have more than 3 player nations prior to 1500, 4 player nations prior to 1600, or 5 player nations prior to 1750. This rule does not count for any player controlled subjects a player might have. No enforce peace in wars involving human players on either side. Indirect involvement in wars (for instance threatening someone with an attack unless they don't engage in a war against human players) counts as an alliance for the player being helped and thus is only allowed if the player being helped does not exceed its human ally limit in this fashion.
4. Can't attack a player nation with more than 50% tech group disparity, unless through a non-subject third party. Rule expires in 1600.
5. One rejoin per session, if you crash out multiple times, wait for someone else to drop out and then you can of course also rejoin.
6. Player nations are open to attack once they miss three straight sessions. If the AI attacks another player in his absence, they can demand up to 50% war score, but no more.
7. A general anti-exploit rule. Basically, if it looks like an exploit, then don't do it.
8. Pausing only allowed when DoW happens to you. Then during the war it isn't acceptable. Players can pause once to make peace deals, but only for the allotted 25 seconds or so before others can unpause. PvP wars are not exempted.
GAME SETTINGS
Normal Difficulty
No Bonuses
Historical Lucky Nations
Dynamic Province Names On
Locked Ledger
Only Host Can Save
Editable Save
USED DLC:S
Conquest of Paradise
Wealth of Nations
Res Publica
Sword and Crescent
Purple Phoenix.
Art of War
(And a bunch of cosmetic stuff)
SERVER INFO (quote to see):
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| Previous sessions
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http://www.neogaf.com/forum/showthread.php?t=668353
http://www.neogaf.com/forum/showthread.php?t=877208
Ending for session II: