Europa Universalis IV MP Community Thread of fanboi needing to speaka da English

Who will be the first backstabbing victim?


Results are only viewable after voting.
Status
Not open for further replies.
I think having major nations played by human players makes the game way shorter. I would go for the opposite, having no major countries controlled by human players. It will be more challenging and will make the game longer. There are still enough medium tier countries that can go huge anyhow.
 
Having larger nations being player controlled may make for a shorter session, however having stronger player nations from the start would foster more early and complex alliance webs to counter balance this. Having everyone playing weaker nations just extends the same problem to a later date, as players will have more time to focus on gobbling up small AI nations before being forced into PvP. Our main problem is that when alliances form, they generally last forever, instead of shifting to counter a powerful nation, and thus keep the game rolling for longer.

Anyway, in lieu of a better idea that I don't have, raising the rank limit for a bigger range is agreeable for me, though we should either go to 10, or stick to 5 but use non integer values when rating, e.g:

France - 10, England - 9
or
France - 5, England 4.5

Both will have an increase in range and accuracy over the current model.
 
I think having major nations played by human players makes the game way shorter. I would go for the opposite, having no major countries controlled by human players. It will be more challenging and will make the game longer. There are still enough medium tier countries that can go huge anyhow.

I would like to try with only minors as well.
 
I would like to try with only minors as well.

That could be quite fun for an "off season" session if we're going to have a long break before another session, something fun/unusual. E.g. everyone has to pick a OPM in the HRE, or we split up Ming into its components and everyone has to pick from those nations etc.
 
As suggested earlier, in the next game, everyone should play as a OPM in the HRE.

Edit - Beaten by Fitz, two times in two days now.
 
That could be quite fun for an "off season" session if we're going to have a long break before another session, something fun/unusual. E.g. everyone has to pick a OPM in the HRE, or we split up Ming into its components and everyone has to pick from those nations etc.

OPM CUSTOM NATIONS

Dibs on London
 
Having larger nations being player controlled may make for a shorter session, however having stronger player nations from the start would foster more early and complex alliance webs to counter balance this.

I think our group have demonstrated on several occasions that GAFEUMP alliance logics don't work quite like that. We would probably end up with a French-Austrian-Ottoman alliance taking out the Portugals and Venices one by one :P
 
More experienced players should point out ratings that are way off. Like me and crab, unsuccessfully, did last time. In general, it is probably fairest to blame fanboi for Timurids being rated too low.
I was going to suggest that everyone should feel free to critique each other's ratings. If someone had pointed out to me that I had accidentally low-balled the Timurids, I would have changed my rating (conversely, I thought Fitz's performance over the long run warranted a higher score than 3.5).
 
I think our group have demonstrated on several occasions that GAFEUMP alliance logics don't work quite like that. We would probably end up with a French-Austrian-Ottoman alliance taking out the Portugals and Venices one by one :P

Exactly. There were always 2-3 big player alliances going for 1. Or disproportionate wars. Even this game, having first France&Netherland&Prussia allied most of the game? And then Netherland&Timurids&Uzbek?

We would end up on the same point. Ending up the game quite fast due to a big war and no way to expand. It's quicker and quicker as we get more experience in these games.

All custom, but England wouldn't stand a chance against my glorious inuit hordes.

Then I call dibs on Orthodox Wallachian Rome
 
OPM CUSTOM NATIONS

Dibs on London

Would really love to try out custom nations out in MP.

I think our group have demonstrated on several occasions that GAFEUMP alliance logics don't work quite like that. We would probably end up with a French-Austrian-Ottoman alliance taking out the Portugals and Venices one by one :P

Exactly. There were always 2-3 big player alliances going for 1. Or disproportionate wars. Even this game, having first France&Netherland&Prussia allied most of the game? And then Netherland&Timurids&Uzbek?

We would end up on the same point. Ending up the game quite fast due to a big war and no way to expand. It's quicker and quicker as we get more experience in these games.

I agree with the point, we tend to form game-long alliances, and so am not in favour of totally removing the nation ranking system, though I don't think that's a flaw in the system, it's us mostly playing it safe as long as possible.
 
Maybe it would work if we start with identical custom nations and dont allow player alliances and deals at all. EVERY MAN AND MOUSE FOR HIMSELF.
 
Maybe it would work if we start with identical custom nations and dont allow player alliances and deals at all. EVERY MAN AND MOUSE FOR HIMSELF.

Yes, this, or at least limit the amount of player alliances to 1 for example. For the entire duration of the game.
 
Yes, this, or at least limit the amount of player alliances to 1 for example. For the entire duration of the game.

Thats going to end the same way though, the biggest two players ally, the rest cant ally another player, so they have no chance against the winning alliance.
 
Having larger nations being player controlled may make for a shorter session, however having stronger player nations from the start would foster more early and complex alliance webs to counter balance this. Having everyone playing weaker nations just extends the same problem to a later date, as players will have more time to focus on gobbling up small AI nations before being forced into PvP. Our main problem is that when alliances form, they generally last forever, instead of shifting to counter a powerful nation, and thus keep the game rolling for longer.

That's not how our alliances work. Usually what happens is the two strongest players don't want to fight each other because they're the strongest, so they ally each other and then beat up everyone else. See: toma/fanboi in session 3, Fitz/Kabouter in session 5.
 
That's not how our alliances work. Usually what happens is the two strongest players don't want to fight each other because they're the strongest, so they ally each other and then beat up everyone else. See: toma/fanboi in session 3, Fitz/Kabouter in session 5.

How again was I one of the 2 strongest players in any session we played? :p
I was admittedly piggy backing on the strongest players of course (Fitz and KingSnake this time), since you have no chance to get anything done if the others have those alliances instead of yourself.
 
How again was I one of the 2 strongest players in any session we played? :p
I was admittedly piggy backing on the strongest players of course (Fitz and KingSnake this time), since you have no chance to get anything done if the others have those alliances instead of yourself.

Just proven by my game. :(
 
It's a general problem with EU4. There's no such thing as a swift war with quick conclusions. Any war will be total war, and big powers win total wars, so you never ally against big powers. Not really sure what we can do about it that wouldn't be really contrived, aside from try and keep people at roughly the same 'power level' as long as possible. That's what our ranking system does. It functioned really well in the 4th session and wasn't too bad in this system aside from the fact that the Timurids were critically underrated. I mean, we made it to what, 1680ish, iirc? The 3rd session ended in the 1540s after the crushing dominance of the Russo-Catalan alliance, so the rankings are a definite improvement. I think they just need a little more scrutiny.
 
The current way of playing seems to sour a few people anyway, I am all for mixing it up next time and play with something crazy like no alliances/deals and only OPMs.
 
Maybe it would work if we start with identical custom nations and dont allow player alliances and deals at all. EVERY MAN AND MOUSE FOR HIMSELF.

Oh, then not interested. If it's just about mechanics, then I'll just play SP, which at speed 5 is more fun then :P
But feel free to play that without me of course.

Edit: I'll just play in the next 'normal' game whenever that is in August or whatever :). Wouldn't be too bad to get a short break from competitive EU4 games anyway.
 
The current way of playing seems to sour a few people anyway, I am all for mixing it up next time and play with something crazy like no alliances/deals and only OPMs.

Not sure about only OPMs, but I'm hella up for a no alliances game.
 
So, possibilities:

- All select a OPM in the HRE.
- Custom nations, historical world
- Custom nations, randomised world
- ?
 
If we're doing custom nations, we go all in. 200 points, random base tax values, random dynamic nations, Final Destination.
 
Kab, I never want to hear you complain about your skill in this game ever again.

In other news, I finally managed to get a nice Riga game going. Kurland stronk!
 
So, everyone who's in for the interim (unranked) game cool with a full random world? That is, random province values, random custom AI nations, and we'll all create our own custom 200 point nations on the first session, then play as usual until A)The patch is out next month and everything breaks, B)People are ready for next proper session or C) Armageddon. We can start either this Sunday, or next Wednesday, no point waiting around, just a quick mess about session.
 
We could play a game of mafia instead, hohoho.

Yes I'm addicted.
 
So, everyone who's in for the interim (unranked) game cool with a full random world? That is, random province values, random custom AI nations, and we'll all create our own custom 200 point nations on the first session, then play as usual until A)The patch is out next month and everything breaks, B)People are ready for next proper session or C) Armageddon. We can start either this Sunday, or next Wednesday, no point waiting around, just a quick mess about session.

I'm in.
 
So, everyone who's in for the interim (unranked) game cool with a full random world? That is, random province values, random custom AI nations, and we'll all create our own custom 200 point nations on the first session, then play as usual until A)The patch is out next month and everything breaks, B)People are ready for next proper session or C) Armageddon. We can start either this Sunday, or next Wednesday, no point waiting around, just a quick mess about session.

I'm in.
 
So, everyone who's in for the interim (unranked) game cool with a full random world? That is, random province values, random custom AI nations, and we'll all create our own custom 200 point nations on the first session, then play as usual until A)The patch is out next month and everything breaks, B)People are ready for next proper session or C) Armageddon. We can start either this Sunday, or next Wednesday, no point waiting around, just a quick mess about session.

I am also in.
 
I think I'm just going to practice Jigglypuff in Smash

I have never ever played with custom nations, and I'm ready for a break anyway

glhf though! :D
 
So is it possible to join in the next game you guys play?

I'm not the most skilled but it would be fun to have some more people to play with :D
 
The more the merrier, we'll start an interim custom nation game soon (people prefer this coming Sunday or Wednesday?), which will likely not be too many players, then another standard game sometime after the next big update. Bear in mind we're mostly on Euro time though, we typically play at 8pm - 10pm Sundays, and from 8.30 on Wednesdays.
 
Status
Not open for further replies.
Top Bottom