karasu
Member
dorio said:I thought the idea of games though were to be fun. I like realism but not at the expense of the enjoyment level that background interactivity allows. To each his own though.
Elements of realism can add to the fun. Knocking a guy out of a ring is interactivity and it directly influences strategy. Knocking him through a window and then watching your character jump down after him is cool, but it's a movie.
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Seriously, if that's bad art, I welcome it.