Everybody’s Golf Hot Shots - Announcement Trailer (Bandai Namco published) | PS5, Switch and PC

Man, I was so looking forward to a new Everybody's Golf game.
But no Clap Hanz(?)
Visually underwhelming too.

Hyde is the port studio (or remix studio? there's some question of what this is based on,) but yeah, lame if ClapHanz isn't properly credited for whatever's included of theirs, and sad that they're not involved.

That said, ClapHanz has its own post-Sony golf franchise (a couple of them, actually) with Anytime Golf / Easy Come Easy Golf / Ultimate Swing Golf VR.

 
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I am a golf game guy, so this is a day one for me on PS5!

Golf Dinosaur GIF
 
Wow the characters and animations like the celebrations are straight from the PS3 game. Sony or Claphanz has to be straight up sharing code and assets.

PS3 game HSG5 was the last good HSG game. Vita one was ok too. A played a ton of it. But it really was not as good as the real PS3 version. Vita game later got ported back to the PS3, bit still not as good as HSG5. And the game that game out on PS4 was pretty disappointing.

If this really is the successor to HSG I will give it a look though.
 
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Sony apparently licensed out some of lf theirs IPs to Bamco.

Patapon and Everybody's Golf are owned and had been developed by Sony in the past

Starting to wonder if this was on condition for helping From Software get the publishing rights to Elden Ring, since SIE were involved in that (plus Tencent to some degree).

Maybe there were terms that Bandai Namco would only agree to it if SIE licensed some IP of their own to Bandai-Namco for publishing, and they've basically chosen some of their more niche IP (at this point).
 
Starting to wonder if this was on condition for helping From Software get the publishing rights to Elden Ring, since SIE were involved in that (plus Tencent to some degree).

Maybe there were terms that Bandai Namco would only agree to it if SIE licensed some IP of their own to Bandai-Namco for publishing, and they've basically chosen some of their more niche IP (at this point).
I'm wondering if it isn't just simple outsourcing of the production of these releases so Sony can keep their in-house teams focused on new games. Let Bamco create them and keep a cut of the proceeds while beefing up the bottom line.
 
I'm wondering if it isn't just simple outsourcing of the production of these releases so Sony can keep their in-house teams focused on new games. Let Bamco create them and keep a cut of the proceeds while beefing up the bottom line.
It's a win all involved: Sony gets to revitalize (and maybe expand) these properties without taking on too much financial risk or adding a burden to their devs, and Bandai Namco can make inexpensive projects that have built-in appeal to existing fans.

Microsoft should be doing similar imo, I can see things like Lost Odyssey, Fusion Frenzy, Blinx and Blue Dragon getting ported to Switch and making decent money, maybe even pave the ground for sequels or spiritual follow-ups
 
I'm wondering if it isn't just simple outsourcing of the production of these releases so Sony can keep their in-house teams focused on new games. Let Bamco create them and keep a cut of the proceeds while beefing up the bottom line.

If that's all there is to it then fine I guess? Though, IMO it'd be creating more confusion of sorts in what's already been a murky multiplatform strategy for SIE this gen.

Like it's no secret at this point I don't agree with them porting most of their non-GAAS titles to Steam only halfway through the gen. People would say it's been good for the bottom line, but the ports have just done worst and worst in sales while causing more optics issues with SIE when it comes to the console and PC. Meanwhile them bringing legacy titles as ports to PC & even other consoles is something I'm a bit more supportive of, especially of more niche IP.

But that's with the caveat I'd prefer it lead to new installments or new games exclusive to their hardware after a couple years of such ports. That way you create a cycle getting people not on the console to get interested in the IP, then potentially draw them to the console for the new installments (& other exclusives already there). But if there's no cycle like that, you ruin the potential of that strategy.

It's also a bit odd that they license these re-releases out to a 3P; either SIE's getting more in returns through licensing than publishing directly themselves, or Bandai-Namco's getting something else out of this (like a marketing deal on some new release), or they are just very confident returns from sales of the games will be worth the cost of the license. Which if so, why wouldn't SIE see that same potential and choose to publish themselves? Are they afraid of pushback from having the PS Studios logo show up on yet more Steam & Nintendo releases? Because if they were afraid of that pushback, maybe they should've thought out the multiplatform strategy more thoroughly ahead of time.

Guess what I'm getting at is, I don't care if the suits are getting a fatter bottom line; they're already setting record-breaking revenue & profits. I care more about the value created for the console, and a lot of that's through the exclusives. If the multiplatform releases aren't feeding back into new exclusives, that's a net loss to the platform & (IMO) industry from a creativity POV.

It's a win all involved: Sony gets to revitalize (and maybe expand) these properties without taking on too much financial risk or adding a burden to their devs, and Bandai Namco can make inexpensive projects that have built-in appeal to existing fans.

Microsoft should be doing similar imo, I can see things like Lost Odyssey, Fusion Frenzy, Blinx and Blue Dragon getting ported to Switch and making decent money, maybe even pave the ground for sequels or spiritual follow-ups

I mean hopefully maybe it'll lead to a revitalization of the IP with new entries. That should be the goal. But we need to see it actually happen, first.

And once it happens...what then? Are these going to become multiplatform IP, or will the new entries be exclusive as ways to add value to their console and attract fans of the IP that way if they want the new installment? Or has SIE fallen for the "exclusives are anti-consumer" bullocks put out there by a certain other platform holder and their army of shills?

That's what I'm waiting to see. The "input" is fine; it's what's done with the output that I'm still concerned about. And TBH, part of that concern is due to what's happened with the ports of their AAA releases to PC/Steam, i.e that's kind of resulted in longer dev times for other SIE AAA games, some cancellations, and a slower clip of game releases from 1P generally speaking (increasing dev costs & time notwithstanding).

It's still slightly possible these types of releases on PC & Nintendo just leads to yet more such ports, no new installments, no new exclusives (attributable to the strategy) etc. Which would be a net negative to the platform, IMO.
 
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It is....

Sony going third party :pie_smirking:

Huh...Sony is going third party like Microsoft after all. Only they're shilling their lower-tier IPs out to make a buck so they can save face among their fans.

Maybe that Steam-enabled XBox coming out next year isn't looking so bad after all...
 
I mean hopefully maybe it'll lead to a revitalization of the IP with new entries. That should be the goal. But we need to see it actually happen, first.

And once it happens...what then? Are these going to become multiplatform IP, or will the new entries be exclusive as ways to add value to their console and attract fans of the IP that way if they want the new installment? Or has SIE fallen for the "exclusives are anti-consumer" bullocks put out there by a certain other platform holder and their army of shills?

That's what I'm waiting to see. The "input" is fine; it's what's done with the output that I'm still concerned about. And TBH, part of that concern is due to what's happened with the ports of their AAA releases to PC/Steam, i.e that's kind of resulted in longer dev times for other SIE AAA games, some cancellations, and a slower clip of game releases from 1P generally speaking (increasing dev costs & time notwithstanding).

It's still slightly possible these types of releases on PC & Nintendo just leads to yet more such ports, no new installments, no new exclusives (attributable to the strategy) etc. Which would be a net negative to the platform, IMO.
I mean companies go through phases all the time depending on their situations.

Nintendo put Mario and Zelda on the CD-i and explored forging a relationship with Sony on the Playstation add-on. Both things are unthinkable now.

Microsoft is currently porting everything possible to Sony and Nintendo.. There's a possibility that a half-decade or later they stop doing so.

The thing that's happening rn is this: With Xbox folding up, the big 3 platforms are each left stranded now on their own little cozy island of the market, with no immediate and easy means of either growing it or entering into another platform's domain. So you get things like these ports or Steam trying to push into the handheld and console spaces or whatever Nintendo is doing this gen.

This is the single most interesting era of gaming ever imo, my advice is to buckle up for the ride.
 
You can tell this was made with switch hardware in mind cause holy moly are the graphics and animations bad. This looks like a ps3 golf game and the environments look absolutely bland and generic. I'm down for a good golf game but this just looks subpar honestly.
 
A golf game in VR would be cool... or better yet, a golf game like Tiger Woods, with real courses in VR would be awesome!
That way, I can finally play on courses, I'll never otherwise be able to.
 
The characters line up but I don't think it is a straight port either.
Aside for recycling characters it seems to be recycling course assets as well - and the graphics engine - all of the same rendering issues that plagued PS3/Vita versions are present, as well as the same level of detail - PS4 game, much as it wasn't great, was a pretty sizeable step forward from this.
So maybe a remaster with rebalanced courses / some new content, but still very much reusing the original game framework. Presumably Switch is the lead platform for this.

Tbh - if I could pick a remaster of older Minna No Golf games - PS2 series would be nicer to revisit, but ah well, this will still be nice on a handheld.
 
Aside for recycling characters it seems to be recycling course assets as well - and the graphics engine - all of the same rendering issues that plagued PS3/Vita versions are present, as well as the same level of detail - PS4 game, much as it wasn't great, was a pretty sizeable step forward from this.
So maybe a remaster with rebalanced courses / some new content, but still very much reusing the original game framework. Presumably Switch is the lead platform for this.

Tbh - if I could pick a remaster of older Minna No Golf games - PS2 series would be nicer to revisit, but ah well, this will still be nice on a handheld.

If they are redesigning the courses, that keeps me in the weary camp. It kind of looks like it might share the open world design of Everybody's Golf (PS4):

EGHSG.jpg


Mount Sakura has also appeared in multiple titles.
 
finally coming to pc, i dont know if the new ones are any good but i still play hot shots 2 ps1 here and there, love that game
 
Wow the characters and animations like the celebrations are straight from the PS3 game. Sony or Claphanz has to be straight up sharing code and assets.

PS3 game HSG5 was the last good HSG game. Vita one was ok too. A played a ton of it. But it really was not as good as the real PS3 version. Vita game later got ported back to the PS3, bit still not as good as HSG5. And the game that game out on PS4 was pretty disappointing.

If this really is the successor to HSG I will give it a look though.

Yeah 5 was seriously good.
 
I have been a big fat of Hot Shots Golf in the past but this just looks like a mobile game ported to console/PC. I would expect much better graphics (even for Hot Shots standards) on console/PC.
 
Goes without saying but this seems to confirm a rift between Sony and Claphanz.

Really unfortunate, because this should be a PSVR2 game.
 
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Excited for a new EG/Hot Shots game - it's my favorite Golf game series of all-time, but not sure about this one since it's not being made by ClapHanz.
 
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