Can someone explain to me why the camera in Marvel moves the way it does? It's like it can't keep up with the action. Jump, and player 2 get's totally cut off the screen. Dash to one end and your character gets half its body covered. Everytime a big move is activated it has a liitle cutscene that disorients everyone and makes the destination unclear.
It makes an already super flashy game even harder to follow. Do hitboxes rely on what's visible to work or what? I enjoy watching this game, but damn does the sensory overload become a bit much by the end. It's tiring.