Its a alpha. Not a open beta.
"Alpha"
This should be called beta if anything.
Its a alpha. Not a open beta.
- Some hunters are just downright better than others. Bucket is awful. Which sucks because robots are cool.
"Alpha"
This should be called beta if anything.
I haven't played too much of Bucket, but I feel like losing Hank's shield ability is just too much of a detriment to the team. Though the UAV should actually help with our issues of locating the monster initially.
I think it can be viable to go after the trapper while fighting if you're domed. While he is being annoying laying traps, it can be a very good player to go after assuming the medic/support isn't on top of helping them, and AoE attacks can disrupt the whole team(especially on higher elevations).
Any time you down someone is a pretty big win, since they come back with a health penalty, and that is permanent. Down them twice, a bigger one. Third time is instant death(like L4D), and when they come back that double penalty is still in play. It's really useful to get these strikes on the trapper and medic.
Looks like problem on my end, Xbox set to stric nat again, swear to god I fixed this shit last year with call of duty...
Ugh
Well what I meant is if you're not planning on running away and mean to kill someone, you should focus on the support and avoid the trapper if possible to avoid the traps. Taking out the support will make winning much easier later on cause like you said they'll have a health penalty and support is the guy that'll make your life miserable if he is good with the shield tool.
If you plan on running away, you take out the trapper though to drop the arena dome.
My last game I managed to make it pretty much all the way to level 3 without any but a smidge of damage. They proceeded to camp the relay while I got max armor, came in and while they didn't go down without a fight, they just couldn't eat through max armor and about max hp. I almost thought about running off to get max armor again but noticed I turned a corner in the fight and just pressed my advantage. Once one guy drops in the late stage of the game, it can be pressed for a win pretty easy.
I haven't lost as monster since I started playing like this. I just unlocked the 2nd monster though so I'll probably suck again til I figure that one out.
Weird can't get it go off strict but tried all my other mp games (cod, pvz and titanfall) and they all work fine. Guess I'm not ment to play the alpha.
How different was that demo?
"Alpha"
This should be called beta if anything.
Game feels like it's capped @ 60Hz, feels very sluggish (almost choppy) despite framerate being okay, a 60fps cap wouldn't be the end of the world but a 60Hz cap would make me lose interest completely.
It's not that hard to evolve into level 2, and I've wrecked some decent teams as a level 2. You just have to choose your battles carefully. But I've commented that it does feel like there's an opportunity for some additional layers of depth.I've played the game twice now, both times as the Monster. Playing as the monster is really the only interest I have in the game, and it feels incredibly unbalanced. If feels like once the hunters find me, it's over. If you haven't evolved by the time the hunters find you, you're basically fucked, as getting away from them in order to hunt and evolve is incredibly difficult. With the current game balance I couldn't even imagine playing against a hunter team that knows what they are doing and working together properly. As a monster I have found that the hunters can keep up with me far too easily, and they can slow me down far too often. It's really kind of frustrating.
I still find the value proposition of this game a bit hard to swallow, as I'm just not sure the longevity is there. A MP only game needs to have a ton of content and a good variety of modes IMO, and Evolve just doesn't seem to deliver from what I have seen and read of the game. The game has never really struck me as a full priced game, and playing the "Alpha" hasn't changed that. The game just feels like it needs something more to it to me in order to justify the full price.
That helps, but I was thinking of something on a larger scale. Something so strategically important that it motivates the monster or the hunters to action, or at least forces a difficult decision.They kind of do with the elite wildlife. If you kill them you can get a buff. It is good to get buff for yourself but it is also good to keep that buff away from your opponent. The best buff for the monster is the health regen and I believe it is attached to some particularly nasty wildlife.
I've played the game twice now, both times as the Monster. Playing as the monster is really the only interest I have in the game, and it feels incredibly unbalanced. If feels like once the hunters find me, it's over. If you haven't evolved by the time the hunters find you, you're basically fucked, as getting away from them in order to hunt and evolve is incredibly difficult. With the current game balance I couldn't even imagine playing against a hunter team that knows what they are doing and working together properly. As a monster I have found that the hunters can keep up with me far too easily, and they can slow me down far too often. It's really kind of frustrating.
I still find the value proposition of this game a bit hard to swallow, as I'm just not sure the longevity is there. A MP only game needs to have a ton of content and a good variety of modes IMO, and Evolve just doesn't seem to deliver from what I have seen and read of the game. The game has never really struck me as a full priced game, and playing the "Alpha" hasn't changed that. The game just feels like it needs something more to it to me in order to justify the full price.
Indeed it's not, but those are just my initial impressions. Maybe I have just had bad luck and gone up against some good teams, but it has been frustrating feeling like I haven't even stood a chance.I've won 8 games and lost not even once. 2 games is not enough to judge the game with.
I've won 8 games and lost not even once. 2 games is not enough to judge the game with.
Mine randomly showed up as strict(even though I'm wired...) and, weirdly enough, going into the power save settings and going to energy saving instead of instant on fixed it. No idea why.
I haven't played too much of Bucket, but I feel like losing Hank's shield ability is just too much of a detriment to the team. Though the UAV should actually help with our issues of locating the monster initially.
Too bad the UAV is slower/same speed as a normal hunter, the mark doesn't last long, and it leaves you vulnerable.
Has anyone been able to kill a Kraken yet?
Bucket is pretty awesome, the UAV is fast and really key in the big open spaces with lots of vertical traversal. The rocket launcher is Quake mode and the turrets are serious area denial when they have overlapping fields of fire.
Also, if you're on SLI, use the Squadron 42 compatibility bits.
You're on the development team right? That's the only way you're qualified to make this statement otherwise you're just talking shit.
If anyone needs an ALPHA code for Steam. Let me know, I've got 4 of them.
You're on the development team right? That's the only way you're qualified to make this statement otherwise you're just talking shit.
If anyone needs an ALPHA code for Steam. Let me know, I've got 4 of them.
If they are truly in the alpha phase 3½ months before launch, they got a lot of work ahead of them..
Betas these days are what demos used to be, and alphas are what betas used to be. It's just marketing.
"Alpha is the stage when key gameplay functionality is implemented, and assets are partially finished."
The BF4 alpha was what I would call a real alpha.
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Indeed it's not, but those are just my initial impressions. Maybe I have just had bad luck and gone up against some good teams, but it has been frustrating feeling like I haven't even stood a chance.
If they are truly in the alpha phase 3½ months before launch, they got a lot of work ahead of them..
Betas these days are what demos used to be, and alphas are what betas used to be. It's just marketing.
"Alpha is the stage when key gameplay functionality is implemented, and assets are partially finished."
The BF4 alpha was what I would call a real alpha.
![]()
The Kraken is absolutely ridiculous. You can fly, you have long range AoE, you can set traps with the mines. There are also a few perches all the way at the top of the map that let you see so much. Honestly if the Kraken was the default monster and not Goliath, people would be singing a different tune right now. You need to understand what you're doing as the monster with goliath, whereas the Kraken is a flying death machine.
This game doesn't have all the content in, so big alpha seems right to me
I genuinely have no idea what Maggie can do against him. Shield dome is one thing when he can still fly around, but I don't really know what I'm meant to do with harpoon traps.
I've played the game twice now, both times as the Monster. Playing as the monster is really the only interest I have in the game, and it feels incredibly unbalanced. If feels like once the hunters find me, it's over. If you haven't evolved by the time the hunters find you, you're basically fucked, as getting away from them in order to hunt and evolve is incredibly difficult. With the current game balance I couldn't even imagine playing against a hunter team that knows what they are doing and working together properly. As a monster I have found that the hunters can keep up with me far too easily, and they can slow me down far too often. It's really kind of frustrating.
I still find the value proposition of this game a bit hard to swallow, as I'm just not sure the longevity is there. A MP only game needs to have a ton of content and a good variety of modes IMO, and Evolve just doesn't seem to deliver from what I have seen and read of the game. The game has never really struck me as a full priced game, and playing the "Alpha" hasn't changed that. The game just feels like it needs something more to it to me in order to justify the full price.
I've played the game twice now, both times as the Monster. Playing as the monster is really the only interest I have in the game, and it feels incredibly unbalanced. If feels like once the hunters find me, it's over. If you haven't evolved by the time the hunters find you, you're basically fucked, as getting away from them in order to hunt and evolve is incredibly difficult. With the current game balance I couldn't even imagine playing against a hunter team that knows what they are doing and working together properly. As a monster I have found that the hunters can keep up with me far too easily, and they can slow me down far too often. It's really kind of frustrating.
I still find the value proposition of this game a bit hard to swallow, as I'm just not sure the longevity is there. A MP only game needs to have a ton of content and a good variety of modes IMO, and Evolve just doesn't seem to deliver from what I have seen and read of the game. The game has never really struck me as a full priced game, and playing the "Alpha" hasn't changed that. The game just feels like it needs something more to it to me in order to justify the full price.
I think the only thing you can do is the use the jetpack to set the traps on higher ground. The whole default hunter crew seems bad against the Kraken, except for Markov. How are you going to hit an airstrike on that thing?
Is Kraken the flying monster? That one is really fucking cool. We managed to fight one in a game today, and it was actually a pretty close match, and the first time seeing it was kinda mind blowing because we totally didn't expect it to be able to do all that. Could have won the game if I ran aside and revived our medic instead of charging after it like a moron at the end when it had 1/4 health left. >_<